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10 changed files with 80 additions and 235 deletions

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@ -10,9 +10,7 @@
"GBSU",
"gmenu",
"hlapi",
"maplist",
"netstandard",
"Newtonsoft",
"playercount",
"protontricks",
"rotationconfig",

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@ -1,32 +0,0 @@
using GB.Core;
using GB.Networking.Utils;
using GB.Platform.Lobby;
using UnityEngine;
namespace GBSU.Addons;
public class GBSUClient : MonoBehaviour
{
public static void JoinServer(string serverip, int serverport)
{
if (!Helper.hosting)
{
LobbyManager.Instance.LobbyStates.IP = serverip;
LobbyManager.Instance.LobbyStates.Port = serverport;
LobbyManager.Instance.LobbyStates.CurrentState = LobbyState.State.Ready | LobbyState.State.InGame;
LobbyManager.Instance.LocalBeasts.SetupNetMemberContext(true);
MonoSingleton<Global>.Instance.UNetManager.LaunchClient(serverip, serverport);
}
else
{
GBSUGui.PushError("You are currently hosting a game! Please stop your server before attempting to join.");
}
}
// this method should be used when something has went wrong
// because players can just use the escape menu to exit
public static void DisconnectFromServer()
{
GBNetUtils.DisconnectSelf(false);
}
}

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@ -1,6 +1,10 @@
using System;
using System.IO;
using BepInEx;
using CoreNet.Config;
using GB.Config;
using GB.Core;
using GB.Game;
using GB.Platform.Lobby;
using UnityEngine;
@ -11,13 +15,28 @@ namespace GBSU.Addons;
public class GBSUGui : MonoBehaviour
{
private bool menu_shown;
private static bool error_shown;
private bool error_shown;
//private string _currentMap;
public Rect gmenu = new(Screen.width / 2, 0, 385f, 690f);
public Rect error_dialog = new(Screen.width / 2, 0, 520f, 175f);
private static string error_msg = "Unknown error!";
private string error_msg = "Unknown error!";
readonly IInputSystem inputSystem = UnityInput.Current;
string serverip = null;
int serverport = 5999;
string currentmap;
bool hosting = false;
private void Start()
{
if (CommandLineParser.Instance.KeyExists("-ip"))
{
serverip = CommandLineParser.Instance.GetValueForKey("-ip", true);
}
if (CommandLineParser.Instance.KeyExists("-port"))
{
int.TryParse(CommandLineParser.Instance.GetValueForKey("-port", true), out serverport);
}
}
private void Update()
{
if (inputSystem.GetKeyDown(KeyCode.RightShift))
@ -25,6 +44,8 @@ public class GBSUGui : MonoBehaviour
//Plugin.Log.LogInfo("Toggling GBSU menu...");
ToggleMenu();
}
currentmap = UnityEngine.SceneManagement.SceneManager.GetActiveScene().name;
}
private void ToggleMenu()
@ -46,7 +67,7 @@ public class GBSUGui : MonoBehaviour
GUI.skin.label.alignment = TextAnchor.UpperLeft;
GUILayout.Label($@"==Guide==
Set CLI arguments: -ip, -port (optionally -maplist)
Set CLI arguments: -ip, -port
[Hosting]
1. Create a config in Gang Beasts_Data/Config/Rotation/config.json
@ -59,26 +80,30 @@ Set CLI arguments: -ip, -port (optionally -maplist)
{
Application.Quit(0);
}
if (GUI.Button(new Rect(320f, 45f, 55f, 30f), "Menu"))
{
Helper.SwitchToMenu();
}
if (Helper.serverip != null)
if (serverip != null)
{
if (GUI.Button(new Rect(20f, 260f, 170f, 30f), "Host"))
{
if (LobbyManager.Instance.LobbyStates.SelfState == LobbyState.Game.Menu)
{
if (File.Exists(Helper.GameConfigPath))
if (File.Exists(Helper.RotationFolderPath + "config.json"))
{
hosting = true;
AudioListener.volume = 0; // mute game audio
Plugin.AddServerComp(); // add custom GBSU server component
try
{
GBSUServer.StartServer();
RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig("config.json", true); // load rotation config from Config/Rotation/config.json
ServerConfig serverConfig = NetConfigLoader.LoadServerConfig(); // load default server config, because it can be overridden by args like -ip and -port
MonoSingleton<Global>.Instance.UNetManager.LaunchServer(serverConfig); // launch the server with the server config
MonoSingleton<Global>.Instance.UNetManager.GetComponent<GameManagerNew>().ChangeRotationConfig(gameConfig, 0); // set server's rotationconfig
}
catch (Exception e)
{
PushError("Looks like you've caught a bug! Please send your log file to us :)\n" + e);
GBSUServer.StopServer();
}
}
else
@ -97,7 +122,18 @@ Make sure to download a file from the examples given and rename it to config.jso
{
if (LobbyManager.Instance.LobbyStates.SelfState == LobbyState.Game.Online)
{
GBSUClient.JoinServer(Helper.serverip, Helper.serverport);
if (!hosting)
{
LobbyManager.Instance.LobbyStates.IP = serverip;
LobbyManager.Instance.LobbyStates.Port = serverport;
LobbyManager.Instance.LobbyStates.CurrentState = LobbyState.State.Ready | LobbyState.State.InGame;
LobbyManager.Instance.LocalBeasts.SetupNetMemberContext(true);
MonoSingleton<Global>.Instance.UNetManager.LaunchClient(serverip, serverport);
}
else
{
PushError("You are currently hosting a match! Please restart the game before attempting to join.");
}
}
else
{
@ -105,6 +141,10 @@ Make sure to download a file from the examples given and rename it to config.jso
}
}
}
else
{
PushError("Couldn't find the -ip CLI argument. Please refer to the documentation.");
}
if (GUI.Button(new Rect(20f, 295f, 170f, 30f), "Cap FPS to 60"))
{
@ -116,19 +156,19 @@ Make sure to download a file from the examples given and rename it to config.jso
}
if (GUI.Button(new Rect(20f, 330f, 170f, 30f), "Toggle VSync"))
{
Helper.FlipVSync();
}
if (Helper.hosting)
{
if (GUI.Button(new Rect(195f, 330f, 170f, 30f), "Stop server"))
if (QualitySettings.vSyncCount == 0)
{
GBSUServer.StopServer();
QualitySettings.vSyncCount = 1;
}
else
{
QualitySettings.vSyncCount = 0;
}
}
GUI.Label(new Rect(20f, 365f, 365f, 400f), $@"
Current map: {UnityEngine.SceneManagement.SceneManager.GetActiveScene().name}
Current map: {currentmap}
Lobby State: {LobbyManager.Instance.LobbyStates.SelfState}
VSync: {QualitySettings.vSyncCount}
Target FPS: {Application.targetFrameRate}
@ -158,7 +198,7 @@ Please refer to the documentation for more information.");
}
private string UpdateScoreDisplay()
{
if (Helper.hosting)
if (hosting)
{
string scoreString = "Score:\n";
foreach (var pair in Plugin.GameScore)
@ -170,7 +210,7 @@ Please refer to the documentation for more information.");
return null;
}
public static void PushError(string message)
private void PushError(string message)
{
Plugin.Log.LogError(message);
@ -191,4 +231,4 @@ Please refer to the documentation for more information.");
error_dialog = GUILayout.Window(122, error_dialog, ShowError, "An error occurred!");
}
}
}
}

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@ -1,6 +1,3 @@
using CoreNet.Config;
using GB.Config;
using GB.Core;
using GB.Game;
using HarmonyLib;
using UnityEngine;
@ -26,45 +23,12 @@ public class GBSUServer : MonoBehaviour
//_gmInit = AccessTools.Method(typeof(GameMode), "Init");
localSingleGang = Traverse.Create(nameof(GameMode)).Field("localSingleGang");
gameTimer = Traverse.Create(nameof(GameMode)).Field("timer");
AudioListener.volume = 0; // mute game audio
}
void SetLocalGangToOff()
{
localSingleGang?.SetValue(false);
}
public static void StartServer()
{
if (!Helper.hosting)
{
Helper.hosting = true;
Plugin.AddServerComp(); // add custom GBSU server component
RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig(null); // the argument doesn't matter as we do stuff in the method
ServerConfig serverConfig = NetConfigLoader.LoadServerConfig(); // load default server config, because it can be overridden by args like -ip and -port
MonoSingleton<Global>.Instance.UNetManager.LaunchServer(serverConfig); // launch the server with the server config
MonoSingleton<Global>.Instance.UNetManager.GetComponent<GameManagerNew>().ChangeRotationConfig(gameConfig, 0); // set server's rotationconfig
}
}
public static void StopServer()
{
// WIP: At the moment the only way to stop the server is to exit/kill the game
Helper.hosting = false;
AudioListener.volume = Helper.saved_volume; // restore volume
// stop network listener
MonoSingleton<Global>.Instance.UNetManager.StopServer();
// destroy GBSU server comp
Plugin.DestroyServerComp();
// go back to main menu
Helper.SwitchToMenu();
}
/*
public string GetRemainingRoundTime()
{

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@ -1,21 +1,13 @@
using System;
using System.IO;
using GB.Core;
using GB.Networking.Utils;
using GB.Platform.Lobby;
using UnityEngine;
using UnityEngine.Analytics;
using UnityEngine.SceneManagement;
namespace GBSU.Addons;
public class Helper
{
public static string RotationFolderPath = BepInEx.Paths.BepInExRootPath + "/config/GBSU/";
public static string RotationFolderPath = Application.dataPath + "/Config/Rotation/";
public static string GameConfigPath = RotationFolderPath + "config.json";
public static string serverip = null;
public static int serverport = 5999;
public static bool hosting = false;
public static float saved_volume;
public static void DisableAnalytics()
{
// Try disabling analytics https://docs.unity3d.com/ScriptReference/Analytics.Analytics-deviceStatsEnabled.html
@ -57,7 +49,7 @@ public class Helper
{
string names = "";
foreach (FileInfo file in files)
foreach(FileInfo file in files)
{
names = file.Name + " " + names;
}
@ -65,54 +57,4 @@ public class Helper
return $"There are {number} files: {names}";
}
}
public static void FlipVSync()
{
if (QualitySettings.vSyncCount == 0)
{
QualitySettings.vSyncCount = 1;
}
else
{
QualitySettings.vSyncCount = 0;
}
}
public static void CheckCustomRotationPath()
{
// Did the host request to use their own rotation config path?
if (CommandLineParser.Instance.KeyExists("-maplist"))
{
GameConfigPath = CommandLineParser.Instance.GetValueForKey("-maplist");
Plugin.Log.LogInfo("Set custom rotation config path at " + GameConfigPath);
}
}
public static void SwitchToMenu()
{
if (hosting)
{
GBSUGui.PushError("Please press the Stop server button instead!");
}
else
{
// uhm, time to panic!
// let's begin by disconnecting if theres an active connection
try
{
GBNetUtils.DisconnectSelf(false);
}
catch (Exception e)
{
Plugin.Log.LogWarning("Couldn't disconnect from server:\n" + e);
}
// go back to main menu
SceneManager.LoadScene(Global.MENU_SCENE_NAME);
// make sure our lobby state is menu
LobbyManager.Instance.LobbyStates.SelfState = LobbyState.Game.Menu;
}
}
}
}

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@ -4,7 +4,7 @@
<TargetFramework>netstandard2.0</TargetFramework>
<AssemblyName>GBSU</AssemblyName>
<Product>Gang Beasts Server Utility</Product>
<Version>1.1.0</Version>
<Version>1.0.3</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources>
@ -21,7 +21,7 @@
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
<PackageReference Include="UnityEngine.Modules" Version="2020.3.5" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
@ -42,8 +42,5 @@
<Reference Include="UnityEngine.CoreModule">
<HintPath>ref/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json.dll">
<HintPath>ref/Newtonsoft.Json.dll</HintPath>
</Reference>
</ItemGroup>
</Project>

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@ -1,35 +0,0 @@
using System;
using System.IO;
using GB.Config;
using GBSU.Addons;
using HarmonyLib;
using Newtonsoft.Json;
namespace GBSU.Patches;
[HarmonyPatch]
class ConfigLoaderPatch
{
[HarmonyPatch(typeof(GBConfigLoader), "LoadRotationConfig")]
private static bool Prefix(ref RotationConfig __result)
{
string text = ""; // contents of file
Plugin.Log.LogInfo("Loading custom rotation config...");
// Reading from file
try
{
text = File.ReadAllText(Helper.GameConfigPath);
Plugin.Log.LogDebug("Provided rotation config:\n" + text);
RotationConfig rc = JsonConvert.DeserializeObject<RotationConfig>(text);
__result = rc;
}
catch (Exception e)
{
GBSUGui.PushError("Couldn't read game config file. A few details:\n" + e);
}
return false; // skip
}
}

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@ -50,6 +50,7 @@ class HandleScorePatch
Plugin.Log.LogDebug("Done processing all scores!");
}
Plugin.Log.LogInfo("Not letting HandleScore run...");
return false;
}
}

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@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
using System.Reflection;
using BepInEx;
using BepInEx.Logging;
@ -18,7 +18,7 @@ public class Plugin : BaseUnityPlugin
public static Dictionary<string, int> GameScore = [];
private static GameObject _gbsuCompContainer;
internal static ManualLogSource Log;
public static GameObject GBSUCompContainer
{
get
@ -54,26 +54,6 @@ public class Plugin : BaseUnityPlugin
Helper.CreateRotationFolder();
Log.LogDebug("Server game config should be found at " + Helper.GameConfigPath);
// Parse CLI arguments
if (CommandLineParser.Instance.KeyExists("-ip"))
{
Helper.serverip = CommandLineParser.Instance.GetValueForKey("-ip", false);
}
else
{
GBSUGui.PushError("Couldn't find the -ip CLI argument. Please refer to the documentation.");
}
if (CommandLineParser.Instance.KeyExists("-port"))
{
int.TryParse(CommandLineParser.Instance.GetValueForKey("-port", false), out Helper.serverport);
}
// "-maplist" CLI
Helper.CheckCustomRotationPath();
// store app volume in a variable to restore it if needed
Helper.saved_volume = AudioListener.volume;
}
private static void GBSUCompInit()
@ -86,23 +66,19 @@ public class Plugin : BaseUnityPlugin
}
public static void AddServerComp()
{
DestroyServerComp();
Log.LogDebug("Adding GBSUServer component");
GBSUCompContainer.AddComponent<GBSUServer>();
}
public static void DestroyServerComp()
{
Component[] comps = GBSUCompContainer.GetComponents(typeof(Component));
foreach (var comp in comps)
{
Log.LogDebug("iterating thru singleton comps");
if (comp is GBSUServer)
if(comp is GBSUServer)
{
Log.LogDebug("GBSUServer component was found! Destroying it");
Destroy(comp);
}
}
Log.LogDebug("Adding GBSUServer component");
GBSUCompContainer.AddComponent<GBSUServer>();
}
}

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@ -4,7 +4,7 @@ This mod allows you to connect to a Gang Beasts server in recent versions (throu
**NOTICE: This is not a "Cement" mod, and we don't want to be affiliated with their developers. This mod is standalone, and will work best on its own!**
# Features
- LAN (Ethernet switches at LAN parties) and Online (port forwarding, ZeroTier, Wireguard) multiplayer
- LAN (ethernet switches at LAN parties) and Online (port forwarding, ZeroTier, Wireguard) multiplayer
- Custom score handling made by the server (we don't want to use the game's score handler)
# Installation
@ -31,13 +31,11 @@ Press `Right Shift` to open the mod GUI. Because of how the game is made, you ne
## Server (host)
### Setting up the server
1. Open the `BepInEx` folder in the "server" game instance files.
2. Create a `GBSU` folder in `config`.
3. Download the [one of the config files](https://git.gaboule.com/Gaboule/GBSU/src/branch/main/docs/configs) and place it inside the `GBSU` folder.
1. Open the `Gang Beasts_Data` folder in the "server" game instance files.
2. Create two new folders: `Config/Rotation`
3. Download the [one of the config files](https://git.gaboule.com/Gaboule/GBSU/src/branch/main/docs/configs) and place it inside the `Rotation` folder.
4. Rename the file to `config.json`
**Tip: your config file can also be anywhere else! Use the -maplist argument followed by the path to the file,** for example `-ip 192.168.1.2 -port 5999 -maplist "/home/user/mycustomconfig.json"`
### Configuring your custom server settings
* If you set `"random": true`, the map order will be randomized.
* Some maps may have different names in-game compared to their actual titles. Make sure to refer to the [`allmaps` configs](https://git.gaboule.com/Gaboule/GBSU/src/branch/main/docs/configs) for the map names.
@ -47,7 +45,7 @@ Once the config file is in place, host your server by pressing the **Host** butt
## Client (player)
1. In the game menu, choose **Online**.
2. If you're planning to team up with friends, make sure your server config is set to the `gang` gamemode and choose a shared color. Otherwise, use a different color than your friends.
2. If you're planning to team up with friends, make sure your [server config]() is set to the `gang` gamemode and choose a shared color. Otherwise, use a different color than your friends.
3. Open the mod menu and press **Join**.
# Troubleshooting
@ -64,10 +62,6 @@ On Steam, simply put `WINEDLLOVERRIDES="winhttp.dll=n,b" %command%` in your laun
If it's still not working, try using `winecfg` for your prefix or `protontricks` and go to the libraries tab in Wine Configuration. Simply add `winhttp` as an override and check if it's correctly set as "native, then builtin" (or "n,b").
# Known issues
- This mode uses the game's netcode. It is poorly made, and you get noticeable latency on localhost (RTT is 10ms). It seems that there's no client-side prediction.
- The custom score handler only tracks through colors, and is only visible on the host side.
# Contact us
## Need help?
Ask us on [Matrix](https://matrix.to/#/#gbsu:gaboule.com).
@ -79,4 +73,4 @@ Want a new feature? Found a bug? [Open an issue!](https://git.gaboule.com/Gaboul
- The mod is made for BepInEx 5
- The targeted Unity version is `2020.3.5f1`
- The TFM is `netstandard2.0`
- The mod is built using .NET SDK `9.0.304`
- The mod is built using .NET SDK `9.0.103`