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9 commits

6 changed files with 213 additions and 98 deletions

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@ -1,14 +1,17 @@
{
"cSpell.words": [
"allmaps",
"anavoi",
"Behaviour",
"currentmap",
"Dont",
"Gaboule",
"gamemode",
"GBSU",
"gmenu",
"hlapi",
"netstandard",
"playercount",
"protontricks",
"rotationconfig",
"serverip",

View file

@ -1,3 +1,5 @@
using System;
using System.IO;
using BepInEx;
using CoreNet.Config;
using GB.Config;
@ -13,14 +15,16 @@ namespace GBSU.Addons;
public class GBSUGui : MonoBehaviour
{
private bool menu_shown;
private bool error_shown;
//private string _currentMap;
public Rect gmenu = new(Screen.width / 2, 0, 385f, 690f);
public Rect error_dialog = new(Screen.width / 2, 0, 520f, 175f);
private string error_msg = "Unknown error!";
readonly IInputSystem inputSystem = UnityInput.Current;
string serverip = null;
int serverport = 0;
int serverport = 5999;
string currentmap;
int vsync_switch;
bool hosting = false;
private void Start()
{
@ -32,8 +36,6 @@ public class GBSUGui : MonoBehaviour
{
int.TryParse(CommandLineParser.Instance.GetValueForKey("-port", true), out serverport);
}
vsync_switch = QualitySettings.vSyncCount;
}
private void Update()
{
@ -65,7 +67,7 @@ public class GBSUGui : MonoBehaviour
GUI.skin.label.alignment = TextAnchor.UpperLeft;
GUILayout.Label($@"==Guide==
Set CLI arguments: -ip, -port, -servername, -serverpassword
Set CLI arguments: -ip, -port
[Hosting]
1. Create a config in Gang Beasts_Data/Config/Rotation/config.json
@ -78,29 +80,49 @@ Set CLI arguments: -ip, -port, -servername, -serverpassword
{
Application.Quit(0);
}
if (serverip != null && serverport != default)
if (serverip != null)
{
if (GUI.Button(new Rect(20f, 260f, 170f, 30f), "Host"))
{
if (LobbyManager.Instance.LobbyStates.SelfState == LobbyState.Game.Menu)
{
hosting = true;
AudioListener.volume = 0; // mute game audio
if (File.Exists(Helper.RotationFolderPath + "config.json"))
{
hosting = true;
Plugin.AddServerComp(); // add custom GBSU server component
AudioListener.volume = 0; // mute game audio
RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig("config.json", true); // load rotation config from Config/Rotation/config.json
ServerConfig serverConfig = NetConfigLoader.LoadServerConfig(); // load default server config, because it can be overridden by args like -ip and -port
MonoSingleton<Global>.Instance.UNetManager.LaunchServer(serverConfig); // launch the server with the server config
MonoSingleton<Global>.Instance.UNetManager.GetComponent<GameManagerNew>().ChangeRotationConfig(gameConfig, 0); // set server's rotationconfig
Plugin.AddServerComp(); // add custom GBSU server component
try
{
RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig("config.json", true); // load rotation config from Config/Rotation/config.json
ServerConfig serverConfig = NetConfigLoader.LoadServerConfig(); // load default server config, because it can be overridden by args like -ip and -port
MonoSingleton<Global>.Instance.UNetManager.LaunchServer(serverConfig); // launch the server with the server config
MonoSingleton<Global>.Instance.UNetManager.GetComponent<GameManagerNew>().ChangeRotationConfig(gameConfig, 0); // set server's rotationconfig
}
catch (Exception e)
{
PushError("Looks like you've caught a bug! Please send your log file to us :)\n" + e);
}
}
else
{
PushError(@$"No config.json could be found in {Helper.RotationFolderPath}
Make sure to download a file from the examples given and rename it to config.json.
{Helper.FilesInRotationDir()}");
}
}
else
{
PushError("Please stay on the main menu to begin hosting. Tip: You might need to exit your lobby.");
}
}
if (GUI.Button(new Rect(195f, 260f, 170f, 30f), "Join"))
{
if (LobbyManager.Instance.LobbyStates.SelfState == LobbyState.Game.Online)
{
if (!hosting && serverip != null && serverport != 0)
if (!hosting)
{
LobbyManager.Instance.LobbyStates.IP = serverip;
LobbyManager.Instance.LobbyStates.Port = serverport;
@ -108,10 +130,22 @@ Set CLI arguments: -ip, -port, -servername, -serverpassword
LobbyManager.Instance.LocalBeasts.SetupNetMemberContext(true);
MonoSingleton<Global>.Instance.UNetManager.LaunchClient(serverip, serverport);
}
else
{
PushError("You are currently hosting a match! Please restart the game before attempting to join.");
}
}
else
{
PushError("Failed to join lobby! Please select the Online option in-game before joining.");
}
}
}
else
{
PushError("Couldn't find the -ip CLI argument. Please refer to the documentation.");
}
if (GUI.Button(new Rect(20f, 295f, 170f, 30f), "Cap FPS to 60"))
{
Application.targetFrameRate = 60;
@ -122,18 +156,16 @@ Set CLI arguments: -ip, -port, -servername, -serverpassword
}
if (GUI.Button(new Rect(20f, 330f, 170f, 30f), "Toggle VSync"))
{
if (vsync_switch == 0)
if (QualitySettings.vSyncCount == 0)
{
vsync_switch = 1;
QualitySettings.vSyncCount = 1;
}
else
{
vsync_switch = 0;
QualitySettings.vSyncCount = 0;
}
QualitySettings.vSyncCount = vsync_switch;
}
GUI.Label(new Rect(20f, 365f, 365f, 400f), $@"
Current map: {currentmap}
@ -151,6 +183,19 @@ Please refer to the documentation for more information.");
GUI.DragWindow(new Rect(0, 0, 10000, 10000));
}
private void ShowError(int window)
{
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label(error_msg);
if (GUI.Button(new Rect(420f, 135f, 85f, 30f), "Close"))
{
error_shown = false;
}
GUI.DragWindow(new Rect(0, 0, 10000, 10000));
}
private string UpdateScoreDisplay()
{
if (hosting)
@ -165,11 +210,25 @@ Please refer to the documentation for more information.");
return null;
}
private void PushError(string message)
{
Plugin.Log.LogError(message);
// Push this error to the UI
error_msg = message;
error_shown = true;
}
public void OnGUI()
{
if (menu_shown)
{
gmenu = GUILayout.Window(121, gmenu, ShowOurWindow, $"{Plugin.PluginName} [{Plugin.PluginVersion}]");
gmenu = GUILayout.Window(121, gmenu, ShowOurWindow, $"{MyPluginInfo.PLUGIN_NAME} [{MyPluginInfo.PLUGIN_VERSION}]");
}
if (error_shown)
{
error_dialog = GUILayout.Window(122, error_dialog, ShowError, "An error occurred!");
}
}
}

View file

@ -26,7 +26,7 @@ public class GBSUServer : MonoBehaviour
}
void SetLocalGangToOff()
{
localSingleGang.SetValue(false);
localSingleGang?.SetValue(false);
}
/*

View file

@ -1,9 +1,13 @@
using System;
using System.IO;
using UnityEngine;
using UnityEngine.Analytics;
namespace GBSU.Addons;
public class Helper
{
public static string RotationFolderPath = Application.dataPath + "/Config/Rotation/";
public static string GameConfigPath = RotationFolderPath + "config.json";
public static void DisableAnalytics()
{
// Try disabling analytics https://docs.unity3d.com/ScriptReference/Analytics.Analytics-deviceStatsEnabled.html
@ -17,4 +21,40 @@ public class Helper
Plugin.Log.LogWarning("Failed to disable analytics: " + e.Message);
}
}
public static void CreateRotationFolder()
{
try
{
Plugin.Log.LogInfo("Creating rotation folder at " + RotationFolderPath);
Directory.CreateDirectory(RotationFolderPath);
}
catch (Exception e)
{
Plugin.Log.LogError("Could not create rotation folder path: " + e.Message);
}
}
public static string FilesInRotationDir()
{
// https://stackoverflow.com/a/14877330
DirectoryInfo d = new(RotationFolderPath);
FileInfo[] files = d.GetFiles();
int number = files.Length;
// no files?
if (number == 0)
{
return @"No files were found in the directory.";
}
else
{
string names = "";
foreach(FileInfo file in files)
{
names = file.Name + " " + names;
}
return $"There are {number} files: {names}";
}
}
}

View file

@ -4,7 +4,7 @@
<TargetFramework>netstandard2.0</TargetFramework>
<AssemblyName>GBSU</AssemblyName>
<Product>Gang Beasts Server Utility</Product>
<Version>1.0.2</Version>
<Version>1.0.3</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources>

155
Plugin.cs
View file

@ -1,71 +1,84 @@
using System.Collections.Generic;
using System.Reflection;
using BepInEx;
using BepInEx.Logging;
using GBSU.Addons;
using HarmonyLib;
using HarmonyLib.Tools;
using UnityEngine;
#pragma warning disable IDE0051 // Private member is unused
namespace GBSU;
[BepInPlugin(PluginGUID, PluginName, PluginVersion)]
[BepInProcess("Gang Beasts.exe")]
public class Plugin : BaseUnityPlugin
{
public static Dictionary<string, int> GameScore = [];
private static GameObject _gbsuCompContainer;
internal static ManualLogSource Log;
public static GameObject GBSUCompContainer
{
get
{
if (_gbsuCompContainer == null)
{
_gbsuCompContainer = new GameObject("GBSUSingletons");
}
return _gbsuCompContainer;
}
set
{
Destroy(_gbsuCompContainer);
_gbsuCompContainer = value;
}
}
private void Awake()
{
// Plugin startup logic
Log = base.Logger;
Log.LogInfo($"\n------\nPlugin {PluginName} [{PluginVersion}] is loaded!\n------\n");
HarmonyFileLog.Enabled = true;
var harmony = new Harmony(PluginGUID);
harmony.PatchAll(Assembly.GetExecutingAssembly());
GBSUCompInit();
Helper.DisableAnalytics(); // thank me later
}
private static void GBSUCompInit()
{
// Create a container that wont lose our objects
GBSUCompContainer = new GameObject("GBSUSingletons");
DontDestroyOnLoad(GBSUCompContainer);
GBSUCompContainer.hideFlags = HideFlags.DontUnloadUnusedAsset;
GBSUCompContainer.AddComponent<GBSUGui>();
}
public static void AddServerComp()
{
GBSUCompContainer.AddComponent<GBSUServer>();
}
public const string PluginGUID = "com.gaboule.plugins.gbsu";
public const string PluginName = "Gang Beasts Server Utility";
public const string PluginVersion = "1.0.2";
}
using System.Collections.Generic;
using System.Reflection;
using BepInEx;
using BepInEx.Logging;
using GBSU.Addons;
using HarmonyLib;
using HarmonyLib.Tools;
using UnityEngine;
#pragma warning disable IDE0051 // Private member is unused
namespace GBSU;
[BepInPlugin(MyPluginInfo.PLUGIN_GUID, MyPluginInfo.PLUGIN_NAME, MyPluginInfo.PLUGIN_VERSION)]
[BepInProcess("Gang Beasts.exe")]
public class Plugin : BaseUnityPlugin
{
public static Dictionary<string, int> GameScore = [];
private static GameObject _gbsuCompContainer;
internal static ManualLogSource Log;
public static GameObject GBSUCompContainer
{
get
{
if (_gbsuCompContainer == null)
{
_gbsuCompContainer = new GameObject("GBSUSingletons");
}
return _gbsuCompContainer;
}
set
{
Destroy(_gbsuCompContainer);
_gbsuCompContainer = value;
}
}
private void Awake()
{
// Plugin startup logic
Log = base.Logger;
Log.LogInfo($"\n------\nPlugin {MyPluginInfo.PLUGIN_NAME} [{MyPluginInfo.PLUGIN_VERSION}] is loaded!\n------\n");
HarmonyFileLog.Enabled = true;
var harmony = new Harmony(MyPluginInfo.PLUGIN_GUID);
harmony.PatchAll(Assembly.GetExecutingAssembly());
GBSUCompInit();
Helper.DisableAnalytics(); // thank me later
// create server config path
Helper.CreateRotationFolder();
Log.LogDebug("Server game config should be found at " + Helper.GameConfigPath);
}
private static void GBSUCompInit()
{
// Create a container that wont lose our objects
GBSUCompContainer = new GameObject("GBSUSingletons");
DontDestroyOnLoad(GBSUCompContainer);
GBSUCompContainer.hideFlags = HideFlags.DontUnloadUnusedAsset;
GBSUCompContainer.AddComponent<GBSUGui>();
}
public static void AddServerComp()
{
Component[] comps = GBSUCompContainer.GetComponents(typeof(Component));
foreach (var comp in comps)
{
Log.LogDebug("iterating thru singleton comps");
if(comp is GBSUServer)
{
Log.LogDebug("GBSUServer component was found! Destroying it");
Destroy(comp);
}
}
Log.LogDebug("Adding GBSUServer component");
GBSUCompContainer.AddComponent<GBSUServer>();
}
}