style: format code

This commit is contained in:
anavoi 2025-07-14 23:31:20 +02:00
commit ea77c98c2f
7 changed files with 14 additions and 14 deletions

View file

@ -29,4 +29,4 @@ public class GBSUClient : MonoBehaviour
{
GBNetUtils.DisconnectSelf(false);
}
}
}

View file

@ -191,4 +191,4 @@ Please refer to the documentation for more information.");
error_dialog = GUILayout.Window(122, error_dialog, ShowError, "An error occurred!");
}
}
}
}

View file

@ -57,7 +57,7 @@ public class Helper
{
string names = "";
foreach(FileInfo file in files)
foreach (FileInfo file in files)
{
names = file.Name + " " + names;
}
@ -115,4 +115,4 @@ public class Helper
LobbyManager.Instance.LobbyStates.SelfState = LobbyState.Game.Menu;
}
}
}
}

View file

@ -21,7 +21,7 @@
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
<PackageReference Include="UnityEngine.Modules" Version="2020.3.5" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>

View file

@ -19,17 +19,17 @@ class ConfigLoaderPatch
// Reading from file
try
{
{
text = File.ReadAllText(Helper.GameConfigPath);
Plugin.Log.LogDebug("Provided rotation config:\n" + text);
RotationConfig rc = JsonConvert.DeserializeObject<RotationConfig>(text);
__result = rc;
}
catch (Exception e)
{
__result = rc;
}
catch (Exception e)
{
GBSUGui.PushError("Couldn't read game config file. A few details:\n" + e);
}
return false; // skip
}
}
}

View file

@ -49,7 +49,7 @@ class HandleScorePatch
Plugin.Log.LogDebug("Done processing all scores!");
}
return false;
}
}

View file

@ -18,7 +18,7 @@ public class Plugin : BaseUnityPlugin
public static Dictionary<string, int> GameScore = [];
private static GameObject _gbsuCompContainer;
internal static ManualLogSource Log;
public static GameObject GBSUCompContainer
{
get
@ -98,7 +98,7 @@ public class Plugin : BaseUnityPlugin
foreach (var comp in comps)
{
Log.LogDebug("iterating thru singleton comps");
if(comp is GBSUServer)
if (comp is GBSUServer)
{
Log.LogDebug("GBSUServer component was found! Destroying it");
Destroy(comp);