commit b45a1f7e34cb71956c2ec7c71a729542738d1912 Author: anavoi Date: Wed Mar 26 16:21:33 2025 +0100 1.0.0 diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..637b667 --- /dev/null +++ b/.gitignore @@ -0,0 +1,291 @@ +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore + +# User-specific files +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +x64/ +x86/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ + +# Visual Studio 2015 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUNIT +*.VisualState.xml +TestResult.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ +**/Properties/launchSettings.json + +# VS Code +.vscode/ + +*_i.c +*_p.c +*_i.h +*.ilk +*.meta +*.obj +*.pch +*.pdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*.log +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# JustCode is a .NET coding add-in +.JustCode + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# TODO: Comment the next line if you want to checkin your web deploy settings +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. Comment the next line if you want to +# checkin your Azure Web App publish settings, but sensitive information contained +# in these scripts will be unencrypted +PublishScripts/ + +# NuGet Packages +*.nupkg +# The packages folder can be ignored because of Package Restore +**/packages/* +# except build/, which is used as an MSBuild target. +!**/packages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/packages/repositories.config +# NuGet v3's project.json files produces more ignorable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directories and files +AppPackages/ +BundleArtifacts/ +Package.StoreAssociation.xml +_pkginfo.txt + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!*.[Cc]ache/ + +# Others +ClientBin/ +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.jfm +*.pfx +*.publishsettings +orleans.codegen.cs + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) +#bower_components/ + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm + +# SQL Server files +*.mdf +*.ldf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Typescript v1 declaration files +typings/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# JetBrains Rider +.idea/ +*.sln.iml + +# CodeRush +.cr/ + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs + +ref/ diff --git a/README.md b/README.md new file mode 100644 index 0000000..5b41ac4 --- /dev/null +++ b/README.md @@ -0,0 +1,16 @@ +# StickFly - Stick Fight: The Game + +StickFly is a simple BepInEx plugin for Stick Fight: The Game that allows you to fly freely like you are the halloween boss. + +# Installation +1. [Download the latest **BepInEx 5 stable** release for Mono x64](https://github.com/BepInEx/BepInEx/releases). As of March 2025, we recommend getting BepInEx_win_x64_5.4.23.2.zip +2. Extract the zip file contents into your root game folder (where the StickFight.exe file is, and not in the 'StickFight_Data' folder!) +3. Launch the game once. +4. Get the mod from our releases page. +5. Get the [anti-cheat here](https://github.com/Mn0ky/SFTG-SimpleAntiCheat/releases/download/v1.0.1/SimpleAntiCheat.dll). +6. Put both .dll files in the BepInEx/plugins folder. +7. Launch the game and fly around! + +## Acknowledgments +We'd like to thank: +* [Mn0ky](https://github.com/Mn0ky) for his anti-cheat plugin, which we use as a dependency. diff --git a/StickFly/Plugin.cs b/StickFly/Plugin.cs new file mode 100644 index 0000000..530cfe8 --- /dev/null +++ b/StickFly/Plugin.cs @@ -0,0 +1,41 @@ +using System; +using BepInEx; +using BepInEx.Logging; +using UnityEngine; + +namespace StickFly; + +#pragma warning disable IDE0051 + +[BepInPlugin(GUID, MyPluginInfo.PLUGIN_NAME, MyPluginInfo.PLUGIN_VERSION)] +[BepInDependency("monky.plugins.SimpleAntiCheat")] +[BepInProcess("StickFight.exe")] +public class StickFly : BaseUnityPlugin +{ + public const string GUID = "com.gaboule.plugins.stickfly"; + private int interval = 10; + internal static new ManualLogSource Logger; + private void Awake() + { + // Plugin startup logic + Logger = base.Logger; + Logger.LogInfo($"Plugin {GUID} is loaded!"); + } + + private void Update() + { + if (Time.frameCount % interval == 0) + { + GameObject controller = FindPlayer(); + if (controller != null) + { + controller.GetComponent().canFly = true; + } + } + } + + private GameObject FindPlayer() + { + return GameObject.Find("Character(Clone)"); + } +} diff --git a/StickFly/StickFly.csproj b/StickFly/StickFly.csproj new file mode 100644 index 0000000..a4a951b --- /dev/null +++ b/StickFly/StickFly.csproj @@ -0,0 +1,35 @@ + + + + net35 + StickFly + StickFly + 1.0.0 + true + latest + + https://api.nuget.org/v3/index.json; + https://nuget.bepinex.dev/v3/index.json; + https://nuget.samboy.dev/v3/index.json + + StickFly + + + + + + + + + + + + + + + + ref/Assembly-CSharp.dll + + + +