46 lines
1.8 KiB
XML
46 lines
1.8 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<AssemblyName>GBSU</AssemblyName>
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<Product>Gang Beasts Server Utility</Product>
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<Version>1.0.3</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<RestoreAdditionalProjectSources>
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https://api.nuget.org/v3/index.json;
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https://nuget.bepinex.dev/v3/index.json;
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https://nuget.samboy.dev/v3/index.json
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</RestoreAdditionalProjectSources>
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<RootNamespace>GBSU</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
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<PackageReference Include="BepInEx.Core" Version="5.*" />
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<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
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<PackageReference Include="UnityEngine.Modules" Version="2020.3.5" IncludeAssets="compile" />
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</ItemGroup>
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<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Assembly-CSharp">
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<HintPath>ref/Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="InputSystem">
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<HintPath>ref/Unity.InputSystem.dll</HintPath>
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</Reference>
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<Reference Include="com.unity.multiplayer-hlapi.Runtime">
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<HintPath>ref/com.unity.multiplayer-hlapi.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>ref/UnityEngine.UI.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>ref/UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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</Project>
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