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06c4eba087
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| 06c4eba087 | |||
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| 2e5d5a9942 | |||
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6 changed files with 213 additions and 98 deletions
3
.vscode/settings.json
vendored
3
.vscode/settings.json
vendored
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@ -1,14 +1,17 @@
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{
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"cSpell.words": [
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"allmaps",
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"anavoi",
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"Behaviour",
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"currentmap",
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"Dont",
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"Gaboule",
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"gamemode",
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"GBSU",
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"gmenu",
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"hlapi",
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"netstandard",
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"playercount",
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"protontricks",
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"rotationconfig",
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"serverip",
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@ -1,3 +1,5 @@
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using System;
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using System.IO;
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using BepInEx;
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using CoreNet.Config;
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using GB.Config;
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@ -13,14 +15,16 @@ namespace GBSU.Addons;
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public class GBSUGui : MonoBehaviour
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{
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private bool menu_shown;
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private bool error_shown;
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//private string _currentMap;
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public Rect gmenu = new(Screen.width / 2, 0, 385f, 690f);
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public Rect error_dialog = new(Screen.width / 2, 0, 520f, 175f);
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private string error_msg = "Unknown error!";
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readonly IInputSystem inputSystem = UnityInput.Current;
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string serverip = null;
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int serverport = 0;
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int serverport = 5999;
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string currentmap;
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int vsync_switch;
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bool hosting = false;
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private void Start()
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{
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@ -32,8 +36,6 @@ public class GBSUGui : MonoBehaviour
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{
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int.TryParse(CommandLineParser.Instance.GetValueForKey("-port", true), out serverport);
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}
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vsync_switch = QualitySettings.vSyncCount;
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}
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private void Update()
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{
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@ -65,7 +67,7 @@ public class GBSUGui : MonoBehaviour
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GUI.skin.label.alignment = TextAnchor.UpperLeft;
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GUILayout.Label($@"==Guide==
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Set CLI arguments: -ip, -port, -servername, -serverpassword
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Set CLI arguments: -ip, -port
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[Hosting]
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1. Create a config in Gang Beasts_Data/Config/Rotation/config.json
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@ -78,29 +80,49 @@ Set CLI arguments: -ip, -port, -servername, -serverpassword
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{
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Application.Quit(0);
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}
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if (serverip != null && serverport != default)
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if (serverip != null)
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{
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if (GUI.Button(new Rect(20f, 260f, 170f, 30f), "Host"))
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{
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if (LobbyManager.Instance.LobbyStates.SelfState == LobbyState.Game.Menu)
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{
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hosting = true;
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if (File.Exists(Helper.RotationFolderPath + "config.json"))
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{
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hosting = true;
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AudioListener.volume = 0; // mute game audio
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AudioListener.volume = 0; // mute game audio
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Plugin.AddServerComp(); // add custom GBSU server component
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Plugin.AddServerComp(); // add custom GBSU server component
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RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig("config.json", true); // load rotation config from Config/Rotation/config.json
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ServerConfig serverConfig = NetConfigLoader.LoadServerConfig(); // load default server config, because it can be overridden by args like -ip and -port
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MonoSingleton<Global>.Instance.UNetManager.LaunchServer(serverConfig); // launch the server with the server config
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MonoSingleton<Global>.Instance.UNetManager.GetComponent<GameManagerNew>().ChangeRotationConfig(gameConfig, 0); // set server's rotationconfig
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try
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{
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RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig("config.json", true); // load rotation config from Config/Rotation/config.json
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ServerConfig serverConfig = NetConfigLoader.LoadServerConfig(); // load default server config, because it can be overridden by args like -ip and -port
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MonoSingleton<Global>.Instance.UNetManager.LaunchServer(serverConfig); // launch the server with the server config
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MonoSingleton<Global>.Instance.UNetManager.GetComponent<GameManagerNew>().ChangeRotationConfig(gameConfig, 0); // set server's rotationconfig
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}
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catch (Exception e)
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{
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PushError("Looks like you've caught a bug! Please send your log file to us :)\n" + e);
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}
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}
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else
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{
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PushError(@$"No config.json could be found in {Helper.RotationFolderPath}
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Make sure to download a file from the examples given and rename it to config.json.
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{Helper.FilesInRotationDir()}");
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}
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}
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else
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{
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PushError("Please stay on the main menu to begin hosting. Tip: You might need to exit your lobby.");
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}
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}
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if (GUI.Button(new Rect(195f, 260f, 170f, 30f), "Join"))
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{
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if (LobbyManager.Instance.LobbyStates.SelfState == LobbyState.Game.Online)
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{
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if (!hosting && serverip != null && serverport != 0)
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if (!hosting)
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{
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LobbyManager.Instance.LobbyStates.IP = serverip;
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LobbyManager.Instance.LobbyStates.Port = serverport;
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@ -108,10 +130,22 @@ Set CLI arguments: -ip, -port, -servername, -serverpassword
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LobbyManager.Instance.LocalBeasts.SetupNetMemberContext(true);
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MonoSingleton<Global>.Instance.UNetManager.LaunchClient(serverip, serverport);
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}
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else
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{
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PushError("You are currently hosting a match! Please restart the game before attempting to join.");
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}
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}
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else
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{
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PushError("Failed to join lobby! Please select the Online option in-game before joining.");
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}
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}
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}
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else
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{
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PushError("Couldn't find the -ip CLI argument. Please refer to the documentation.");
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}
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if (GUI.Button(new Rect(20f, 295f, 170f, 30f), "Cap FPS to 60"))
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{
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Application.targetFrameRate = 60;
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@ -122,16 +156,14 @@ Set CLI arguments: -ip, -port, -servername, -serverpassword
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}
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if (GUI.Button(new Rect(20f, 330f, 170f, 30f), "Toggle VSync"))
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{
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if (vsync_switch == 0)
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if (QualitySettings.vSyncCount == 0)
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{
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vsync_switch = 1;
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QualitySettings.vSyncCount = 1;
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}
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else
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{
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vsync_switch = 0;
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QualitySettings.vSyncCount = 0;
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}
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QualitySettings.vSyncCount = vsync_switch;
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}
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GUI.Label(new Rect(20f, 365f, 365f, 400f), $@"
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@ -151,6 +183,19 @@ Please refer to the documentation for more information.");
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GUI.DragWindow(new Rect(0, 0, 10000, 10000));
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}
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private void ShowError(int window)
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{
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GUI.skin.label.alignment = TextAnchor.MiddleCenter;
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GUILayout.Label(error_msg);
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if (GUI.Button(new Rect(420f, 135f, 85f, 30f), "Close"))
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{
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error_shown = false;
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}
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GUI.DragWindow(new Rect(0, 0, 10000, 10000));
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}
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private string UpdateScoreDisplay()
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{
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if (hosting)
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@ -165,11 +210,25 @@ Please refer to the documentation for more information.");
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return null;
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}
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private void PushError(string message)
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{
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Plugin.Log.LogError(message);
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// Push this error to the UI
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error_msg = message;
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error_shown = true;
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}
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public void OnGUI()
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{
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if (menu_shown)
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{
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gmenu = GUILayout.Window(121, gmenu, ShowOurWindow, $"{Plugin.PluginName} [{Plugin.PluginVersion}]");
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gmenu = GUILayout.Window(121, gmenu, ShowOurWindow, $"{MyPluginInfo.PLUGIN_NAME} [{MyPluginInfo.PLUGIN_VERSION}]");
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}
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if (error_shown)
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{
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error_dialog = GUILayout.Window(122, error_dialog, ShowError, "An error occurred!");
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}
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}
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}
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@ -26,7 +26,7 @@ public class GBSUServer : MonoBehaviour
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}
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void SetLocalGangToOff()
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{
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localSingleGang.SetValue(false);
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localSingleGang?.SetValue(false);
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}
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/*
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@ -1,9 +1,13 @@
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using System;
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using System.IO;
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using UnityEngine;
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using UnityEngine.Analytics;
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namespace GBSU.Addons;
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public class Helper
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{
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public static string RotationFolderPath = Application.dataPath + "/Config/Rotation/";
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public static string GameConfigPath = RotationFolderPath + "config.json";
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public static void DisableAnalytics()
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{
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// Try disabling analytics https://docs.unity3d.com/ScriptReference/Analytics.Analytics-deviceStatsEnabled.html
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@ -17,4 +21,40 @@ public class Helper
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Plugin.Log.LogWarning("Failed to disable analytics: " + e.Message);
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}
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}
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public static void CreateRotationFolder()
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{
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try
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{
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Plugin.Log.LogInfo("Creating rotation folder at " + RotationFolderPath);
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Directory.CreateDirectory(RotationFolderPath);
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}
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catch (Exception e)
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{
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Plugin.Log.LogError("Could not create rotation folder path: " + e.Message);
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}
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}
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public static string FilesInRotationDir()
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{
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// https://stackoverflow.com/a/14877330
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DirectoryInfo d = new(RotationFolderPath);
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FileInfo[] files = d.GetFiles();
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int number = files.Length;
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// no files?
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if (number == 0)
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{
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return @"No files were found in the directory.";
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}
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else
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{
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string names = "";
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foreach(FileInfo file in files)
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{
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names = file.Name + " " + names;
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}
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return $"There are {number} files: {names}";
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}
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}
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}
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@ -4,7 +4,7 @@
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<TargetFramework>netstandard2.0</TargetFramework>
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<AssemblyName>GBSU</AssemblyName>
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<Product>Gang Beasts Server Utility</Product>
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<Version>1.0.2</Version>
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<Version>1.0.3</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<RestoreAdditionalProjectSources>
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27
Plugin.cs
27
Plugin.cs
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@ -11,7 +11,7 @@ using UnityEngine;
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namespace GBSU;
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[BepInPlugin(PluginGUID, PluginName, PluginVersion)]
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[BepInPlugin(MyPluginInfo.PLUGIN_GUID, MyPluginInfo.PLUGIN_NAME, MyPluginInfo.PLUGIN_VERSION)]
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[BepInProcess("Gang Beasts.exe")]
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public class Plugin : BaseUnityPlugin
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{
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@ -40,15 +40,20 @@ public class Plugin : BaseUnityPlugin
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{
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// Plugin startup logic
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Log = base.Logger;
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Log.LogInfo($"\n------\nPlugin {PluginName} [{PluginVersion}] is loaded!\n------\n");
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Log.LogInfo($"\n------\nPlugin {MyPluginInfo.PLUGIN_NAME} [{MyPluginInfo.PLUGIN_VERSION}] is loaded!\n------\n");
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HarmonyFileLog.Enabled = true;
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var harmony = new Harmony(PluginGUID);
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var harmony = new Harmony(MyPluginInfo.PLUGIN_GUID);
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harmony.PatchAll(Assembly.GetExecutingAssembly());
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GBSUCompInit();
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Helper.DisableAnalytics(); // thank me later
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// create server config path
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Helper.CreateRotationFolder();
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Log.LogDebug("Server game config should be found at " + Helper.GameConfigPath);
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}
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private static void GBSUCompInit()
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@ -62,10 +67,18 @@ public class Plugin : BaseUnityPlugin
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public static void AddServerComp()
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{
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Component[] comps = GBSUCompContainer.GetComponents(typeof(Component));
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foreach (var comp in comps)
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{
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Log.LogDebug("iterating thru singleton comps");
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if(comp is GBSUServer)
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{
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Log.LogDebug("GBSUServer component was found! Destroying it");
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Destroy(comp);
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}
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}
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Log.LogDebug("Adding GBSUServer component");
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GBSUCompContainer.AddComponent<GBSUServer>();
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}
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public const string PluginGUID = "com.gaboule.plugins.gbsu";
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public const string PluginName = "Gang Beasts Server Utility";
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public const string PluginVersion = "1.0.2";
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}
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