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5 changed files with 45 additions and 70 deletions

View file

@ -1,17 +0,0 @@
using GB.Core;
using GB.Platform.Lobby;
using UnityEngine;
namespace GBSU.Addons;
public class GBSUClient : MonoBehaviour
{
public static void JoinServer(string serverip, int serverport)
{
LobbyManager.Instance.LobbyStates.IP = serverip;
LobbyManager.Instance.LobbyStates.Port = serverport;
LobbyManager.Instance.LobbyStates.CurrentState = LobbyState.State.Ready | LobbyState.State.InGame;
LobbyManager.Instance.LocalBeasts.SetupNetMemberContext(true);
MonoSingleton<Global>.Instance.UNetManager.LaunchClient(serverip, serverport);
}
}

View file

@ -1,6 +1,10 @@
using System; using System;
using System.IO; using System.IO;
using BepInEx; using BepInEx;
using CoreNet.Config;
using GB.Config;
using GB.Core;
using GB.Game;
using GB.Platform.Lobby; using GB.Platform.Lobby;
using UnityEngine; using UnityEngine;
@ -18,6 +22,20 @@ public class GBSUGui : MonoBehaviour
private string error_msg = "Unknown error!"; private string error_msg = "Unknown error!";
readonly IInputSystem inputSystem = UnityInput.Current; readonly IInputSystem inputSystem = UnityInput.Current;
string serverip = null;
int serverport = 5999;
bool hosting = false;
private void Start()
{
if (CommandLineParser.Instance.KeyExists("-ip"))
{
serverip = CommandLineParser.Instance.GetValueForKey("-ip", true);
}
if (CommandLineParser.Instance.KeyExists("-port"))
{
int.TryParse(CommandLineParser.Instance.GetValueForKey("-port", true), out serverport);
}
}
private void Update() private void Update()
{ {
if (inputSystem.GetKeyDown(KeyCode.RightShift)) if (inputSystem.GetKeyDown(KeyCode.RightShift))
@ -59,7 +77,7 @@ Set CLI arguments: -ip, -port
{ {
Application.Quit(0); Application.Quit(0);
} }
if (Helper.serverip != null) if (serverip != null)
{ {
if (GUI.Button(new Rect(20f, 260f, 170f, 30f), "Host")) if (GUI.Button(new Rect(20f, 260f, 170f, 30f), "Host"))
{ {
@ -67,20 +85,22 @@ Set CLI arguments: -ip, -port
{ {
if (File.Exists(Helper.RotationFolderPath + "config.json")) if (File.Exists(Helper.RotationFolderPath + "config.json"))
{ {
Helper.hosting = true; hosting = true;
AudioListener.volume = 0; // mute game audio AudioListener.volume = 0; // mute game audio
Plugin.AddServerComp(); // add custom GBSU server component
try try
{ {
Plugin.AddServerComp(); // add custom GBSU server component RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig("config.json", true); // load rotation config from Config/Rotation/config.json
GBSUServer.StartServer(); ServerConfig serverConfig = NetConfigLoader.LoadServerConfig(); // load default server config, because it can be overridden by args like -ip and -port
MonoSingleton<Global>.Instance.UNetManager.LaunchServer(serverConfig); // launch the server with the server config
MonoSingleton<Global>.Instance.UNetManager.GetComponent<GameManagerNew>().ChangeRotationConfig(gameConfig, 0); // set server's rotationconfig
} }
catch (Exception e) catch (Exception e)
{ {
PushError("Looks like you've caught a bug! Please send your log file to us :)\n" + e); PushError("Looks like you've caught a bug! Please send your log file to us :)\n" + e);
Helper.hosting = false;
Plugin.DestroyServerComp();
} }
} }
else else
@ -99,9 +119,13 @@ Make sure to download a file from the examples given and rename it to config.jso
{ {
if (LobbyManager.Instance.LobbyStates.SelfState == LobbyState.Game.Online) if (LobbyManager.Instance.LobbyStates.SelfState == LobbyState.Game.Online)
{ {
if (!Helper.hosting) if (!hosting)
{ {
GBSUClient.JoinServer(Helper.serverip, Helper.serverport); LobbyManager.Instance.LobbyStates.IP = serverip;
LobbyManager.Instance.LobbyStates.Port = serverport;
LobbyManager.Instance.LobbyStates.CurrentState = LobbyState.State.Ready | LobbyState.State.InGame;
LobbyManager.Instance.LocalBeasts.SetupNetMemberContext(true);
MonoSingleton<Global>.Instance.UNetManager.LaunchClient(serverip, serverport);
} }
else else
{ {
@ -129,7 +153,14 @@ Make sure to download a file from the examples given and rename it to config.jso
} }
if (GUI.Button(new Rect(20f, 330f, 170f, 30f), "Toggle VSync")) if (GUI.Button(new Rect(20f, 330f, 170f, 30f), "Toggle VSync"))
{ {
Helper.FlipVSync(); if (QualitySettings.vSyncCount == 0)
{
QualitySettings.vSyncCount = 1;
}
else
{
QualitySettings.vSyncCount = 0;
}
} }
GUI.Label(new Rect(20f, 365f, 365f, 400f), $@" GUI.Label(new Rect(20f, 365f, 365f, 400f), $@"
@ -164,7 +195,7 @@ Please refer to the documentation for more information.");
} }
private string UpdateScoreDisplay() private string UpdateScoreDisplay()
{ {
if (Helper.hosting) if (hosting)
{ {
string scoreString = "Score:\n"; string scoreString = "Score:\n";
foreach (var pair in Plugin.GameScore) foreach (var pair in Plugin.GameScore)

View file

@ -1,6 +1,3 @@
using CoreNet.Config;
using GB.Config;
using GB.Core;
using GB.Game; using GB.Game;
using HarmonyLib; using HarmonyLib;
using UnityEngine; using UnityEngine;
@ -32,13 +29,6 @@ public class GBSUServer : MonoBehaviour
localSingleGang?.SetValue(false); localSingleGang?.SetValue(false);
} }
public static void StartServer()
{
RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig("config.json", true); // load rotation config from Config/Rotation/config.json
ServerConfig serverConfig = NetConfigLoader.LoadServerConfig(); // load default server config, because it can be overridden by args like -ip and -port
MonoSingleton<Global>.Instance.UNetManager.LaunchServer(serverConfig); // launch the server with the server config
MonoSingleton<Global>.Instance.UNetManager.GetComponent<GameManagerNew>().ChangeRotationConfig(gameConfig, 0); // set server's rotationconfig
}
/* /*
public string GetRemainingRoundTime() public string GetRemainingRoundTime()
{ {

View file

@ -8,9 +8,6 @@ public class Helper
{ {
public static string RotationFolderPath = Application.dataPath + "/Config/Rotation/"; public static string RotationFolderPath = Application.dataPath + "/Config/Rotation/";
public static string GameConfigPath = RotationFolderPath + "config.json"; public static string GameConfigPath = RotationFolderPath + "config.json";
public static string serverip = null;
public static int serverport = 5999;
public static bool hosting = false;
public static void DisableAnalytics() public static void DisableAnalytics()
{ {
// Try disabling analytics https://docs.unity3d.com/ScriptReference/Analytics.Analytics-deviceStatsEnabled.html // Try disabling analytics https://docs.unity3d.com/ScriptReference/Analytics.Analytics-deviceStatsEnabled.html
@ -60,16 +57,4 @@ public class Helper
return $"There are {number} files: {names}"; return $"There are {number} files: {names}";
} }
} }
public static void FlipVSync()
{
if (QualitySettings.vSyncCount == 0)
{
QualitySettings.vSyncCount = 1;
}
else
{
QualitySettings.vSyncCount = 0;
}
}
} }

View file

@ -1,4 +1,4 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using BepInEx; using BepInEx;
using BepInEx.Logging; using BepInEx.Logging;
@ -54,16 +54,6 @@ public class Plugin : BaseUnityPlugin
Helper.CreateRotationFolder(); Helper.CreateRotationFolder();
Log.LogDebug("Server game config should be found at " + Helper.GameConfigPath); Log.LogDebug("Server game config should be found at " + Helper.GameConfigPath);
// Parse CLI arguments
if (CommandLineParser.Instance.KeyExists("-ip"))
{
Helper.serverip = CommandLineParser.Instance.GetValueForKey("-ip", true);
}
if (CommandLineParser.Instance.KeyExists("-port"))
{
int.TryParse(CommandLineParser.Instance.GetValueForKey("-port", true), out Helper.serverport);
}
} }
private static void GBSUCompInit() private static void GBSUCompInit()
@ -76,13 +66,6 @@ public class Plugin : BaseUnityPlugin
} }
public static void AddServerComp() public static void AddServerComp()
{
DestroyServerComp();
Log.LogDebug("Adding GBSUServer component");
GBSUCompContainer.AddComponent<GBSUServer>();
}
public static void DestroyServerComp()
{ {
Component[] comps = GBSUCompContainer.GetComponents(typeof(Component)); Component[] comps = GBSUCompContainer.GetComponents(typeof(Component));
foreach (var comp in comps) foreach (var comp in comps)
@ -94,5 +77,8 @@ public class Plugin : BaseUnityPlugin
Destroy(comp); Destroy(comp);
} }
} }
Log.LogDebug("Adding GBSUServer component");
GBSUCompContainer.AddComponent<GBSUServer>();
} }
} }