From 4b61948f68d3b5a806fbd53736c4c165533b4861 Mon Sep 17 00:00:00 2001 From: anavoi Date: Sun, 13 Jul 2025 13:27:51 +0200 Subject: [PATCH] docs: added known issues section --- README.md | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index ca415d8..a1dbf6c 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ This mod allows you to connect to a Gang Beasts server in recent versions (throu **NOTICE: This is not a "Cement" mod, and we don't want to be affiliated with their developers. This mod is standalone, and will work best on its own!** # Features -- LAN (ethernet switches at LAN parties) and Online (port forwarding, ZeroTier, Wireguard) multiplayer +- LAN (Ethernet switches at LAN parties) and Online (port forwarding, ZeroTier, Wireguard) multiplayer - Custom score handling made by the server (we don't want to use the game's score handler) # Installation @@ -62,6 +62,10 @@ On Steam, simply put `WINEDLLOVERRIDES="winhttp.dll=n,b" %command%` in your laun If it's still not working, try using `winecfg` for your prefix or `protontricks` and go to the libraries tab in Wine Configuration. Simply add `winhttp` as an override and check if it's correctly set as "native, then builtin" (or "n,b"). +# Known issues +- This mode uses the game's netcode. It is poorly made, and you get noticeable latency on localhost (RTT is 10ms). It seems that there's no client-side prediction. +- The custom score handler is broken + # Contact us ## Need help? Ask us on [Matrix](https://matrix.to/#/#gbsu:gaboule.com).