fix(breaking): better handling of the server rotation config
The config path was also changed to `BepInEx/config/GBSU/config.json` Tracks the -maplist argument
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4771a41fa7
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8 changed files with 69 additions and 14 deletions
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@ -11,11 +11,11 @@ namespace GBSU.Addons;
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public class GBSUGui : MonoBehaviour
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{
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private bool menu_shown;
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private bool error_shown;
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private static bool error_shown;
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//private string _currentMap;
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public Rect gmenu = new(Screen.width / 2, 0, 385f, 690f);
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public Rect error_dialog = new(Screen.width / 2, 0, 520f, 175f);
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private string error_msg = "Unknown error!";
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private static string error_msg = "Unknown error!";
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readonly IInputSystem inputSystem = UnityInput.Current;
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private void Update()
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@ -46,7 +46,7 @@ public class GBSUGui : MonoBehaviour
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GUI.skin.label.alignment = TextAnchor.UpperLeft;
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GUILayout.Label($@"==Guide==
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Set CLI arguments: -ip, -port
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Set CLI arguments: -ip, -port (optionally -maplist)
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[Hosting]
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1. Create a config in Gang Beasts_Data/Config/Rotation/config.json
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@ -65,7 +65,7 @@ Set CLI arguments: -ip, -port
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{
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if (LobbyManager.Instance.LobbyStates.SelfState == LobbyState.Game.Menu)
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{
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if (File.Exists(Helper.RotationFolderPath + "config.json"))
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if (File.Exists(Helper.GameConfigPath))
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{
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Helper.hosting = true;
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@ -176,7 +176,7 @@ Please refer to the documentation for more information.");
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return null;
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}
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private void PushError(string message)
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public static void PushError(string message)
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{
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Plugin.Log.LogError(message);
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@ -34,7 +34,7 @@ public class GBSUServer : MonoBehaviour
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public static void StartServer()
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{
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RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig("config.json", true); // load rotation config from Config/Rotation/config.json
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RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig(null); // the argument doesn't matter as we do stuff in the method
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ServerConfig serverConfig = NetConfigLoader.LoadServerConfig(); // load default server config, because it can be overridden by args like -ip and -port
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MonoSingleton<Global>.Instance.UNetManager.LaunchServer(serverConfig); // launch the server with the server config
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MonoSingleton<Global>.Instance.UNetManager.GetComponent<GameManagerNew>().ChangeRotationConfig(gameConfig, 0); // set server's rotationconfig
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@ -6,7 +6,7 @@ using UnityEngine.Analytics;
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namespace GBSU.Addons;
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public class Helper
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{
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public static string RotationFolderPath = Application.dataPath + "/Config/Rotation/";
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public static string RotationFolderPath = BepInEx.Paths.BepInExRootPath + "/config/GBSU/";
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public static string GameConfigPath = RotationFolderPath + "config.json";
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public static string serverip = null;
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public static int serverport = 5999;
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@ -72,4 +72,14 @@ public class Helper
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QualitySettings.vSyncCount = 0;
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}
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}
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public static void CheckCustomRotationPath()
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{
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// Did the host request to use their own rotation config path?
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if (CommandLineParser.Instance.KeyExists("-maplist"))
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{
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GameConfigPath = CommandLineParser.Instance.GetValueForKey("-maplist");
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Plugin.Log.LogInfo("Set custom rotation config path at " + GameConfigPath);
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}
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}
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}
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