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10 changed files with 144 additions and 443 deletions

28
.vscode/settings.json vendored
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@ -1,28 +0,0 @@
{
"cSpell.words": [
"allmaps",
"anavoi",
"Behaviour",
"currentmap",
"Dont",
"Gaboule",
"gamemode",
"GBSU",
"gmenu",
"hlapi",
"maplist",
"netstandard",
"Newtonsoft",
"playercount",
"protontricks",
"rotationconfig",
"serverip",
"serverpassword",
"serverport",
"vsync",
"winecfg",
"WINEDLLOVERRIDES",
"winhttp",
"ZeroTier"
]
}

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@ -1,32 +0,0 @@
using GB.Core;
using GB.Networking.Utils;
using GB.Platform.Lobby;
using UnityEngine;
namespace GBSU.Addons;
public class GBSUClient : MonoBehaviour
{
public static void JoinServer(string serverip, int serverport)
{
if (!Helper.hosting)
{
LobbyManager.Instance.LobbyStates.IP = serverip;
LobbyManager.Instance.LobbyStates.Port = serverport;
LobbyManager.Instance.LobbyStates.CurrentState = LobbyState.State.Ready | LobbyState.State.InGame;
LobbyManager.Instance.LocalBeasts.SetupNetMemberContext(true);
MonoSingleton<Global>.Instance.UNetManager.LaunchClient(serverip, serverport);
}
else
{
GBSUGui.PushError("You are currently hosting a game! Please stop your server before attempting to join.");
}
}
// this method should be used when something has went wrong
// because players can just use the escape menu to exit
public static void DisconnectFromServer()
{
GBNetUtils.DisconnectSelf(false);
}
}

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@ -1,7 +1,10 @@
using System;
using System.IO;
using BepInEx; using BepInEx;
using CoreNet.Config;
using GB.Config;
using GB.Core;
using GB.Game;
using GB.Platform.Lobby; using GB.Platform.Lobby;
using HarmonyLib;
using UnityEngine; using UnityEngine;
#pragma warning disable IDE0051 // Private member is unused #pragma warning disable IDE0051 // Private member is unused
@ -11,13 +14,28 @@ namespace GBSU.Addons;
public class GBSUGui : MonoBehaviour public class GBSUGui : MonoBehaviour
{ {
private bool menu_shown; private bool menu_shown;
private static bool error_shown;
//private string _currentMap; //private string _currentMap;
public Rect gmenu = new(Screen.width / 2, 0, 385f, 690f); public Rect gmenu = new(Screen.width / 2, 0, 385f, 690f);
public Rect error_dialog = new(Screen.width / 2, 0, 520f, 175f);
private static string error_msg = "Unknown error!";
readonly IInputSystem inputSystem = UnityInput.Current; readonly IInputSystem inputSystem = UnityInput.Current;
string serverip = null;
int serverport = 0;
string currentmap;
int vsync_switch;
bool hosting = false;
private void Start()
{
if (CommandLineParser.Instance.KeyExists("-ip"))
{
serverip = CommandLineParser.Instance.GetValueForKey("-ip", true);
}
if (CommandLineParser.Instance.KeyExists("-port"))
{
int.TryParse(CommandLineParser.Instance.GetValueForKey("-port", true), out serverport);
}
vsync_switch = QualitySettings.vSyncCount;
}
private void Update() private void Update()
{ {
if (inputSystem.GetKeyDown(KeyCode.RightShift)) if (inputSystem.GetKeyDown(KeyCode.RightShift))
@ -25,6 +43,8 @@ public class GBSUGui : MonoBehaviour
//Plugin.Log.LogInfo("Toggling GBSU menu..."); //Plugin.Log.LogInfo("Toggling GBSU menu...");
ToggleMenu(); ToggleMenu();
} }
currentmap = UnityEngine.SceneManagement.SceneManager.GetActiveScene().name;
} }
private void ToggleMenu() private void ToggleMenu()
@ -46,7 +66,7 @@ public class GBSUGui : MonoBehaviour
GUI.skin.label.alignment = TextAnchor.UpperLeft; GUI.skin.label.alignment = TextAnchor.UpperLeft;
GUILayout.Label($@"==Guide== GUILayout.Label($@"==Guide==
Set CLI arguments: -ip, -port (optionally -maplist) Set CLI arguments: -ip, -port, -servername, -serverpassword
[Hosting] [Hosting]
1. Create a config in Gang Beasts_Data/Config/Rotation/config.json 1. Create a config in Gang Beasts_Data/Config/Rotation/config.json
@ -59,53 +79,40 @@ Set CLI arguments: -ip, -port (optionally -maplist)
{ {
Application.Quit(0); Application.Quit(0);
} }
if (GUI.Button(new Rect(320f, 45f, 55f, 30f), "Menu")) if (serverip != null && serverport != default)
{
Helper.SwitchToMenu();
}
if (Helper.serverip != null)
{ {
if (GUI.Button(new Rect(20f, 260f, 170f, 30f), "Host")) if (GUI.Button(new Rect(20f, 260f, 170f, 30f), "Host"))
{ {
if (LobbyManager.Instance.LobbyStates.SelfState == LobbyState.Game.Menu) if (LobbyManager.Instance.LobbyStates.SelfState == LobbyState.Game.Menu)
{ {
if (File.Exists(Helper.GameConfigPath)) hosting = true;
{
try AudioListener.volume = 0; // mute game audio
{
GBSUServer.StartServer(); Plugin.AddServerComp(); // add custom GBSU server component
}
catch (Exception e) RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig("config.json", true); // load rotation config from Config/Rotation/config.json
{ ServerConfig serverConfig = NetConfigLoader.LoadServerConfig(); // load default server config, becauuse it can be overrided by args like -ip and -port
PushError("Looks like you've caught a bug! Please send your log file to us :)\n" + e); MonoSingleton<Global>.Instance.UNetManager.LaunchServer(serverConfig); // launch the server with the server config
GBSUServer.StopServer(); MonoSingleton<Global>.Instance.UNetManager.GetComponent<GameManagerNew>().ChangeRotationConfig(gameConfig, 0); // set server's rotationconfig
}
}
else
{
PushError(@$"No config.json could be found in {Helper.RotationFolderPath}
Make sure to download a file from the examples given and rename it to config.json.
{Helper.FilesInRotationDir()}");
}
}
else
{
PushError("Please stay on the main menu to begin hosting. Tip: You might need to exit your lobby.");
} }
} }
if (GUI.Button(new Rect(195f, 260f, 170f, 30f), "Join")) if (GUI.Button(new Rect(195f, 260f, 170f, 30f), "Join"))
{ {
if (LobbyManager.Instance.LobbyStates.SelfState == LobbyState.Game.Online) if (LobbyManager.Instance.LobbyStates.SelfState == LobbyState.Game.Online)
{ {
GBSUClient.JoinServer(Helper.serverip, Helper.serverport); if (!hosting && serverip != null && serverport != 0)
}
else
{ {
PushError("Failed to join lobby! Please select the Online option in-game before joining."); LobbyManager.Instance.LobbyStates.IP = serverip;
} LobbyManager.Instance.LobbyStates.Port = serverport;
} LobbyManager.Instance.LobbyStates.CurrentState = LobbyState.State.Ready | LobbyState.State.InGame;
LobbyManager.Instance.LocalBeasts.SetupNetMemberContext(true);
MonoSingleton<Global>.Instance.UNetManager.LaunchClient(serverip, serverport);
} }
}
}
}
if (GUI.Button(new Rect(20f, 295f, 170f, 30f), "Cap FPS to 60")) if (GUI.Button(new Rect(20f, 295f, 170f, 30f), "Cap FPS to 60"))
{ {
Application.targetFrameRate = 60; Application.targetFrameRate = 60;
@ -116,49 +123,38 @@ Make sure to download a file from the examples given and rename it to config.jso
} }
if (GUI.Button(new Rect(20f, 330f, 170f, 30f), "Toggle VSync")) if (GUI.Button(new Rect(20f, 330f, 170f, 30f), "Toggle VSync"))
{ {
Helper.FlipVSync(); if (vsync_switch == 0)
}
if (Helper.hosting)
{ {
if (GUI.Button(new Rect(195f, 330f, 170f, 30f), "Stop server")) vsync_switch = 1;
{
GBSUServer.StopServer();
} }
else
{
vsync_switch = 0;
}
QualitySettings.vSyncCount = vsync_switch;
} }
GUI.Label(new Rect(20f, 365f, 365f, 400f), $@" GUI.Label(new Rect(20f, 365f, 365f, 400f), $@"
Current map: {UnityEngine.SceneManagement.SceneManager.GetActiveScene().name} Current map: {currentmap}
Lobby State: {LobbyManager.Instance.LobbyStates.SelfState} Lobby State: {LobbyManager.Instance.LobbyStates.SelfState}
VSync: {QualitySettings.vSyncCount} Vsync: {QualitySettings.vSyncCount}
Target FPS: {Application.targetFrameRate} Target FPS: {Application.targetFrameRate}
{UpdateScoreDisplay()} {UpdateScoreDisplay()}
Made with <3 by anavoi at Gaboule Community Made with <3 by anavoi at Gaboule Community
Free and open-source software under GPLv3. Free and open-source software under GPLv3.
Our source code is available at git.gaboule.com/Gaboule/GBSU Our source code is availaible at git.gaboule.com/Gaboule/GBSU
Please refer to the documentation for more information."); Please refer to the documentation for more information.");
GUI.DragWindow(new Rect(0, 0, 10000, 10000)); GUI.DragWindow(new Rect(0, 0, 10000, 10000));
} }
private void ShowError(int window)
{
GUI.skin.label.alignment = TextAnchor.MiddleCenter;
GUILayout.Label(error_msg);
if (GUI.Button(new Rect(420f, 135f, 85f, 30f), "Close"))
{
error_shown = false;
}
GUI.DragWindow(new Rect(0, 0, 10000, 10000));
}
private string UpdateScoreDisplay() private string UpdateScoreDisplay()
{ {
if (Helper.hosting) if (hosting)
{ {
string scoreString = "Score:\n"; string scoreString = "Score:\n";
foreach (var pair in Plugin.GameScore) foreach (var pair in Plugin.GameScore)
@ -170,25 +166,11 @@ Please refer to the documentation for more information.");
return null; return null;
} }
public static void PushError(string message)
{
Plugin.Log.LogError(message);
// Push this error to the UI
error_msg = message;
error_shown = true;
}
public void OnGUI() public void OnGUI()
{ {
if (menu_shown) if (menu_shown)
{ {
gmenu = GUILayout.Window(121, gmenu, ShowOurWindow, $"{MyPluginInfo.PLUGIN_NAME} [{MyPluginInfo.PLUGIN_VERSION}]"); gmenu = GUILayout.Window(121, gmenu, ShowOurWindow, $"{Plugin.PluginName} [{Plugin.PluginVersion}]");
}
if (error_shown)
{
error_dialog = GUILayout.Window(122, error_dialog, ShowError, "An error occurred!");
} }
} }
} }

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@ -1,6 +1,3 @@
using CoreNet.Config;
using GB.Config;
using GB.Core;
using GB.Game; using GB.Game;
using HarmonyLib; using HarmonyLib;
using UnityEngine; using UnityEngine;
@ -26,45 +23,12 @@ public class GBSUServer : MonoBehaviour
//_gmInit = AccessTools.Method(typeof(GameMode), "Init"); //_gmInit = AccessTools.Method(typeof(GameMode), "Init");
localSingleGang = Traverse.Create(nameof(GameMode)).Field("localSingleGang"); localSingleGang = Traverse.Create(nameof(GameMode)).Field("localSingleGang");
gameTimer = Traverse.Create(nameof(GameMode)).Field("timer"); gameTimer = Traverse.Create(nameof(GameMode)).Field("timer");
AudioListener.volume = 0; // mute game audio
} }
void SetLocalGangToOff() void SetLocalGangToOff()
{ {
localSingleGang?.SetValue(false); localSingleGang.SetValue(false);
} }
public static void StartServer()
{
if (!Helper.hosting)
{
Helper.hosting = true;
Plugin.AddServerComp(); // add custom GBSU server component
RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig(null); // the argument doesn't matter as we do stuff in the method
ServerConfig serverConfig = NetConfigLoader.LoadServerConfig(); // load default server config, because it can be overridden by args like -ip and -port
MonoSingleton<Global>.Instance.UNetManager.LaunchServer(serverConfig); // launch the server with the server config
MonoSingleton<Global>.Instance.UNetManager.GetComponent<GameManagerNew>().ChangeRotationConfig(gameConfig, 0); // set server's rotationconfig
}
}
public static void StopServer()
{
// WIP: At the moment the only way to stop the server is to exit/kill the game
Helper.hosting = false;
AudioListener.volume = Helper.saved_volume; // restore volume
// stop network listener
MonoSingleton<Global>.Instance.UNetManager.StopServer();
// destroy GBSU server comp
Plugin.DestroyServerComp();
// go back to main menu
Helper.SwitchToMenu();
}
/* /*
public string GetRemainingRoundTime() public string GetRemainingRoundTime()
{ {

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@ -1,21 +1,9 @@
using System; using System;
using System.IO;
using GB.Core;
using GB.Networking.Utils;
using GB.Platform.Lobby;
using UnityEngine;
using UnityEngine.Analytics; using UnityEngine.Analytics;
using UnityEngine.SceneManagement;
namespace GBSU.Addons; namespace GBSU.Addons;
public class Helper public class Helper
{ {
public static string RotationFolderPath = BepInEx.Paths.BepInExRootPath + "/config/GBSU/";
public static string GameConfigPath = RotationFolderPath + "config.json";
public static string serverip = null;
public static int serverport = 5999;
public static bool hosting = false;
public static float saved_volume;
public static void DisableAnalytics() public static void DisableAnalytics()
{ {
// Try disabling analytics https://docs.unity3d.com/ScriptReference/Analytics.Analytics-deviceStatsEnabled.html // Try disabling analytics https://docs.unity3d.com/ScriptReference/Analytics.Analytics-deviceStatsEnabled.html
@ -26,93 +14,7 @@ public class Helper
} }
catch (Exception e) catch (Exception e)
{ {
Plugin.Log.LogWarning("Failed to disable analytics: " + e.Message); Plugin.Log.LogInfo("Failed to disable analytics: " + e.Message);
}
}
public static void CreateRotationFolder()
{
try
{
Plugin.Log.LogInfo("Creating rotation folder at " + RotationFolderPath);
Directory.CreateDirectory(RotationFolderPath);
}
catch (Exception e)
{
Plugin.Log.LogError("Could not create rotation folder path: " + e.Message);
}
}
public static string FilesInRotationDir()
{
// https://stackoverflow.com/a/14877330
DirectoryInfo d = new(RotationFolderPath);
FileInfo[] files = d.GetFiles();
int number = files.Length;
// no files?
if (number == 0)
{
return @"No files were found in the directory.";
}
else
{
string names = "";
foreach (FileInfo file in files)
{
names = file.Name + " " + names;
}
return $"There are {number} files: {names}";
}
}
public static void FlipVSync()
{
if (QualitySettings.vSyncCount == 0)
{
QualitySettings.vSyncCount = 1;
}
else
{
QualitySettings.vSyncCount = 0;
}
}
public static void CheckCustomRotationPath()
{
// Did the host request to use their own rotation config path?
if (CommandLineParser.Instance.KeyExists("-maplist"))
{
GameConfigPath = CommandLineParser.Instance.GetValueForKey("-maplist");
Plugin.Log.LogInfo("Set custom rotation config path at " + GameConfigPath);
}
}
public static void SwitchToMenu()
{
if (hosting)
{
GBSUGui.PushError("Please press the Stop server button instead!");
}
else
{
// uhm, time to panic!
// let's begin by disconnecting if theres an active connection
try
{
GBNetUtils.DisconnectSelf(false);
}
catch (Exception e)
{
Plugin.Log.LogWarning("Couldn't disconnect from server:\n" + e);
}
// go back to main menu
SceneManager.LoadScene(Global.MENU_SCENE_NAME);
// make sure our lobby state is menu
LobbyManager.Instance.LobbyStates.SelfState = LobbyState.Game.Menu;
} }
} }
} }

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@ -4,7 +4,7 @@
<TargetFramework>netstandard2.0</TargetFramework> <TargetFramework>netstandard2.0</TargetFramework>
<AssemblyName>GBSU</AssemblyName> <AssemblyName>GBSU</AssemblyName>
<Product>Gang Beasts Server Utility</Product> <Product>Gang Beasts Server Utility</Product>
<Version>1.1.0</Version> <Version>1.0.1</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion> <LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources> <RestoreAdditionalProjectSources>
@ -42,8 +42,5 @@
<Reference Include="UnityEngine.CoreModule"> <Reference Include="UnityEngine.CoreModule">
<HintPath>ref/UnityEngine.CoreModule.dll</HintPath> <HintPath>ref/UnityEngine.CoreModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="Newtonsoft.Json.dll">
<HintPath>ref/Newtonsoft.Json.dll</HintPath>
</Reference>
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -1,35 +0,0 @@
using System;
using System.IO;
using GB.Config;
using GBSU.Addons;
using HarmonyLib;
using Newtonsoft.Json;
namespace GBSU.Patches;
[HarmonyPatch]
class ConfigLoaderPatch
{
[HarmonyPatch(typeof(GBConfigLoader), "LoadRotationConfig")]
private static bool Prefix(ref RotationConfig __result)
{
string text = ""; // contents of file
Plugin.Log.LogInfo("Loading custom rotation config...");
// Reading from file
try
{
text = File.ReadAllText(Helper.GameConfigPath);
Plugin.Log.LogDebug("Provided rotation config:\n" + text);
RotationConfig rc = JsonConvert.DeserializeObject<RotationConfig>(text);
__result = rc;
}
catch (Exception e)
{
GBSUGui.PushError("Couldn't read game config file. A few details:\n" + e);
}
return false; // skip
}
}

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@ -50,6 +50,7 @@ class HandleScorePatch
Plugin.Log.LogDebug("Done processing all scores!"); Plugin.Log.LogDebug("Done processing all scores!");
} }
Plugin.Log.LogInfo("Not letting HandleScore run...");
return false; return false;
} }
} }

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@ -1,4 +1,4 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using BepInEx; using BepInEx;
using BepInEx.Logging; using BepInEx.Logging;
@ -11,7 +11,7 @@ using UnityEngine;
namespace GBSU; namespace GBSU;
[BepInPlugin(MyPluginInfo.PLUGIN_GUID, MyPluginInfo.PLUGIN_NAME, MyPluginInfo.PLUGIN_VERSION)] [BepInPlugin(PluginGUID, PluginName, PluginVersion)]
[BepInProcess("Gang Beasts.exe")] [BepInProcess("Gang Beasts.exe")]
public class Plugin : BaseUnityPlugin public class Plugin : BaseUnityPlugin
{ {
@ -40,40 +40,15 @@ public class Plugin : BaseUnityPlugin
{ {
// Plugin startup logic // Plugin startup logic
Log = base.Logger; Log = base.Logger;
Log.LogInfo($"\n------\nPlugin {MyPluginInfo.PLUGIN_NAME} [{MyPluginInfo.PLUGIN_VERSION}] is loaded!\n------\n"); Log.LogInfo($"\n------\nPlugin {PluginName} [{PluginVersion}] is loaded!\n------\n");
HarmonyFileLog.Enabled = true; HarmonyFileLog.Enabled = true;
var harmony = new Harmony(MyPluginInfo.PLUGIN_GUID); var harmony = new Harmony(PluginGUID);
harmony.PatchAll(Assembly.GetExecutingAssembly()); harmony.PatchAll(Assembly.GetExecutingAssembly());
GBSUCompInit(); GBSUCompInit();
Helper.DisableAnalytics(); // thank me later Helper.DisableAnalytics(); // thank me later
// create server config path
Helper.CreateRotationFolder();
Log.LogDebug("Server game config should be found at " + Helper.GameConfigPath);
// Parse CLI arguments
if (CommandLineParser.Instance.KeyExists("-ip"))
{
Helper.serverip = CommandLineParser.Instance.GetValueForKey("-ip", false);
}
else
{
GBSUGui.PushError("Couldn't find the -ip CLI argument. Please refer to the documentation.");
}
if (CommandLineParser.Instance.KeyExists("-port"))
{
int.TryParse(CommandLineParser.Instance.GetValueForKey("-port", false), out Helper.serverport);
}
// "-maplist" CLI
Helper.CheckCustomRotationPath();
// store app volume in a variable to restore it if needed
Helper.saved_volume = AudioListener.volume;
} }
private static void GBSUCompInit() private static void GBSUCompInit()
@ -87,22 +62,10 @@ public class Plugin : BaseUnityPlugin
public static void AddServerComp() public static void AddServerComp()
{ {
DestroyServerComp();
Log.LogDebug("Adding GBSUServer component");
GBSUCompContainer.AddComponent<GBSUServer>(); GBSUCompContainer.AddComponent<GBSUServer>();
} }
public static void DestroyServerComp() public const string PluginGUID = "com.gaboule.plugins.gbsu";
{ public const string PluginName = "Gang Beasts Server Utility";
Component[] comps = GBSUCompContainer.GetComponents(typeof(Component)); public const string PluginVersion = "1.0.1";
foreach (var comp in comps)
{
Log.LogDebug("iterating thru singleton comps");
if (comp is GBSUServer)
{
Log.LogDebug("GBSUServer component was found! Destroying it");
Destroy(comp);
}
}
}
} }

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@ -4,7 +4,7 @@ This mod allows you to connect to a Gang Beasts server in recent versions (throu
**NOTICE: This is not a "Cement" mod, and we don't want to be affiliated with their developers. This mod is standalone, and will work best on its own!** **NOTICE: This is not a "Cement" mod, and we don't want to be affiliated with their developers. This mod is standalone, and will work best on its own!**
# Features # Features
- LAN (Ethernet switches at LAN parties) and Online (port forwarding, ZeroTier, Wireguard) multiplayer - LAN (ethernet switches at LAN parties) and Online (port forwarding, Zerotier, Wireguard) multiplayer
- Custom score handling made by the server (we don't want to use the game's score handler) - Custom score handling made by the server (we don't want to use the game's score handler)
# Installation # Installation
@ -31,13 +31,11 @@ Press `Right Shift` to open the mod GUI. Because of how the game is made, you ne
## Server (host) ## Server (host)
### Setting up the server ### Setting up the server
1. Open the `BepInEx` folder in the "server" game instance files. 1. Open the `Gang Beasts_Data` folder in the "server" game instance files.
2. Create a `GBSU` folder in `config`. 2. Create two new folders: `Config/Rotation`
3. Download the [one of the config files](https://git.gaboule.com/Gaboule/GBSU/src/branch/main/docs/configs) and place it inside the `GBSU` folder. 3. Download the [one of the config files](https://git.gaboule.com/Gaboule/GBSU/src/branch/main/docs/configs) and place it inside the `Rotation` folder.
4. Rename the file to `config.json` 4. Rename the file to `config.json`
**Tip: your config file can also be anywhere else! Use the -maplist argument followed by the path to the file,** for example `-ip 192.168.1.2 -port 5999 -maplist "/home/user/mycustomconfig.json"`
### Configuring your custom server settings ### Configuring your custom server settings
* If you set `"random": true`, the map order will be randomized. * If you set `"random": true`, the map order will be randomized.
* Some maps may have different names in-game compared to their actual titles. Make sure to refer to the [`allmaps` configs](https://git.gaboule.com/Gaboule/GBSU/src/branch/main/docs/configs) for the map names. * Some maps may have different names in-game compared to their actual titles. Make sure to refer to the [`allmaps` configs](https://git.gaboule.com/Gaboule/GBSU/src/branch/main/docs/configs) for the map names.
@ -47,7 +45,7 @@ Once the config file is in place, host your server by pressing the **Host** butt
## Client (player) ## Client (player)
1. In the game menu, choose **Online**. 1. In the game menu, choose **Online**.
2. If you're planning to team up with friends, make sure your server config is set to the `gang` gamemode and choose a shared color. Otherwise, use a different color than your friends. 2. If you're planning to team up with friends, make sure your [server config]() is set to the `gang` gamemode and choose a shared color. Otherwise, use a different color than your friends.
3. Open the mod menu and press **Join**. 3. Open the mod menu and press **Join**.
# Troubleshooting # Troubleshooting
@ -64,19 +62,8 @@ On Steam, simply put `WINEDLLOVERRIDES="winhttp.dll=n,b" %command%` in your laun
If it's still not working, try using `winecfg` for your prefix or `protontricks` and go to the libraries tab in Wine Configuration. Simply add `winhttp` as an override and check if it's correctly set as "native, then builtin" (or "n,b"). If it's still not working, try using `winecfg` for your prefix or `protontricks` and go to the libraries tab in Wine Configuration. Simply add `winhttp` as an override and check if it's correctly set as "native, then builtin" (or "n,b").
# Known issues
- This mode uses the game's netcode. It is poorly made, and you get noticeable latency on localhost (RTT is 10ms). It seems that there's no client-side prediction.
- The custom score handler only tracks through colors, and is only visible on the host side.
# Contact us
## Need help?
Ask us on [Matrix](https://matrix.to/#/#gbsu:gaboule.com).
## Feature requests or bug reports
Want a new feature? Found a bug? [Open an issue!](https://git.gaboule.com/Gaboule/GBSU/issues) Please note that a Gaboule account is currently required. This will change once Forgejo supports federation. Alternatively, feel free to reach out to us for general feedback or questions.
# Developer information # Developer information
- The mod is made for BepInEx 5 - The mod is made for BepInEx 5
- The targeted Unity version is `2020.3.5f1` - The targeted Unity version is `2020.3.5f1`
- The TFM is `netstandard2.0` - The TFM is `netstandard2.0`
- The mod is built using .NET SDK `9.0.304` - The mod is built using .NET SDK `9.0.103`