feat: start/stop server handling

The original app volume is also restored when the server is stopped.
This commit is contained in:
anavoi 2025-07-13 23:47:40 +02:00
commit 5eedbf2f1e
4 changed files with 35 additions and 7 deletions

View file

@ -67,20 +67,14 @@ Set CLI arguments: -ip, -port (optionally -maplist)
{ {
if (File.Exists(Helper.GameConfigPath)) if (File.Exists(Helper.GameConfigPath))
{ {
Helper.hosting = true;
AudioListener.volume = 0; // mute game audio
try try
{ {
Plugin.AddServerComp(); // add custom GBSU server component
GBSUServer.StartServer(); GBSUServer.StartServer();
} }
catch (Exception e) catch (Exception e)
{ {
PushError("Looks like you've caught a bug! Please send your log file to us :)\n" + e); PushError("Looks like you've caught a bug! Please send your log file to us :)\n" + e);
Helper.hosting = false; GBSUServer.StopServer();
Plugin.DestroyServerComp();
} }
} }
else else
@ -131,6 +125,13 @@ Make sure to download a file from the examples given and rename it to config.jso
{ {
Helper.FlipVSync(); Helper.FlipVSync();
} }
if (Helper.hosting)
{
if (GUI.Button(new Rect(195f, 330f, 170f, 30f), "Stop server"))
{
GBSUServer.StopServer();
}
}
GUI.Label(new Rect(20f, 365f, 365f, 400f), $@" GUI.Label(new Rect(20f, 365f, 365f, 400f), $@"

View file

@ -4,6 +4,7 @@ using GB.Core;
using GB.Game; using GB.Game;
using HarmonyLib; using HarmonyLib;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement;
#pragma warning disable IDE0051 // Private member is unused #pragma warning disable IDE0051 // Private member is unused
@ -34,11 +35,33 @@ public class GBSUServer : MonoBehaviour
public static void StartServer() public static void StartServer()
{ {
Helper.hosting = true;
AudioListener.volume = 0; // mute game audio
Plugin.AddServerComp(); // add custom GBSU server component
RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig(null); // the argument doesn't matter as we do stuff in the method RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig(null); // the argument doesn't matter as we do stuff in the method
ServerConfig serverConfig = NetConfigLoader.LoadServerConfig(); // load default server config, because it can be overridden by args like -ip and -port ServerConfig serverConfig = NetConfigLoader.LoadServerConfig(); // load default server config, because it can be overridden by args like -ip and -port
MonoSingleton<Global>.Instance.UNetManager.LaunchServer(serverConfig); // launch the server with the server config MonoSingleton<Global>.Instance.UNetManager.LaunchServer(serverConfig); // launch the server with the server config
MonoSingleton<Global>.Instance.UNetManager.GetComponent<GameManagerNew>().ChangeRotationConfig(gameConfig, 0); // set server's rotationconfig MonoSingleton<Global>.Instance.UNetManager.GetComponent<GameManagerNew>().ChangeRotationConfig(gameConfig, 0); // set server's rotationconfig
} }
public static void StopServer()
{
// WIP: At the moment the only way to stop the server is to exit/kill the game
Helper.hosting = false;
AudioListener.volume = Helper.saved_volume; // restore volume
// stop network listener
MonoSingleton<Global>.Instance.UNetManager.StopServer();
// destroy GBSU server comp
Plugin.DestroyServerComp();
// go back to main menu
SceneManager.LoadScene("Menu");
}
/* /*
public string GetRemainingRoundTime() public string GetRemainingRoundTime()
{ {

View file

@ -11,6 +11,7 @@ public class Helper
public static string serverip = null; public static string serverip = null;
public static int serverport = 5999; public static int serverport = 5999;
public static bool hosting = false; public static bool hosting = false;
public static float saved_volume;
public static void DisableAnalytics() public static void DisableAnalytics()
{ {
// Try disabling analytics https://docs.unity3d.com/ScriptReference/Analytics.Analytics-deviceStatsEnabled.html // Try disabling analytics https://docs.unity3d.com/ScriptReference/Analytics.Analytics-deviceStatsEnabled.html

View file

@ -67,6 +67,9 @@ public class Plugin : BaseUnityPlugin
// "-maplist" CLI // "-maplist" CLI
Helper.CheckCustomRotationPath(); Helper.CheckCustomRotationPath();
// store app volume in a variable to restore it if needed
Helper.saved_volume = AudioListener.volume;
} }
private static void GBSUCompInit() private static void GBSUCompInit()