feat: start/stop server handling
The original app volume is also restored when the server is stopped.
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parent
962bcaf199
commit
5eedbf2f1e
4 changed files with 35 additions and 7 deletions
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@ -67,20 +67,14 @@ Set CLI arguments: -ip, -port (optionally -maplist)
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{
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if (File.Exists(Helper.GameConfigPath))
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{
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Helper.hosting = true;
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AudioListener.volume = 0; // mute game audio
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try
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{
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Plugin.AddServerComp(); // add custom GBSU server component
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GBSUServer.StartServer();
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}
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catch (Exception e)
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{
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PushError("Looks like you've caught a bug! Please send your log file to us :)\n" + e);
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Helper.hosting = false;
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Plugin.DestroyServerComp();
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GBSUServer.StopServer();
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}
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}
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else
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@ -131,6 +125,13 @@ Make sure to download a file from the examples given and rename it to config.jso
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{
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Helper.FlipVSync();
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}
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if (Helper.hosting)
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{
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if (GUI.Button(new Rect(195f, 330f, 170f, 30f), "Stop server"))
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{
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GBSUServer.StopServer();
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}
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}
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GUI.Label(new Rect(20f, 365f, 365f, 400f), $@"
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@ -4,6 +4,7 @@ using GB.Core;
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using GB.Game;
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using HarmonyLib;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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#pragma warning disable IDE0051 // Private member is unused
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@ -34,11 +35,33 @@ public class GBSUServer : MonoBehaviour
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public static void StartServer()
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{
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Helper.hosting = true;
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AudioListener.volume = 0; // mute game audio
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Plugin.AddServerComp(); // add custom GBSU server component
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RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig(null); // the argument doesn't matter as we do stuff in the method
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ServerConfig serverConfig = NetConfigLoader.LoadServerConfig(); // load default server config, because it can be overridden by args like -ip and -port
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MonoSingleton<Global>.Instance.UNetManager.LaunchServer(serverConfig); // launch the server with the server config
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MonoSingleton<Global>.Instance.UNetManager.GetComponent<GameManagerNew>().ChangeRotationConfig(gameConfig, 0); // set server's rotationconfig
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}
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public static void StopServer()
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{
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// WIP: At the moment the only way to stop the server is to exit/kill the game
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Helper.hosting = false;
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AudioListener.volume = Helper.saved_volume; // restore volume
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// stop network listener
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MonoSingleton<Global>.Instance.UNetManager.StopServer();
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// destroy GBSU server comp
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Plugin.DestroyServerComp();
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// go back to main menu
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SceneManager.LoadScene("Menu");
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}
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/*
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public string GetRemainingRoundTime()
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{
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@ -11,6 +11,7 @@ public class Helper
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public static string serverip = null;
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public static int serverport = 5999;
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public static bool hosting = false;
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public static float saved_volume;
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public static void DisableAnalytics()
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{
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// Try disabling analytics https://docs.unity3d.com/ScriptReference/Analytics.Analytics-deviceStatsEnabled.html
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@ -67,6 +67,9 @@ public class Plugin : BaseUnityPlugin
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// "-maplist" CLI
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Helper.CheckCustomRotationPath();
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// store app volume in a variable to restore it if needed
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Helper.saved_volume = AudioListener.volume;
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}
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private static void GBSUCompInit()
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