diff --git a/.vscode/settings.json b/.vscode/settings.json new file mode 100644 index 0000000..2ff4ec6 --- /dev/null +++ b/.vscode/settings.json @@ -0,0 +1,28 @@ +{ + "cSpell.words": [ + "allmaps", + "anavoi", + "Behaviour", + "currentmap", + "Dont", + "Gaboule", + "gamemode", + "GBSU", + "gmenu", + "hlapi", + "maplist", + "netstandard", + "Newtonsoft", + "playercount", + "protontricks", + "rotationconfig", + "serverip", + "serverpassword", + "serverport", + "vsync", + "winecfg", + "WINEDLLOVERRIDES", + "winhttp", + "ZeroTier" + ] +} \ No newline at end of file diff --git a/Addons/GBSUClient.cs b/Addons/GBSUClient.cs new file mode 100644 index 0000000..bdf45f1 --- /dev/null +++ b/Addons/GBSUClient.cs @@ -0,0 +1,32 @@ +using GB.Core; +using GB.Networking.Utils; +using GB.Platform.Lobby; +using UnityEngine; + +namespace GBSU.Addons; + +public class GBSUClient : MonoBehaviour +{ + public static void JoinServer(string serverip, int serverport) + { + if (!Helper.hosting) + { + LobbyManager.Instance.LobbyStates.IP = serverip; + LobbyManager.Instance.LobbyStates.Port = serverport; + LobbyManager.Instance.LobbyStates.CurrentState = LobbyState.State.Ready | LobbyState.State.InGame; + LobbyManager.Instance.LocalBeasts.SetupNetMemberContext(true); + MonoSingleton.Instance.UNetManager.LaunchClient(serverip, serverport); + } + else + { + GBSUGui.PushError("You are currently hosting a game! Please stop your server before attempting to join."); + } + } + + // this method should be used when something has went wrong + // because players can just use the escape menu to exit + public static void DisconnectFromServer() + { + GBNetUtils.DisconnectSelf(false); + } +} diff --git a/Addons/GBSUGui.cs b/Addons/GBSUGui.cs index fdd06f2..367ef0a 100644 --- a/Addons/GBSUGui.cs +++ b/Addons/GBSUGui.cs @@ -1,10 +1,7 @@ +using System; +using System.IO; using BepInEx; -using CoreNet.Config; -using GB.Config; -using GB.Core; -using GB.Game; using GB.Platform.Lobby; -using HarmonyLib; using UnityEngine; #pragma warning disable IDE0051 // Private member is unused @@ -14,31 +11,13 @@ namespace GBSU.Addons; public class GBSUGui : MonoBehaviour { private bool menu_shown; + private static bool error_shown; //private string _currentMap; - public Rect gmenu = new(Screen.width / 2, 0, 385f, 590f); + public Rect gmenu = new(Screen.width / 2, 0, 385f, 690f); + public Rect error_dialog = new(Screen.width / 2, 0, 520f, 175f); + private static string error_msg = "Unknown error!"; readonly IInputSystem inputSystem = UnityInput.Current; - string serverip = null; - int serverport = 0; - string currentmap; - string _internalCurrentState; - Traverse _internalCurrentStateTraverse; - int vsync_switch; - bool hosting = false; - private void Start() - { - if (CommandLineParser.Instance.KeyExists("-ip")) - { - serverip = CommandLineParser.Instance.GetValueForKey("-ip", true); - } - if (CommandLineParser.Instance.KeyExists("-port")) - { - int.TryParse(CommandLineParser.Instance.GetValueForKey("-port", true), out serverport); - } - - _internalCurrentStateTraverse = Traverse.Create(nameof(GameManagerNew)).Field("internalCurrentState"); - vsync_switch = QualitySettings.vSyncCount; - } private void Update() { if (inputSystem.GetKeyDown(KeyCode.RightShift)) @@ -46,9 +25,6 @@ public class GBSUGui : MonoBehaviour //Plugin.Log.LogInfo("Toggling GBSU menu..."); ToggleMenu(); } - - currentmap = UnityEngine.SceneManagement.SceneManager.GetActiveScene().name; - _internalCurrentState = _internalCurrentStateTraverse.GetValue() as string; } private void ToggleMenu() @@ -70,53 +46,66 @@ public class GBSUGui : MonoBehaviour GUI.skin.label.alignment = TextAnchor.UpperLeft; GUILayout.Label($@"==Guide== -CLI arguments have to be set to join or host: -ip, -port, -servername, -serverpassword +Set CLI arguments: -ip, -port (optionally -maplist) [Hosting] 1. Create a config in Gang Beasts_Data/Config/Rotation/config.json -2.Press the 'Host' button while in the Main Menu. +2. Press the 'Host' button while in the Main Menu [Joining] 1. Go to Online -2. Press the 'Join' button."); +2. Press the 'Join' button"); if (GUI.Button(new Rect(320f, 10f, 55f, 30f), "KILL")) { Application.Quit(0); } - if (serverip != null && serverport != default) + if (GUI.Button(new Rect(320f, 45f, 55f, 30f), "Menu")) + { + Helper.SwitchToMenu(); + } + if (Helper.serverip != null) { if (GUI.Button(new Rect(20f, 260f, 170f, 30f), "Host")) { if (LobbyManager.Instance.LobbyStates.SelfState == LobbyState.Game.Menu) { - hosting = true; - - AudioListener.volume = 0; // mute game audio - - Plugin.AddServerComp(); // add custom GBSU server component - - RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig("config.json", true); // load rotation config from Config/Rotation/config.json - ServerConfig serverConfig = NetConfigLoader.LoadServerConfig(); // load default server config, becauuse it can be overrided by args like -ip and -port - MonoSingleton.Instance.UNetManager.LaunchServer(serverConfig); // launch the server with the server config - MonoSingleton.Instance.UNetManager.GetComponent().ChangeRotationConfig(gameConfig, 0); // set server's rotationconfig + if (File.Exists(Helper.GameConfigPath)) + { + try + { + GBSUServer.StartServer(); + } + catch (Exception e) + { + PushError("Looks like you've caught a bug! Please send your log file to us :)\n" + e); + GBSUServer.StopServer(); + } + } + else + { + PushError(@$"No config.json could be found in {Helper.RotationFolderPath} +Make sure to download a file from the examples given and rename it to config.json. +{Helper.FilesInRotationDir()}"); + } + } + else + { + PushError("Please stay on the main menu to begin hosting. Tip: You might need to exit your lobby."); } } if (GUI.Button(new Rect(195f, 260f, 170f, 30f), "Join")) { if (LobbyManager.Instance.LobbyStates.SelfState == LobbyState.Game.Online) { - if (!hosting && serverip != null && serverport != 0) - { - LobbyManager.Instance.LobbyStates.IP = serverip; - LobbyManager.Instance.LobbyStates.Port = serverport; - LobbyManager.Instance.LobbyStates.CurrentState = LobbyState.State.Ready | LobbyState.State.InGame; - LobbyManager.Instance.LocalBeasts.SetupNetMemberContext(true); - MonoSingleton.Instance.UNetManager.LaunchClient(serverip, serverport); - } - + GBSUClient.JoinServer(Helper.serverip, Helper.serverport); + } + else + { + PushError("Failed to join lobby! Please select the Online option in-game before joining."); } } } + if (GUI.Button(new Rect(20f, 295f, 170f, 30f), "Cap FPS to 60")) { Application.targetFrameRate = 60; @@ -127,33 +116,49 @@ CLI arguments have to be set to join or host: -ip, -port, -servername, -serverpa } if (GUI.Button(new Rect(20f, 330f, 170f, 30f), "Toggle VSync")) { - if (vsync_switch == 0) - { - vsync_switch = 1; - } - else - { - vsync_switch = 0; - } - - QualitySettings.vSyncCount = vsync_switch; + Helper.FlipVSync(); } - - GUI.Label(new Rect(20f, 365f, 365f, 400f), $@"Current map: {currentmap} + if (Helper.hosting) + { + if (GUI.Button(new Rect(195f, 330f, 170f, 30f), "Stop server")) + { + GBSUServer.StopServer(); + } + } + + GUI.Label(new Rect(20f, 365f, 365f, 400f), $@" + +Current map: {UnityEngine.SceneManagement.SceneManager.GetActiveScene().name} Lobby State: {LobbyManager.Instance.LobbyStates.SelfState} -Game State: {_internalCurrentState} -Vsync: {QualitySettings.vSyncCount} +VSync: {QualitySettings.vSyncCount} Target FPS: {Application.targetFrameRate} {UpdateScoreDisplay()} -Made with <3 by anavoi at Gaboule Community (gaboule.com)"); + +Made with <3 by anavoi at Gaboule Community +Free and open-source software under GPLv3. +Our source code is available at git.gaboule.com/Gaboule/GBSU +Please refer to the documentation for more information."); GUI.DragWindow(new Rect(0, 0, 10000, 10000)); } + private void ShowError(int window) + { + GUI.skin.label.alignment = TextAnchor.MiddleCenter; + + GUILayout.Label(error_msg); + + if (GUI.Button(new Rect(420f, 135f, 85f, 30f), "Close")) + { + error_shown = false; + } + + GUI.DragWindow(new Rect(0, 0, 10000, 10000)); + } private string UpdateScoreDisplay() { - if (hosting) + if (Helper.hosting) { string scoreString = "Score:\n"; foreach (var pair in Plugin.GameScore) @@ -165,11 +170,25 @@ Made with <3 by anavoi at Gaboule Community (gaboule.com)"); return null; } + public static void PushError(string message) + { + Plugin.Log.LogError(message); + + // Push this error to the UI + error_msg = message; + error_shown = true; + } + public void OnGUI() { if (menu_shown) { - gmenu = GUILayout.Window(121, gmenu, ShowOurWindow, $"{Plugin.PluginName} [{Plugin.PluginVersion}]"); + gmenu = GUILayout.Window(121, gmenu, ShowOurWindow, $"{MyPluginInfo.PLUGIN_NAME} [{MyPluginInfo.PLUGIN_VERSION}]"); + } + + if (error_shown) + { + error_dialog = GUILayout.Window(122, error_dialog, ShowError, "An error occurred!"); } } -} \ No newline at end of file +} diff --git a/Addons/GBSUServer.cs b/Addons/GBSUServer.cs index 0fa0a60..06ee5e8 100644 --- a/Addons/GBSUServer.cs +++ b/Addons/GBSUServer.cs @@ -1,3 +1,6 @@ +using CoreNet.Config; +using GB.Config; +using GB.Core; using GB.Game; using HarmonyLib; using UnityEngine; @@ -23,12 +26,45 @@ public class GBSUServer : MonoBehaviour //_gmInit = AccessTools.Method(typeof(GameMode), "Init"); localSingleGang = Traverse.Create(nameof(GameMode)).Field("localSingleGang"); gameTimer = Traverse.Create(nameof(GameMode)).Field("timer"); + + AudioListener.volume = 0; // mute game audio } void SetLocalGangToOff() { - localSingleGang.SetValue(false); + localSingleGang?.SetValue(false); } + public static void StartServer() + { + if (!Helper.hosting) + { + Helper.hosting = true; + + Plugin.AddServerComp(); // add custom GBSU server component + + RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig(null); // the argument doesn't matter as we do stuff in the method + ServerConfig serverConfig = NetConfigLoader.LoadServerConfig(); // load default server config, because it can be overridden by args like -ip and -port + MonoSingleton.Instance.UNetManager.LaunchServer(serverConfig); // launch the server with the server config + MonoSingleton.Instance.UNetManager.GetComponent().ChangeRotationConfig(gameConfig, 0); // set server's rotationconfig + } + } + + public static void StopServer() + { + // WIP: At the moment the only way to stop the server is to exit/kill the game + Helper.hosting = false; + + AudioListener.volume = Helper.saved_volume; // restore volume + + // stop network listener + MonoSingleton.Instance.UNetManager.StopServer(); + + // destroy GBSU server comp + Plugin.DestroyServerComp(); + + // go back to main menu + Helper.SwitchToMenu(); + } /* public string GetRemainingRoundTime() { diff --git a/Addons/Helper.cs b/Addons/Helper.cs index 535ec0a..5a35ade 100644 --- a/Addons/Helper.cs +++ b/Addons/Helper.cs @@ -1,9 +1,21 @@ using System; +using System.IO; +using GB.Core; +using GB.Networking.Utils; +using GB.Platform.Lobby; +using UnityEngine; using UnityEngine.Analytics; +using UnityEngine.SceneManagement; namespace GBSU.Addons; public class Helper { + public static string RotationFolderPath = BepInEx.Paths.BepInExRootPath + "/config/GBSU/"; + public static string GameConfigPath = RotationFolderPath + "config.json"; + public static string serverip = null; + public static int serverport = 5999; + public static bool hosting = false; + public static float saved_volume; public static void DisableAnalytics() { // Try disabling analytics https://docs.unity3d.com/ScriptReference/Analytics.Analytics-deviceStatsEnabled.html @@ -14,7 +26,93 @@ public class Helper } catch (Exception e) { - Plugin.Log.LogInfo("Failed to disable analytics: " + e.Message); + Plugin.Log.LogWarning("Failed to disable analytics: " + e.Message); } } -} \ No newline at end of file + public static void CreateRotationFolder() + { + try + { + Plugin.Log.LogInfo("Creating rotation folder at " + RotationFolderPath); + Directory.CreateDirectory(RotationFolderPath); + } + catch (Exception e) + { + Plugin.Log.LogError("Could not create rotation folder path: " + e.Message); + } + } + public static string FilesInRotationDir() + { + // https://stackoverflow.com/a/14877330 + DirectoryInfo d = new(RotationFolderPath); + FileInfo[] files = d.GetFiles(); + int number = files.Length; + + // no files? + if (number == 0) + { + return @"No files were found in the directory."; + } + else + { + string names = ""; + + foreach (FileInfo file in files) + { + names = file.Name + " " + names; + } + + return $"There are {number} files: {names}"; + } + } + + public static void FlipVSync() + { + if (QualitySettings.vSyncCount == 0) + { + QualitySettings.vSyncCount = 1; + } + else + { + QualitySettings.vSyncCount = 0; + } + } + + public static void CheckCustomRotationPath() + { + // Did the host request to use their own rotation config path? + if (CommandLineParser.Instance.KeyExists("-maplist")) + { + GameConfigPath = CommandLineParser.Instance.GetValueForKey("-maplist"); + Plugin.Log.LogInfo("Set custom rotation config path at " + GameConfigPath); + } + } + + public static void SwitchToMenu() + { + if (hosting) + { + GBSUGui.PushError("Please press the Stop server button instead!"); + } + else + { + // uhm, time to panic! + + // let's begin by disconnecting if theres an active connection + try + { + GBNetUtils.DisconnectSelf(false); + } + catch (Exception e) + { + Plugin.Log.LogWarning("Couldn't disconnect from server:\n" + e); + } + + // go back to main menu + SceneManager.LoadScene(Global.MENU_SCENE_NAME); + + // make sure our lobby state is menu + LobbyManager.Instance.LobbyStates.SelfState = LobbyState.Game.Menu; + } + } +} diff --git a/GBSU.csproj b/GBSU.csproj index 804559c..ea614bf 100644 --- a/GBSU.csproj +++ b/GBSU.csproj @@ -4,7 +4,7 @@ netstandard2.0 GBSU Gang Beasts Server Utility - 1.0.0 + 1.1.0 true latest @@ -21,7 +21,7 @@ - + @@ -42,5 +42,8 @@ ref/UnityEngine.CoreModule.dll + + ref/Newtonsoft.Json.dll + diff --git a/Patches/ConfigLoader.cs b/Patches/ConfigLoader.cs new file mode 100644 index 0000000..b34bfda --- /dev/null +++ b/Patches/ConfigLoader.cs @@ -0,0 +1,35 @@ +using System; +using System.IO; +using GB.Config; +using GBSU.Addons; +using HarmonyLib; +using Newtonsoft.Json; + +namespace GBSU.Patches; + +[HarmonyPatch] +class ConfigLoaderPatch +{ + [HarmonyPatch(typeof(GBConfigLoader), "LoadRotationConfig")] + private static bool Prefix(ref RotationConfig __result) + { + string text = ""; // contents of file + + Plugin.Log.LogInfo("Loading custom rotation config..."); + + // Reading from file + try + { + text = File.ReadAllText(Helper.GameConfigPath); + Plugin.Log.LogDebug("Provided rotation config:\n" + text); + RotationConfig rc = JsonConvert.DeserializeObject(text); + __result = rc; + } + catch (Exception e) + { + GBSUGui.PushError("Couldn't read game config file. A few details:\n" + e); + } + + return false; // skip + } +} diff --git a/Patches/MultiplayerPatches.cs b/Patches/MultiplayerPatches.cs index c8b7f35..647331f 100644 --- a/Patches/MultiplayerPatches.cs +++ b/Patches/MultiplayerPatches.cs @@ -50,7 +50,6 @@ class HandleScorePatch Plugin.Log.LogDebug("Done processing all scores!"); } - Plugin.Log.LogInfo("Not letting HandleScore run..."); return false; } } diff --git a/Plugin.cs b/Plugin.cs index db2622f..973fe75 100644 --- a/Plugin.cs +++ b/Plugin.cs @@ -1,71 +1,108 @@ -using System.Collections.Generic; -using System.Reflection; -using BepInEx; -using BepInEx.Logging; -using GBSU.Addons; -using HarmonyLib; -using HarmonyLib.Tools; -using UnityEngine; - -#pragma warning disable IDE0051 // Private member is unused - -namespace GBSU; - -[BepInPlugin(PluginGUID, PluginName, PluginVersion)] -[BepInProcess("Gang Beasts.exe")] -public class Plugin : BaseUnityPlugin -{ - public static Dictionary GameScore = []; - private static GameObject _gbsuCompContainer; - internal static ManualLogSource Log; - - public static GameObject GBSUCompContainer - { - get - { - if (_gbsuCompContainer == null) - { - _gbsuCompContainer = new GameObject("GBSUSingletons"); - } - - return _gbsuCompContainer; - } - set - { - Destroy(_gbsuCompContainer); - _gbsuCompContainer = value; - } - } - private void Awake() - { - // Plugin startup logic - Log = base.Logger; - Log.LogInfo($"\n------\nPlugin {PluginName} [{PluginVersion}] is loaded!\n------\n"); - - HarmonyFileLog.Enabled = true; - var harmony = new Harmony(PluginGUID); - harmony.PatchAll(Assembly.GetExecutingAssembly()); - - GBSUCompInit(); - - Helper.DisableAnalytics(); // thank me later - } - - private static void GBSUCompInit() - { - // Create a container that wont lose our objects - GBSUCompContainer = new GameObject("GBSUSingletons"); - DontDestroyOnLoad(GBSUCompContainer); - GBSUCompContainer.hideFlags = HideFlags.DontUnloadUnusedAsset; - GBSUCompContainer.AddComponent(); - } - - public static void AddServerComp() - { - GBSUCompContainer.AddComponent(); - } - - public const string PluginGUID = "com.gaboule.plugins.gbsu"; - public const string PluginName = "Gang Beasts Server Utility"; - public const string PluginVersion = "1.0.0"; -} +using System.Collections.Generic; +using System.Reflection; +using BepInEx; +using BepInEx.Logging; +using GBSU.Addons; +using HarmonyLib; +using HarmonyLib.Tools; +using UnityEngine; + +#pragma warning disable IDE0051 // Private member is unused + +namespace GBSU; + +[BepInPlugin(MyPluginInfo.PLUGIN_GUID, MyPluginInfo.PLUGIN_NAME, MyPluginInfo.PLUGIN_VERSION)] +[BepInProcess("Gang Beasts.exe")] +public class Plugin : BaseUnityPlugin +{ + public static Dictionary GameScore = []; + private static GameObject _gbsuCompContainer; + internal static ManualLogSource Log; + + public static GameObject GBSUCompContainer + { + get + { + if (_gbsuCompContainer == null) + { + _gbsuCompContainer = new GameObject("GBSUSingletons"); + } + + return _gbsuCompContainer; + } + set + { + Destroy(_gbsuCompContainer); + _gbsuCompContainer = value; + } + } + private void Awake() + { + // Plugin startup logic + Log = base.Logger; + Log.LogInfo($"\n------\nPlugin {MyPluginInfo.PLUGIN_NAME} [{MyPluginInfo.PLUGIN_VERSION}] is loaded!\n------\n"); + + HarmonyFileLog.Enabled = true; + var harmony = new Harmony(MyPluginInfo.PLUGIN_GUID); + harmony.PatchAll(Assembly.GetExecutingAssembly()); + + GBSUCompInit(); + + Helper.DisableAnalytics(); // thank me later + + // create server config path + Helper.CreateRotationFolder(); + + Log.LogDebug("Server game config should be found at " + Helper.GameConfigPath); + + // Parse CLI arguments + if (CommandLineParser.Instance.KeyExists("-ip")) + { + Helper.serverip = CommandLineParser.Instance.GetValueForKey("-ip", false); + } + else + { + GBSUGui.PushError("Couldn't find the -ip CLI argument. Please refer to the documentation."); + } + if (CommandLineParser.Instance.KeyExists("-port")) + { + int.TryParse(CommandLineParser.Instance.GetValueForKey("-port", false), out Helper.serverport); + } + + // "-maplist" CLI + Helper.CheckCustomRotationPath(); + + // store app volume in a variable to restore it if needed + Helper.saved_volume = AudioListener.volume; + } + + private static void GBSUCompInit() + { + // Create a container that wont lose our objects + GBSUCompContainer = new GameObject("GBSUSingletons"); + DontDestroyOnLoad(GBSUCompContainer); + GBSUCompContainer.hideFlags = HideFlags.DontUnloadUnusedAsset; + GBSUCompContainer.AddComponent(); + } + + public static void AddServerComp() + { + DestroyServerComp(); + Log.LogDebug("Adding GBSUServer component"); + GBSUCompContainer.AddComponent(); + } + + public static void DestroyServerComp() + { + Component[] comps = GBSUCompContainer.GetComponents(typeof(Component)); + foreach (var comp in comps) + { + Log.LogDebug("iterating thru singleton comps"); + if (comp is GBSUServer) + { + Log.LogDebug("GBSUServer component was found! Destroying it"); + Destroy(comp); + } + } + } +} diff --git a/README.md b/README.md index 4ba11ed..2c366c7 100644 --- a/README.md +++ b/README.md @@ -1,55 +1,55 @@ # GBSU (Gang Beasts Server Utility) -This mod allows you to connect to a Gang Beast server in recent versions (through LAN or Internet) by utilizing developer methods found in the game assembly. +This mod allows you to connect to a Gang Beasts server in recent versions (through LAN or Internet) by utilizing developer methods found in the game assembly. **NOTICE: This is not a "Cement" mod, and we don't want to be affiliated with their developers. This mod is standalone, and will work best on its own!** # Features -- LAN (ethernet switches at LAN parties) and Online (port forwarding, Zerotier, Wireguard) multiplayer +- LAN (Ethernet switches at LAN parties) and Online (port forwarding, ZeroTier, Wireguard) multiplayer - Custom score handling made by the server (we don't want to use the game's score handler) # Installation -The mod is made for the game version **1.17.39_WS_8af7688** running on Unity **v2020.3.5.8426922** (check your version in the Settings menu in-game) -Other versions *MIGHT* work with the mod. Try at your own risk.* - -1. Check whether your game is Mono or IL2CPP: Go to 'Gang Beasts_Data' - - If you have a il2cpp_data folder: your game is **IL2CPP** - - If you have a folder called `MonoBleedingEdge` or the `Gang Beasts_Data/Managed` folder contains a file called 'Assembly-CSharp.dll': your game is **Mono** - -2. **Follow the instructions based on the game type:** +1. Check your game version in the "Settings" menu in-game. If the version is **1.17.39_WS_8af7688**, we fully support it. +2. Check whether your game is Mono or IL2CPP: Go to 'Gang Beasts_Data' + - If you have a folder called `MonoBleedingEdge` or the `Gang Beasts_Data/Managed` folder contains a file called 'Assembly-CSharp.dll': your game is **Mono**. Continue to [Mono instructions](#mono). + - If you have a il2cpp_data folder: your game is **IL2CPP**. Continue to [IL2CPP instructions](#il2cpp). ## Mono -Go to https://github.com/BepInEx/BepInEx/releases and get the latest stable release for Mono x64 (on Windows). - -1. As of March 2025, what we recommend doing is getting `BepInEx_win_x64_5.4.23.2.zip`. -2. Extract the zip file contents into your root game folder (not in the 'Gang Beasts_Data' folder!) +1. [Download the latest **BepInEx 5 stable** release for Mono x64](https://github.com/BepInEx/BepInEx/releases). As of March 2025, we recommend getting `BepInEx_win_x64_5.4.23.2.zip` +2. Extract the zip file contents into your root game folder (where the Gang Beasts.exe file is, and not in the 'Gang Beasts_Data' folder!) 3. Launch the game once. -4. Get the mod from our releases page. +4. Get the mod from our [releases page](https://git.gaboule.com/Gaboule/GBSU/releases). 5. Put the .dll file in the `BepInEx/plugins` folder. 6. Launch the game with launch arguments `-ip 1.2.3.4` and `-port 5999` with the IP address and port of the server you want to host or connect to. -7. You're good to go! Learn how to use the mod in [usage](#usage) + - To set those arguments on Steam, [please refer to this guide](https://help.steampowered.com/en/faqs/view/7D01-D2DD-D75E-2955). +7. You're good to go! Learn how to use the mod in [usage](#usage). ## IL2CPP -**WIP**: The mod will be ported to MelonLoader and recent game versions in the future. +**WIP**: You're currently out of luck! The mod doesn't support your game version at the moment. It will be ported to MelonLoader in the future. Try downgrading your game by getting older versions in Steam Betas or by using [DepotDownloader](https://github.com/SteamRE/DepotDownloader). # Usage Press `Right Shift` to open the mod GUI. Because of how the game is made, you need to be very careful when executing the steps else you will need to restart it. (will be fixed in future versions) ## Server (host) -1. Open the mod menu and press **Host** while you're in the main menu. -2. Don't pay attention to what's displayed on the game. It will be an infinite loading screen after the first round. +### Setting up the server +1. Open the `BepInEx` folder in the "server" game instance files. +2. Create a `GBSU` folder in `config`. +3. Download the [one of the config files](https://git.gaboule.com/Gaboule/GBSU/src/branch/main/docs/configs) and place it inside the `GBSU` folder. +4. Rename the file to `config.json` + +**Tip: your config file can also be anywhere else! Use the -maplist argument followed by the path to the file,** for example `-ip 192.168.1.2 -port 5999 -maplist "/home/user/mycustomconfig.json"` + +### Configuring your custom server settings +* If you set `"random": true`, the map order will be randomized. +* Some maps may have different names in-game compared to their actual titles. Make sure to refer to the [`allmaps` configs](https://git.gaboule.com/Gaboule/GBSU/src/branch/main/docs/configs) for the map names. + +### Launching the server +Once the config file is in place, host your server by pressing the **Host** button in the mod menu. Don't pay attention to what's displayed on the game. It will be an infinite loading screen after the first round. ## Client (player) 1. In the game menu, choose **Online**. -2. Make sure to use a different color than your friends. +2. If you're planning to team up with friends, make sure your server config is set to the `gang` gamemode and choose a shared color. Otherwise, use a different color than your friends. 3. Open the mod menu and press **Join**. -# Known Issues -- Scores tab on the server is expected be wrong. This is a temporary implementation and the scores will be reworked. -- The server is not headless. -- If you want to play on your server, you need to launch a different game instance. It is not possible to connect to the server after launching it at the moment. -- Getting the current scene isn't the most efficient way at the moment. - - # Troubleshooting ## I press the Host/Join button and nothing works! 1. Make sure you're in Online mode if you're **joining** a server. @@ -64,8 +64,19 @@ On Steam, simply put `WINEDLLOVERRIDES="winhttp.dll=n,b" %command%` in your laun If it's still not working, try using `winecfg` for your prefix or `protontricks` and go to the libraries tab in Wine Configuration. Simply add `winhttp` as an override and check if it's correctly set as "native, then builtin" (or "n,b"). +# Known issues +- This mode uses the game's netcode. It is poorly made, and you get noticeable latency on localhost (RTT is 10ms). It seems that there's no client-side prediction. +- The custom score handler only tracks through colors, and is only visible on the host side. + +# Contact us +## Need help? +Ask us on [Matrix](https://matrix.to/#/#gbsu:gaboule.com). + +## Feature requests or bug reports +Want a new feature? Found a bug? [Open an issue!](https://git.gaboule.com/Gaboule/GBSU/issues) Please note that a Gaboule account is currently required. This will change once Forgejo supports federation. Alternatively, feel free to reach out to us for general feedback or questions. + # Developer information - The mod is made for BepInEx 5 - The targeted Unity version is `2020.3.5f1` - The TFM is `netstandard2.0` -- The mod is built using .NET SDK `9.0.103` \ No newline at end of file +- The mod is built using .NET SDK `9.0.304` \ No newline at end of file diff --git a/docs/configs/allmaps_gang.json b/docs/configs/allmaps_gang.json new file mode 100644 index 0000000..1bf54f8 --- /dev/null +++ b/docs/configs/allmaps_gang.json @@ -0,0 +1,93 @@ +{ + "random": true, + "games": [ + { + "mode": "gang", + "map": "rooftop" + }, + { + "mode": "gang", + "map": "ring" + }, + { + "mode": "gang", + "map": "blimp" + }, + { + "mode": "gang", + "map": "containers" + }, + { + "mode": "gang", + "map": "elevators" + }, + { + "mode": "gang", + "map": "girders" + }, + { + "mode": "gang", + "map": "gondola" + }, + { + "mode": "gang", + "map": "grind" + }, + { + "mode": "gang", + "map": "incinerator" + }, + { + "mode": "gang", + "map": "ring" + }, + { + "mode": "gang", + "map": "towers" + }, + { + "mode": "gang", + "map": "train" + }, + { + "mode": "gang", + "map": "trucks" + }, + { + "mode": "gang", + "map": "aquarium" + }, + { + "mode": "gang", + "map": "billboard" + }, + { + "mode": "gang", + "map": "buoy" + }, + { + "mode": "gang", + "map": "chute" + }, + { + "mode": "gang", + "map": "billboard" + }, + { + "mode": "gang", + "map": "lighthouse" + }, + { + "mode": "gang", + "map": "subway" + }, + { + "mode": "gang", + "map": "vents" + }, + { + "mode": "gang", + "map": "wheel" + } + ] +} diff --git a/docs/configs/allmaps_melee.json b/docs/configs/allmaps_melee.json new file mode 100644 index 0000000..56b8c4f --- /dev/null +++ b/docs/configs/allmaps_melee.json @@ -0,0 +1,93 @@ +{ + "random": true, + "games": [ + { + "mode": "melee", + "map": "rooftop" + }, + { + "mode": "melee", + "map": "ring" + }, + { + "mode": "melee", + "map": "blimp" + }, + { + "mode": "melee", + "map": "containers" + }, + { + "mode": "melee", + "map": "elevators" + }, + { + "mode": "melee", + "map": "girders" + }, + { + "mode": "melee", + "map": "gondola" + }, + { + "mode": "melee", + "map": "grind" + }, + { + "mode": "melee", + "map": "incinerator" + }, + { + "mode": "melee", + "map": "ring" + }, + { + "mode": "melee", + "map": "towers" + }, + { + "mode": "melee", + "map": "train" + }, + { + "mode": "melee", + "map": "trucks" + }, + { + "mode": "melee", + "map": "aquarium" + }, + { + "mode": "melee", + "map": "billboard" + }, + { + "mode": "melee", + "map": "buoy" + }, + { + "mode": "melee", + "map": "chute" + }, + { + "mode": "melee", + "map": "billboard" + }, + { + "mode": "melee", + "map": "lighthouse" + }, + { + "mode": "melee", + "map": "subway" + }, + { + "mode": "melee", + "map": "vents" + }, + { + "mode": "melee", + "map": "wheel" + } + ] +} diff --git a/docs/configs/waves.json b/docs/configs/waves.json new file mode 100644 index 0000000..438f935 --- /dev/null +++ b/docs/configs/waves.json @@ -0,0 +1,21 @@ +{ + "random": true, + "games": [ + { + "mode": "waves", + "map": "rooftop" + }, + { + "mode": "waves", + "map": "incinerator" + }, + { + "mode": "waves", + "map": "subway" + }, + { + "mode": "waves", + "map": "grind" + } + ] +}