176 lines
No EOL
5.5 KiB
C#
176 lines
No EOL
5.5 KiB
C#
using BepInEx;
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using CoreNet.Config;
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using GB.Config;
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using GB.Core;
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using GB.Game;
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using GB.Platform.Lobby;
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using HarmonyLib;
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using UnityEngine;
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#pragma warning disable IDE0051 // Private member is unused
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namespace GBSU.Addons;
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public class GBSUGui : MonoBehaviour
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{
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private bool menu_shown;
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//private string _currentMap;
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public Rect gmenu = new(Screen.width / 2, 0, 385f, 690f);
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readonly IInputSystem inputSystem = UnityInput.Current;
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string serverip = null;
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int serverport = 0;
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string currentmap;
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int vsync_switch;
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bool hosting = false;
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private void Start()
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{
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if (CommandLineParser.Instance.KeyExists("-ip"))
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{
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serverip = CommandLineParser.Instance.GetValueForKey("-ip", true);
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}
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if (CommandLineParser.Instance.KeyExists("-port"))
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{
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int.TryParse(CommandLineParser.Instance.GetValueForKey("-port", true), out serverport);
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}
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vsync_switch = QualitySettings.vSyncCount;
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}
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private void Update()
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{
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if (inputSystem.GetKeyDown(KeyCode.RightShift))
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{
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//Plugin.Log.LogInfo("Toggling GBSU menu...");
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ToggleMenu();
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}
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currentmap = UnityEngine.SceneManagement.SceneManager.GetActiveScene().name;
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}
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private void ToggleMenu()
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{
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if (menu_shown == true)
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{
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menu_shown = false;
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//Plugin.Log.LogInfo("GBSU menu hidden");
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}
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else
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{
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menu_shown = true;
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//Plugin.Log.LogInfo("GBSU menu shown");
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}
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}
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private void ShowOurWindow(int window)
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{
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GUI.skin.label.alignment = TextAnchor.UpperLeft;
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GUILayout.Label($@"==Guide==
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Set CLI arguments: -ip, -port, -servername, -serverpassword
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[Hosting]
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1. Create a config in Gang Beasts_Data/Config/Rotation/config.json
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2. Press the 'Host' button while in the Main Menu
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[Joining]
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1. Go to Online
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2. Press the 'Join' button");
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if (GUI.Button(new Rect(320f, 10f, 55f, 30f), "KILL"))
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{
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Application.Quit(0);
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}
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if (serverip != null && serverport != default)
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{
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if (GUI.Button(new Rect(20f, 260f, 170f, 30f), "Host"))
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{
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if (LobbyManager.Instance.LobbyStates.SelfState == LobbyState.Game.Menu)
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{
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hosting = true;
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AudioListener.volume = 0; // mute game audio
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Plugin.AddServerComp(); // add custom GBSU server component
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RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig("config.json", true); // load rotation config from Config/Rotation/config.json
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ServerConfig serverConfig = NetConfigLoader.LoadServerConfig(); // load default server config, because it can be overridden by args like -ip and -port
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MonoSingleton<Global>.Instance.UNetManager.LaunchServer(serverConfig); // launch the server with the server config
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MonoSingleton<Global>.Instance.UNetManager.GetComponent<GameManagerNew>().ChangeRotationConfig(gameConfig, 0); // set server's rotationconfig
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}
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}
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if (GUI.Button(new Rect(195f, 260f, 170f, 30f), "Join"))
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{
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if (LobbyManager.Instance.LobbyStates.SelfState == LobbyState.Game.Online)
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{
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if (!hosting && serverip != null && serverport != 0)
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{
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LobbyManager.Instance.LobbyStates.IP = serverip;
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LobbyManager.Instance.LobbyStates.Port = serverport;
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LobbyManager.Instance.LobbyStates.CurrentState = LobbyState.State.Ready | LobbyState.State.InGame;
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LobbyManager.Instance.LocalBeasts.SetupNetMemberContext(true);
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MonoSingleton<Global>.Instance.UNetManager.LaunchClient(serverip, serverport);
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}
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}
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}
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}
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if (GUI.Button(new Rect(20f, 295f, 170f, 30f), "Cap FPS to 60"))
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{
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Application.targetFrameRate = 60;
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}
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if (GUI.Button(new Rect(195f, 295f, 170f, 30f), "Cap FPS to 240"))
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{
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Application.targetFrameRate = 240;
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}
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if (GUI.Button(new Rect(20f, 330f, 170f, 30f), "Toggle VSync"))
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{
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if (vsync_switch == 0)
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{
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vsync_switch = 1;
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}
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else
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{
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vsync_switch = 0;
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}
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QualitySettings.vSyncCount = vsync_switch;
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}
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GUI.Label(new Rect(20f, 365f, 365f, 400f), $@"
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Current map: {currentmap}
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Lobby State: {LobbyManager.Instance.LobbyStates.SelfState}
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VSync: {QualitySettings.vSyncCount}
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Target FPS: {Application.targetFrameRate}
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{UpdateScoreDisplay()}
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Made with <3 by anavoi at Gaboule Community
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Free and open-source software under GPLv3.
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Our source code is available at git.gaboule.com/Gaboule/GBSU
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Please refer to the documentation for more information.");
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GUI.DragWindow(new Rect(0, 0, 10000, 10000));
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}
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private string UpdateScoreDisplay()
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{
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if (hosting)
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{
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string scoreString = "Score:\n";
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foreach (var pair in Plugin.GameScore)
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{
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scoreString += $"{pair.Key}: {pair.Value}\n";
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}
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return scoreString;
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}
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return null;
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}
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public void OnGUI()
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{
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if (menu_shown)
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{
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gmenu = GUILayout.Window(121, gmenu, ShowOurWindow, $"{Plugin.PluginName} [{Plugin.PluginVersion}]");
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}
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}
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} |