feat: in-game error display
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parent
9599a6d652
commit
b4ffbc0a0d
2 changed files with 103 additions and 13 deletions
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@ -1,3 +1,5 @@
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using System;
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using System.IO;
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using BepInEx;
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using CoreNet.Config;
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using GB.Config;
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@ -13,8 +15,11 @@ namespace GBSU.Addons;
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public class GBSUGui : MonoBehaviour
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{
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private bool menu_shown;
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private bool error_shown;
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//private string _currentMap;
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public Rect gmenu = new(Screen.width / 2, 0, 385f, 690f);
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public Rect error_dialog = new(Screen.width / 2, 0, 520f, 175f);
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private string error_msg = "Unknown error!";
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readonly IInputSystem inputSystem = UnityInput.Current;
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string serverip = null;
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@ -83,6 +88,8 @@ Set CLI arguments: -ip, -port, -servername, -serverpassword
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if (GUI.Button(new Rect(20f, 260f, 170f, 30f), "Host"))
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{
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if (LobbyManager.Instance.LobbyStates.SelfState == LobbyState.Game.Menu)
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{
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if (File.Exists(Helper.RotationFolderPath + "config.json"))
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{
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hosting = true;
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@ -90,17 +97,35 @@ Set CLI arguments: -ip, -port, -servername, -serverpassword
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Plugin.AddServerComp(); // add custom GBSU server component
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try
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{
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RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig("config.json", true); // load rotation config from Config/Rotation/config.json
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ServerConfig serverConfig = NetConfigLoader.LoadServerConfig(); // load default server config, because it can be overridden by args like -ip and -port
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MonoSingleton<Global>.Instance.UNetManager.LaunchServer(serverConfig); // launch the server with the server config
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MonoSingleton<Global>.Instance.UNetManager.GetComponent<GameManagerNew>().ChangeRotationConfig(gameConfig, 0); // set server's rotationconfig
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}
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catch (Exception e)
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{
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PushError("Looks like you've caught a bug! Please send your log file to us :)\n" + e);
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}
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}
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else
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{
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PushError(@$"No config.json could be found in {Helper.RotationFolderPath}
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Make sure to download a file from the examples given and rename it to config.json.
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{Helper.FilesInRotationDir()}");
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}
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}
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else
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{
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PushError("Please stay on the main menu to begin hosting. Tip: You might need to exit your lobby.");
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}
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}
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if (GUI.Button(new Rect(195f, 260f, 170f, 30f), "Join"))
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{
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if (LobbyManager.Instance.LobbyStates.SelfState == LobbyState.Game.Online)
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{
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if (!hosting && serverip != null && serverport != 0)
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if (!hosting)
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{
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LobbyManager.Instance.LobbyStates.IP = serverip;
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LobbyManager.Instance.LobbyStates.Port = serverport;
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@ -108,10 +133,22 @@ Set CLI arguments: -ip, -port, -servername, -serverpassword
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LobbyManager.Instance.LocalBeasts.SetupNetMemberContext(true);
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MonoSingleton<Global>.Instance.UNetManager.LaunchClient(serverip, serverport);
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}
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else
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{
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PushError("You are currently hosting a match! Please restart the game before attempting to join.");
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}
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}
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else
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{
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PushError("Failed to join lobby! Please select the Online option in-game before joining.");
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}
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}
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}
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else
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{
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PushError("Couldn't find the -ip CLI argument. Please refer to the documentation.");
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}
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}
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}
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}
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if (GUI.Button(new Rect(20f, 295f, 170f, 30f), "Cap FPS to 60"))
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{
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Application.targetFrameRate = 60;
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@ -151,6 +188,19 @@ Please refer to the documentation for more information.");
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GUI.DragWindow(new Rect(0, 0, 10000, 10000));
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}
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private void ShowError(int window)
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{
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GUI.skin.label.alignment = TextAnchor.MiddleCenter;
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GUILayout.Label(error_msg);
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if (GUI.Button(new Rect(420f, 135f, 85f, 30f), "Close"))
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{
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error_shown = false;
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}
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GUI.DragWindow(new Rect(0, 0, 10000, 10000));
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}
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private string UpdateScoreDisplay()
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{
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if (hosting)
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@ -165,11 +215,25 @@ Please refer to the documentation for more information.");
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return null;
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}
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private void PushError(string message)
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{
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Plugin.Log.LogError(message);
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// Push this error to the UI
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error_msg = message;
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error_shown = true;
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}
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public void OnGUI()
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{
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if (menu_shown)
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{
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gmenu = GUILayout.Window(121, gmenu, ShowOurWindow, $"{Plugin.PluginName} [{Plugin.PluginVersion}]");
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}
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if (error_shown)
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{
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error_dialog = GUILayout.Window(122, error_dialog, ShowError, "An error occurred!");
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}
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}
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}
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@ -1,4 +1,6 @@
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using System;
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using System.IO;
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using UnityEngine;
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using UnityEngine.Analytics;
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namespace GBSU.Addons;
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@ -31,4 +33,28 @@ public class Helper
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Plugin.Log.LogError("Could not create rotation folder path: " + e.Message);
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}
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}
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public static string FilesInRotationDir()
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{
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// https://stackoverflow.com/a/14877330
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DirectoryInfo d = new(RotationFolderPath);
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FileInfo[] files = d.GetFiles();
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int number = files.Length;
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// no files?
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if (number == 0)
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{
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return @"No files were found in the directory.";
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}
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else
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{
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string names = "";
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foreach(FileInfo file in files)
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{
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names = file.Name + " " + names;
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}
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return $"There are {number} files: {names}";
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}
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}
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}
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