feat: start/stop server handling
The original app volume is also restored when the server is stopped.
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4 changed files with 35 additions and 7 deletions
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@ -4,6 +4,7 @@ using GB.Core;
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using GB.Game;
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using HarmonyLib;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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#pragma warning disable IDE0051 // Private member is unused
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@ -34,11 +35,33 @@ public class GBSUServer : MonoBehaviour
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public static void StartServer()
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{
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Helper.hosting = true;
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AudioListener.volume = 0; // mute game audio
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Plugin.AddServerComp(); // add custom GBSU server component
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RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig(null); // the argument doesn't matter as we do stuff in the method
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ServerConfig serverConfig = NetConfigLoader.LoadServerConfig(); // load default server config, because it can be overridden by args like -ip and -port
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MonoSingleton<Global>.Instance.UNetManager.LaunchServer(serverConfig); // launch the server with the server config
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MonoSingleton<Global>.Instance.UNetManager.GetComponent<GameManagerNew>().ChangeRotationConfig(gameConfig, 0); // set server's rotationconfig
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}
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public static void StopServer()
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{
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// WIP: At the moment the only way to stop the server is to exit/kill the game
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Helper.hosting = false;
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AudioListener.volume = Helper.saved_volume; // restore volume
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// stop network listener
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MonoSingleton<Global>.Instance.UNetManager.StopServer();
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// destroy GBSU server comp
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Plugin.DestroyServerComp();
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// go back to main menu
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SceneManager.LoadScene("Menu");
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}
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/*
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public string GetRemainingRoundTime()
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{
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