fix: make sure volume is set to 0 when entering server mode
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34d9e9261e
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1 changed files with 2 additions and 1 deletions
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@ -26,6 +26,8 @@ public class GBSUServer : MonoBehaviour
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//_gmInit = AccessTools.Method(typeof(GameMode), "Init");
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//_gmInit = AccessTools.Method(typeof(GameMode), "Init");
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localSingleGang = Traverse.Create(nameof(GameMode)).Field("localSingleGang");
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localSingleGang = Traverse.Create(nameof(GameMode)).Field("localSingleGang");
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gameTimer = Traverse.Create(nameof(GameMode)).Field("timer");
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gameTimer = Traverse.Create(nameof(GameMode)).Field("timer");
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AudioListener.volume = 0; // mute game audio
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}
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}
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void SetLocalGangToOff()
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void SetLocalGangToOff()
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{
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{
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@ -37,7 +39,6 @@ public class GBSUServer : MonoBehaviour
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if (!Helper.hosting)
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if (!Helper.hosting)
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{
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{
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Helper.hosting = true;
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Helper.hosting = true;
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AudioListener.volume = 0; // mute game audio
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Plugin.AddServerComp(); // add custom GBSU server component
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Plugin.AddServerComp(); // add custom GBSU server component
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