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No commits in common. "4771a41fa7ba40a3de5f52f9eb309ca8164295aa" and "4b61948f68d3b5a806fbd53736c4c165533b4861" have entirely different histories.
4771a41fa7
...
4b61948f68
5 changed files with 45 additions and 70 deletions
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@ -1,17 +0,0 @@
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using GB.Core;
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using GB.Platform.Lobby;
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using UnityEngine;
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namespace GBSU.Addons;
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public class GBSUClient : MonoBehaviour
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{
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public static void JoinServer(string serverip, int serverport)
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{
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LobbyManager.Instance.LobbyStates.IP = serverip;
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LobbyManager.Instance.LobbyStates.Port = serverport;
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LobbyManager.Instance.LobbyStates.CurrentState = LobbyState.State.Ready | LobbyState.State.InGame;
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LobbyManager.Instance.LocalBeasts.SetupNetMemberContext(true);
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MonoSingleton<Global>.Instance.UNetManager.LaunchClient(serverip, serverport);
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}
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}
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@ -1,6 +1,10 @@
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using System;
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using System;
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using System.IO;
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using System.IO;
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using BepInEx;
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using BepInEx;
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using CoreNet.Config;
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using GB.Config;
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using GB.Core;
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using GB.Game;
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using GB.Platform.Lobby;
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using GB.Platform.Lobby;
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using UnityEngine;
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using UnityEngine;
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@ -18,6 +22,20 @@ public class GBSUGui : MonoBehaviour
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private string error_msg = "Unknown error!";
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private string error_msg = "Unknown error!";
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readonly IInputSystem inputSystem = UnityInput.Current;
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readonly IInputSystem inputSystem = UnityInput.Current;
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string serverip = null;
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int serverport = 5999;
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bool hosting = false;
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private void Start()
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{
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if (CommandLineParser.Instance.KeyExists("-ip"))
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{
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serverip = CommandLineParser.Instance.GetValueForKey("-ip", true);
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}
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if (CommandLineParser.Instance.KeyExists("-port"))
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{
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int.TryParse(CommandLineParser.Instance.GetValueForKey("-port", true), out serverport);
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}
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}
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private void Update()
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private void Update()
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{
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{
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if (inputSystem.GetKeyDown(KeyCode.RightShift))
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if (inputSystem.GetKeyDown(KeyCode.RightShift))
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@ -59,7 +77,7 @@ Set CLI arguments: -ip, -port
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{
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{
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Application.Quit(0);
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Application.Quit(0);
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}
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}
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if (Helper.serverip != null)
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if (serverip != null)
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{
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{
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if (GUI.Button(new Rect(20f, 260f, 170f, 30f), "Host"))
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if (GUI.Button(new Rect(20f, 260f, 170f, 30f), "Host"))
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{
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{
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@ -67,20 +85,22 @@ Set CLI arguments: -ip, -port
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{
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{
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if (File.Exists(Helper.RotationFolderPath + "config.json"))
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if (File.Exists(Helper.RotationFolderPath + "config.json"))
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{
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{
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Helper.hosting = true;
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hosting = true;
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AudioListener.volume = 0; // mute game audio
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AudioListener.volume = 0; // mute game audio
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Plugin.AddServerComp(); // add custom GBSU server component
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try
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try
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{
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{
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Plugin.AddServerComp(); // add custom GBSU server component
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RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig("config.json", true); // load rotation config from Config/Rotation/config.json
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GBSUServer.StartServer();
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ServerConfig serverConfig = NetConfigLoader.LoadServerConfig(); // load default server config, because it can be overridden by args like -ip and -port
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MonoSingleton<Global>.Instance.UNetManager.LaunchServer(serverConfig); // launch the server with the server config
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MonoSingleton<Global>.Instance.UNetManager.GetComponent<GameManagerNew>().ChangeRotationConfig(gameConfig, 0); // set server's rotationconfig
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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PushError("Looks like you've caught a bug! Please send your log file to us :)\n" + e);
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PushError("Looks like you've caught a bug! Please send your log file to us :)\n" + e);
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Helper.hosting = false;
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Plugin.DestroyServerComp();
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}
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}
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}
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}
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else
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else
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@ -99,9 +119,13 @@ Make sure to download a file from the examples given and rename it to config.jso
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{
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{
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if (LobbyManager.Instance.LobbyStates.SelfState == LobbyState.Game.Online)
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if (LobbyManager.Instance.LobbyStates.SelfState == LobbyState.Game.Online)
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{
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{
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if (!Helper.hosting)
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if (!hosting)
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{
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{
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GBSUClient.JoinServer(Helper.serverip, Helper.serverport);
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LobbyManager.Instance.LobbyStates.IP = serverip;
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LobbyManager.Instance.LobbyStates.Port = serverport;
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LobbyManager.Instance.LobbyStates.CurrentState = LobbyState.State.Ready | LobbyState.State.InGame;
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LobbyManager.Instance.LocalBeasts.SetupNetMemberContext(true);
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MonoSingleton<Global>.Instance.UNetManager.LaunchClient(serverip, serverport);
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}
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}
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else
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else
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{
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{
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@ -129,7 +153,14 @@ Make sure to download a file from the examples given and rename it to config.jso
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}
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}
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if (GUI.Button(new Rect(20f, 330f, 170f, 30f), "Toggle VSync"))
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if (GUI.Button(new Rect(20f, 330f, 170f, 30f), "Toggle VSync"))
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{
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{
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Helper.FlipVSync();
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if (QualitySettings.vSyncCount == 0)
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{
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QualitySettings.vSyncCount = 1;
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}
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else
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{
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QualitySettings.vSyncCount = 0;
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}
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}
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}
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GUI.Label(new Rect(20f, 365f, 365f, 400f), $@"
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GUI.Label(new Rect(20f, 365f, 365f, 400f), $@"
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@ -164,7 +195,7 @@ Please refer to the documentation for more information.");
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}
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}
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private string UpdateScoreDisplay()
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private string UpdateScoreDisplay()
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{
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{
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if (Helper.hosting)
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if (hosting)
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{
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{
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string scoreString = "Score:\n";
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string scoreString = "Score:\n";
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foreach (var pair in Plugin.GameScore)
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foreach (var pair in Plugin.GameScore)
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@ -1,6 +1,3 @@
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using CoreNet.Config;
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using GB.Config;
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using GB.Core;
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using GB.Game;
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using GB.Game;
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using HarmonyLib;
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using HarmonyLib;
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using UnityEngine;
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using UnityEngine;
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@ -32,13 +29,6 @@ public class GBSUServer : MonoBehaviour
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localSingleGang?.SetValue(false);
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localSingleGang?.SetValue(false);
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}
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}
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public static void StartServer()
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{
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RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig("config.json", true); // load rotation config from Config/Rotation/config.json
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ServerConfig serverConfig = NetConfigLoader.LoadServerConfig(); // load default server config, because it can be overridden by args like -ip and -port
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MonoSingleton<Global>.Instance.UNetManager.LaunchServer(serverConfig); // launch the server with the server config
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MonoSingleton<Global>.Instance.UNetManager.GetComponent<GameManagerNew>().ChangeRotationConfig(gameConfig, 0); // set server's rotationconfig
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}
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/*
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/*
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public string GetRemainingRoundTime()
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public string GetRemainingRoundTime()
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{
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{
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@ -8,9 +8,6 @@ public class Helper
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{
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{
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public static string RotationFolderPath = Application.dataPath + "/Config/Rotation/";
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public static string RotationFolderPath = Application.dataPath + "/Config/Rotation/";
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public static string GameConfigPath = RotationFolderPath + "config.json";
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public static string GameConfigPath = RotationFolderPath + "config.json";
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public static string serverip = null;
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public static int serverport = 5999;
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public static bool hosting = false;
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public static void DisableAnalytics()
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public static void DisableAnalytics()
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{
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{
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// Try disabling analytics https://docs.unity3d.com/ScriptReference/Analytics.Analytics-deviceStatsEnabled.html
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// Try disabling analytics https://docs.unity3d.com/ScriptReference/Analytics.Analytics-deviceStatsEnabled.html
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@ -60,16 +57,4 @@ public class Helper
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return $"There are {number} files: {names}";
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return $"There are {number} files: {names}";
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}
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}
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}
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}
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public static void FlipVSync()
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{
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if (QualitySettings.vSyncCount == 0)
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{
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QualitySettings.vSyncCount = 1;
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}
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else
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{
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QualitySettings.vSyncCount = 0;
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}
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}
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}
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}
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22
Plugin.cs
22
Plugin.cs
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@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Reflection;
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using BepInEx;
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using BepInEx;
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using BepInEx.Logging;
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using BepInEx.Logging;
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@ -54,16 +54,6 @@ public class Plugin : BaseUnityPlugin
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Helper.CreateRotationFolder();
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Helper.CreateRotationFolder();
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Log.LogDebug("Server game config should be found at " + Helper.GameConfigPath);
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Log.LogDebug("Server game config should be found at " + Helper.GameConfigPath);
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// Parse CLI arguments
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if (CommandLineParser.Instance.KeyExists("-ip"))
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{
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Helper.serverip = CommandLineParser.Instance.GetValueForKey("-ip", true);
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}
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if (CommandLineParser.Instance.KeyExists("-port"))
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{
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int.TryParse(CommandLineParser.Instance.GetValueForKey("-port", true), out Helper.serverport);
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}
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}
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}
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private static void GBSUCompInit()
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private static void GBSUCompInit()
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@ -76,13 +66,6 @@ public class Plugin : BaseUnityPlugin
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}
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}
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public static void AddServerComp()
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public static void AddServerComp()
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{
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DestroyServerComp();
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Log.LogDebug("Adding GBSUServer component");
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GBSUCompContainer.AddComponent<GBSUServer>();
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}
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public static void DestroyServerComp()
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{
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{
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Component[] comps = GBSUCompContainer.GetComponents(typeof(Component));
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Component[] comps = GBSUCompContainer.GetComponents(typeof(Component));
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foreach (var comp in comps)
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foreach (var comp in comps)
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Destroy(comp);
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Destroy(comp);
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}
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}
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}
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}
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Log.LogDebug("Adding GBSUServer component");
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GBSUCompContainer.AddComponent<GBSUServer>();
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}
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}
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}
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}
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