refactor: use MyPluginInfo for plugin attributes
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parent
2619d05374
commit
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3 changed files with 8 additions and 9 deletions
3
.vscode/settings.json
vendored
3
.vscode/settings.json
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@ -1,14 +1,17 @@
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{
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{
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"cSpell.words": [
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"cSpell.words": [
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"allmaps",
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"allmaps",
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"anavoi",
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"Behaviour",
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"Behaviour",
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"currentmap",
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"currentmap",
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"Dont",
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"Dont",
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"Gaboule",
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"gamemode",
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"gamemode",
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"GBSU",
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"GBSU",
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"gmenu",
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"gmenu",
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"hlapi",
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"hlapi",
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"netstandard",
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"netstandard",
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"playercount",
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"protontricks",
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"protontricks",
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"rotationconfig",
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"rotationconfig",
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"serverip",
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"serverip",
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@ -223,7 +223,7 @@ Please refer to the documentation for more information.");
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{
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{
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if (menu_shown)
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if (menu_shown)
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{
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{
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gmenu = GUILayout.Window(121, gmenu, ShowOurWindow, $"{Plugin.PluginName} [{Plugin.PluginVersion}]");
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gmenu = GUILayout.Window(121, gmenu, ShowOurWindow, $"{MyPluginInfo.PLUGIN_NAME} [{MyPluginInfo.PLUGIN_VERSION}]");
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}
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}
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if (error_shown)
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if (error_shown)
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12
Plugin.cs
12
Plugin.cs
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@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Reflection;
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using BepInEx;
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using BepInEx;
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using BepInEx.Logging;
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using BepInEx.Logging;
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@ -11,7 +11,7 @@ using UnityEngine;
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namespace GBSU;
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namespace GBSU;
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[BepInPlugin(PluginGUID, PluginName, PluginVersion)]
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[BepInPlugin(MyPluginInfo.PLUGIN_GUID, MyPluginInfo.PLUGIN_NAME, MyPluginInfo.PLUGIN_VERSION)]
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[BepInProcess("Gang Beasts.exe")]
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[BepInProcess("Gang Beasts.exe")]
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public class Plugin : BaseUnityPlugin
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public class Plugin : BaseUnityPlugin
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{
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{
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@ -40,10 +40,10 @@ public class Plugin : BaseUnityPlugin
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{
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{
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// Plugin startup logic
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// Plugin startup logic
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Log = base.Logger;
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Log = base.Logger;
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Log.LogInfo($"\n------\nPlugin {PluginName} [{PluginVersion}] is loaded!\n------\n");
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Log.LogInfo($"\n------\nPlugin {MyPluginInfo.PLUGIN_NAME} [{MyPluginInfo.PLUGIN_VERSION}] is loaded!\n------\n");
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HarmonyFileLog.Enabled = true;
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HarmonyFileLog.Enabled = true;
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var harmony = new Harmony(PluginGUID);
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var harmony = new Harmony(MyPluginInfo.PLUGIN_GUID);
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harmony.PatchAll(Assembly.GetExecutingAssembly());
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harmony.PatchAll(Assembly.GetExecutingAssembly());
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GBSUCompInit();
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GBSUCompInit();
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@ -81,8 +81,4 @@ public class Plugin : BaseUnityPlugin
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Log.LogDebug("Adding GBSUServer component");
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Log.LogDebug("Adding GBSUServer component");
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GBSUCompContainer.AddComponent<GBSUServer>();
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GBSUCompContainer.AddComponent<GBSUServer>();
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}
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}
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public const string PluginGUID = "com.gaboule.plugins.gbsu";
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public const string PluginName = "Gang Beasts Server Utility";
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public const string PluginVersion = "1.0.2";
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}
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}
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