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9 commits

6 changed files with 213 additions and 98 deletions

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@ -1,14 +1,17 @@
{ {
"cSpell.words": [ "cSpell.words": [
"allmaps", "allmaps",
"anavoi",
"Behaviour", "Behaviour",
"currentmap", "currentmap",
"Dont", "Dont",
"Gaboule",
"gamemode", "gamemode",
"GBSU", "GBSU",
"gmenu", "gmenu",
"hlapi", "hlapi",
"netstandard", "netstandard",
"playercount",
"protontricks", "protontricks",
"rotationconfig", "rotationconfig",
"serverip", "serverip",

View file

@ -1,3 +1,5 @@
using System;
using System.IO;
using BepInEx; using BepInEx;
using CoreNet.Config; using CoreNet.Config;
using GB.Config; using GB.Config;
@ -13,14 +15,16 @@ namespace GBSU.Addons;
public class GBSUGui : MonoBehaviour public class GBSUGui : MonoBehaviour
{ {
private bool menu_shown; private bool menu_shown;
private bool error_shown;
//private string _currentMap; //private string _currentMap;
public Rect gmenu = new(Screen.width / 2, 0, 385f, 690f); public Rect gmenu = new(Screen.width / 2, 0, 385f, 690f);
public Rect error_dialog = new(Screen.width / 2, 0, 520f, 175f);
private string error_msg = "Unknown error!";
readonly IInputSystem inputSystem = UnityInput.Current; readonly IInputSystem inputSystem = UnityInput.Current;
string serverip = null; string serverip = null;
int serverport = 0; int serverport = 5999;
string currentmap; string currentmap;
int vsync_switch;
bool hosting = false; bool hosting = false;
private void Start() private void Start()
{ {
@ -32,8 +36,6 @@ public class GBSUGui : MonoBehaviour
{ {
int.TryParse(CommandLineParser.Instance.GetValueForKey("-port", true), out serverport); int.TryParse(CommandLineParser.Instance.GetValueForKey("-port", true), out serverport);
} }
vsync_switch = QualitySettings.vSyncCount;
} }
private void Update() private void Update()
{ {
@ -65,7 +67,7 @@ public class GBSUGui : MonoBehaviour
GUI.skin.label.alignment = TextAnchor.UpperLeft; GUI.skin.label.alignment = TextAnchor.UpperLeft;
GUILayout.Label($@"==Guide== GUILayout.Label($@"==Guide==
Set CLI arguments: -ip, -port, -servername, -serverpassword Set CLI arguments: -ip, -port
[Hosting] [Hosting]
1. Create a config in Gang Beasts_Data/Config/Rotation/config.json 1. Create a config in Gang Beasts_Data/Config/Rotation/config.json
@ -78,29 +80,49 @@ Set CLI arguments: -ip, -port, -servername, -serverpassword
{ {
Application.Quit(0); Application.Quit(0);
} }
if (serverip != null && serverport != default) if (serverip != null)
{ {
if (GUI.Button(new Rect(20f, 260f, 170f, 30f), "Host")) if (GUI.Button(new Rect(20f, 260f, 170f, 30f), "Host"))
{ {
if (LobbyManager.Instance.LobbyStates.SelfState == LobbyState.Game.Menu) if (LobbyManager.Instance.LobbyStates.SelfState == LobbyState.Game.Menu)
{ {
hosting = true; if (File.Exists(Helper.RotationFolderPath + "config.json"))
{
AudioListener.volume = 0; // mute game audio hosting = true;
Plugin.AddServerComp(); // add custom GBSU server component AudioListener.volume = 0; // mute game audio
RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig("config.json", true); // load rotation config from Config/Rotation/config.json Plugin.AddServerComp(); // add custom GBSU server component
ServerConfig serverConfig = NetConfigLoader.LoadServerConfig(); // load default server config, because it can be overridden by args like -ip and -port
MonoSingleton<Global>.Instance.UNetManager.LaunchServer(serverConfig); // launch the server with the server config try
MonoSingleton<Global>.Instance.UNetManager.GetComponent<GameManagerNew>().ChangeRotationConfig(gameConfig, 0); // set server's rotationconfig {
RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig("config.json", true); // load rotation config from Config/Rotation/config.json
ServerConfig serverConfig = NetConfigLoader.LoadServerConfig(); // load default server config, because it can be overridden by args like -ip and -port
MonoSingleton<Global>.Instance.UNetManager.LaunchServer(serverConfig); // launch the server with the server config
MonoSingleton<Global>.Instance.UNetManager.GetComponent<GameManagerNew>().ChangeRotationConfig(gameConfig, 0); // set server's rotationconfig
}
catch (Exception e)
{
PushError("Looks like you've caught a bug! Please send your log file to us :)\n" + e);
}
}
else
{
PushError(@$"No config.json could be found in {Helper.RotationFolderPath}
Make sure to download a file from the examples given and rename it to config.json.
{Helper.FilesInRotationDir()}");
}
}
else
{
PushError("Please stay on the main menu to begin hosting. Tip: You might need to exit your lobby.");
} }
} }
if (GUI.Button(new Rect(195f, 260f, 170f, 30f), "Join")) if (GUI.Button(new Rect(195f, 260f, 170f, 30f), "Join"))
{ {
if (LobbyManager.Instance.LobbyStates.SelfState == LobbyState.Game.Online) if (LobbyManager.Instance.LobbyStates.SelfState == LobbyState.Game.Online)
{ {
if (!hosting && serverip != null && serverport != 0) if (!hosting)
{ {
LobbyManager.Instance.LobbyStates.IP = serverip; LobbyManager.Instance.LobbyStates.IP = serverip;
LobbyManager.Instance.LobbyStates.Port = serverport; LobbyManager.Instance.LobbyStates.Port = serverport;
@ -108,10 +130,22 @@ Set CLI arguments: -ip, -port, -servername, -serverpassword
LobbyManager.Instance.LocalBeasts.SetupNetMemberContext(true); LobbyManager.Instance.LocalBeasts.SetupNetMemberContext(true);
MonoSingleton<Global>.Instance.UNetManager.LaunchClient(serverip, serverport); MonoSingleton<Global>.Instance.UNetManager.LaunchClient(serverip, serverport);
} }
else
{
PushError("You are currently hosting a match! Please restart the game before attempting to join.");
}
}
else
{
PushError("Failed to join lobby! Please select the Online option in-game before joining.");
} }
} }
} }
else
{
PushError("Couldn't find the -ip CLI argument. Please refer to the documentation.");
}
if (GUI.Button(new Rect(20f, 295f, 170f, 30f), "Cap FPS to 60")) if (GUI.Button(new Rect(20f, 295f, 170f, 30f), "Cap FPS to 60"))
{ {
Application.targetFrameRate = 60; Application.targetFrameRate = 60;
@ -122,18 +156,16 @@ Set CLI arguments: -ip, -port, -servername, -serverpassword
} }
if (GUI.Button(new Rect(20f, 330f, 170f, 30f), "Toggle VSync")) if (GUI.Button(new Rect(20f, 330f, 170f, 30f), "Toggle VSync"))
{ {
if (vsync_switch == 0) if (QualitySettings.vSyncCount == 0)
{ {
vsync_switch = 1; QualitySettings.vSyncCount = 1;
} }
else else
{ {
vsync_switch = 0; QualitySettings.vSyncCount = 0;
} }
QualitySettings.vSyncCount = vsync_switch;
} }
GUI.Label(new Rect(20f, 365f, 365f, 400f), $@" GUI.Label(new Rect(20f, 365f, 365f, 400f), $@"
Current map: {currentmap} Current map: {currentmap}
@ -151,6 +183,19 @@ Please refer to the documentation for more information.");
GUI.DragWindow(new Rect(0, 0, 10000, 10000)); GUI.DragWindow(new Rect(0, 0, 10000, 10000));
} }
private void ShowError(int window)
{
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label(error_msg);
if (GUI.Button(new Rect(420f, 135f, 85f, 30f), "Close"))
{
error_shown = false;
}
GUI.DragWindow(new Rect(0, 0, 10000, 10000));
}
private string UpdateScoreDisplay() private string UpdateScoreDisplay()
{ {
if (hosting) if (hosting)
@ -165,11 +210,25 @@ Please refer to the documentation for more information.");
return null; return null;
} }
private void PushError(string message)
{
Plugin.Log.LogError(message);
// Push this error to the UI
error_msg = message;
error_shown = true;
}
public void OnGUI() public void OnGUI()
{ {
if (menu_shown) if (menu_shown)
{ {
gmenu = GUILayout.Window(121, gmenu, ShowOurWindow, $"{Plugin.PluginName} [{Plugin.PluginVersion}]"); gmenu = GUILayout.Window(121, gmenu, ShowOurWindow, $"{MyPluginInfo.PLUGIN_NAME} [{MyPluginInfo.PLUGIN_VERSION}]");
}
if (error_shown)
{
error_dialog = GUILayout.Window(122, error_dialog, ShowError, "An error occurred!");
} }
} }
} }

View file

@ -26,7 +26,7 @@ public class GBSUServer : MonoBehaviour
} }
void SetLocalGangToOff() void SetLocalGangToOff()
{ {
localSingleGang.SetValue(false); localSingleGang?.SetValue(false);
} }
/* /*

View file

@ -1,9 +1,13 @@
using System; using System;
using System.IO;
using UnityEngine;
using UnityEngine.Analytics; using UnityEngine.Analytics;
namespace GBSU.Addons; namespace GBSU.Addons;
public class Helper public class Helper
{ {
public static string RotationFolderPath = Application.dataPath + "/Config/Rotation/";
public static string GameConfigPath = RotationFolderPath + "config.json";
public static void DisableAnalytics() public static void DisableAnalytics()
{ {
// Try disabling analytics https://docs.unity3d.com/ScriptReference/Analytics.Analytics-deviceStatsEnabled.html // Try disabling analytics https://docs.unity3d.com/ScriptReference/Analytics.Analytics-deviceStatsEnabled.html
@ -17,4 +21,40 @@ public class Helper
Plugin.Log.LogWarning("Failed to disable analytics: " + e.Message); Plugin.Log.LogWarning("Failed to disable analytics: " + e.Message);
} }
} }
public static void CreateRotationFolder()
{
try
{
Plugin.Log.LogInfo("Creating rotation folder at " + RotationFolderPath);
Directory.CreateDirectory(RotationFolderPath);
}
catch (Exception e)
{
Plugin.Log.LogError("Could not create rotation folder path: " + e.Message);
}
}
public static string FilesInRotationDir()
{
// https://stackoverflow.com/a/14877330
DirectoryInfo d = new(RotationFolderPath);
FileInfo[] files = d.GetFiles();
int number = files.Length;
// no files?
if (number == 0)
{
return @"No files were found in the directory.";
}
else
{
string names = "";
foreach(FileInfo file in files)
{
names = file.Name + " " + names;
}
return $"There are {number} files: {names}";
}
}
} }

View file

@ -4,7 +4,7 @@
<TargetFramework>netstandard2.0</TargetFramework> <TargetFramework>netstandard2.0</TargetFramework>
<AssemblyName>GBSU</AssemblyName> <AssemblyName>GBSU</AssemblyName>
<Product>Gang Beasts Server Utility</Product> <Product>Gang Beasts Server Utility</Product>
<Version>1.0.2</Version> <Version>1.0.3</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion> <LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources> <RestoreAdditionalProjectSources>

155
Plugin.cs
View file

@ -1,71 +1,84 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using BepInEx; using BepInEx;
using BepInEx.Logging; using BepInEx.Logging;
using GBSU.Addons; using GBSU.Addons;
using HarmonyLib; using HarmonyLib;
using HarmonyLib.Tools; using HarmonyLib.Tools;
using UnityEngine; using UnityEngine;
#pragma warning disable IDE0051 // Private member is unused #pragma warning disable IDE0051 // Private member is unused
namespace GBSU; namespace GBSU;
[BepInPlugin(PluginGUID, PluginName, PluginVersion)] [BepInPlugin(MyPluginInfo.PLUGIN_GUID, MyPluginInfo.PLUGIN_NAME, MyPluginInfo.PLUGIN_VERSION)]
[BepInProcess("Gang Beasts.exe")] [BepInProcess("Gang Beasts.exe")]
public class Plugin : BaseUnityPlugin public class Plugin : BaseUnityPlugin
{ {
public static Dictionary<string, int> GameScore = []; public static Dictionary<string, int> GameScore = [];
private static GameObject _gbsuCompContainer; private static GameObject _gbsuCompContainer;
internal static ManualLogSource Log; internal static ManualLogSource Log;
public static GameObject GBSUCompContainer public static GameObject GBSUCompContainer
{ {
get get
{ {
if (_gbsuCompContainer == null) if (_gbsuCompContainer == null)
{ {
_gbsuCompContainer = new GameObject("GBSUSingletons"); _gbsuCompContainer = new GameObject("GBSUSingletons");
} }
return _gbsuCompContainer; return _gbsuCompContainer;
} }
set set
{ {
Destroy(_gbsuCompContainer); Destroy(_gbsuCompContainer);
_gbsuCompContainer = value; _gbsuCompContainer = value;
} }
} }
private void Awake() private void Awake()
{ {
// Plugin startup logic // Plugin startup logic
Log = base.Logger; Log = base.Logger;
Log.LogInfo($"\n------\nPlugin {PluginName} [{PluginVersion}] is loaded!\n------\n"); Log.LogInfo($"\n------\nPlugin {MyPluginInfo.PLUGIN_NAME} [{MyPluginInfo.PLUGIN_VERSION}] is loaded!\n------\n");
HarmonyFileLog.Enabled = true; HarmonyFileLog.Enabled = true;
var harmony = new Harmony(PluginGUID); var harmony = new Harmony(MyPluginInfo.PLUGIN_GUID);
harmony.PatchAll(Assembly.GetExecutingAssembly()); harmony.PatchAll(Assembly.GetExecutingAssembly());
GBSUCompInit(); GBSUCompInit();
Helper.DisableAnalytics(); // thank me later Helper.DisableAnalytics(); // thank me later
}
// create server config path
private static void GBSUCompInit() Helper.CreateRotationFolder();
{
// Create a container that wont lose our objects Log.LogDebug("Server game config should be found at " + Helper.GameConfigPath);
GBSUCompContainer = new GameObject("GBSUSingletons"); }
DontDestroyOnLoad(GBSUCompContainer);
GBSUCompContainer.hideFlags = HideFlags.DontUnloadUnusedAsset; private static void GBSUCompInit()
GBSUCompContainer.AddComponent<GBSUGui>(); {
} // Create a container that wont lose our objects
GBSUCompContainer = new GameObject("GBSUSingletons");
public static void AddServerComp() DontDestroyOnLoad(GBSUCompContainer);
{ GBSUCompContainer.hideFlags = HideFlags.DontUnloadUnusedAsset;
GBSUCompContainer.AddComponent<GBSUServer>(); GBSUCompContainer.AddComponent<GBSUGui>();
} }
public const string PluginGUID = "com.gaboule.plugins.gbsu"; public static void AddServerComp()
public const string PluginName = "Gang Beasts Server Utility"; {
public const string PluginVersion = "1.0.2"; Component[] comps = GBSUCompContainer.GetComponents(typeof(Component));
} foreach (var comp in comps)
{
Log.LogDebug("iterating thru singleton comps");
if(comp is GBSUServer)
{
Log.LogDebug("GBSUServer component was found! Destroying it");
Destroy(comp);
}
}
Log.LogDebug("Adding GBSUServer component");
GBSUCompContainer.AddComponent<GBSUServer>();
}
}