GBSU/Addons/GBSUGui.cs

179 lines
No EOL
5.9 KiB
C#

using BepInEx;
using CoreNet.Config;
using GB.Config;
using GB.Core;
using GB.Game;
using GB.Platform.Lobby;
using HarmonyLib;
using UnityEngine;
#pragma warning disable IDE0051 // Private member is unused
namespace GBSU.Addons;
public class GBSUGui : MonoBehaviour
{
private bool menu_shown;
//private string _currentMap;
public Rect gmenu = new(Screen.width / 2, 0, 385f, 690f);
readonly IInputSystem inputSystem = UnityInput.Current;
string serverip = null;
int serverport = 0;
string currentmap;
string _internalCurrentState;
Traverse _internalCurrentStateTraverse;
int vsync_switch;
bool hosting = false;
private void Start()
{
if (CommandLineParser.Instance.KeyExists("-ip"))
{
serverip = CommandLineParser.Instance.GetValueForKey("-ip", true);
}
if (CommandLineParser.Instance.KeyExists("-port"))
{
int.TryParse(CommandLineParser.Instance.GetValueForKey("-port", true), out serverport);
}
_internalCurrentStateTraverse = Traverse.Create(nameof(GameManagerNew)).Field("internalCurrentState");
vsync_switch = QualitySettings.vSyncCount;
}
private void Update()
{
if (inputSystem.GetKeyDown(KeyCode.RightShift))
{
//Plugin.Log.LogInfo("Toggling GBSU menu...");
ToggleMenu();
}
currentmap = UnityEngine.SceneManagement.SceneManager.GetActiveScene().name;
_internalCurrentState = _internalCurrentStateTraverse.GetValue() as string;
}
private void ToggleMenu()
{
if (menu_shown == true)
{
menu_shown = false;
//Plugin.Log.LogInfo("GBSU menu hidden");
}
else
{
menu_shown = true;
//Plugin.Log.LogInfo("GBSU menu shown");
}
}
private void ShowOurWindow(int window)
{
GUI.skin.label.alignment = TextAnchor.UpperLeft;
GUILayout.Label($@"==Guide==
Set CLI arguments: -ip, -port, -servername, -serverpassword
[Hosting]
1. Create a config in Gang Beasts_Data/Config/Rotation/config.json
2. Press the 'Host' button while in the Main Menu
[Joining]
1. Go to Online
2. Press the 'Join' button");
if (GUI.Button(new Rect(320f, 10f, 55f, 30f), "KILL"))
{
Application.Quit(0);
}
if (serverip != null && serverport != default)
{
if (GUI.Button(new Rect(20f, 260f, 170f, 30f), "Host"))
{
if (LobbyManager.Instance.LobbyStates.SelfState == LobbyState.Game.Menu)
{
hosting = true;
AudioListener.volume = 0; // mute game audio
Plugin.AddServerComp(); // add custom GBSU server component
RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig("config.json", true); // load rotation config from Config/Rotation/config.json
ServerConfig serverConfig = NetConfigLoader.LoadServerConfig(); // load default server config, becauuse it can be overrided by args like -ip and -port
MonoSingleton<Global>.Instance.UNetManager.LaunchServer(serverConfig); // launch the server with the server config
MonoSingleton<Global>.Instance.UNetManager.GetComponent<GameManagerNew>().ChangeRotationConfig(gameConfig, 0); // set server's rotationconfig
}
}
if (GUI.Button(new Rect(195f, 260f, 170f, 30f), "Join"))
{
if (LobbyManager.Instance.LobbyStates.SelfState == LobbyState.Game.Online)
{
if (!hosting && serverip != null && serverport != 0)
{
LobbyManager.Instance.LobbyStates.IP = serverip;
LobbyManager.Instance.LobbyStates.Port = serverport;
LobbyManager.Instance.LobbyStates.CurrentState = LobbyState.State.Ready | LobbyState.State.InGame;
LobbyManager.Instance.LocalBeasts.SetupNetMemberContext(true);
MonoSingleton<Global>.Instance.UNetManager.LaunchClient(serverip, serverport);
}
}
}
}
if (GUI.Button(new Rect(20f, 295f, 170f, 30f), "Cap FPS to 60"))
{
Application.targetFrameRate = 60;
}
if (GUI.Button(new Rect(195f, 295f, 170f, 30f), "Cap FPS to 240"))
{
Application.targetFrameRate = 240;
}
if (GUI.Button(new Rect(20f, 330f, 170f, 30f), "Toggle VSync"))
{
if (vsync_switch == 0)
{
vsync_switch = 1;
}
else
{
vsync_switch = 0;
}
QualitySettings.vSyncCount = vsync_switch;
}
GUI.Label(new Rect(20f, 365f, 365f, 400f), $@"
Current map: {currentmap}
Lobby State: {LobbyManager.Instance.LobbyStates.SelfState}
Game State: {_internalCurrentState}
Vsync: {QualitySettings.vSyncCount}
Target FPS: {Application.targetFrameRate}
{UpdateScoreDisplay()}
Made with <3 by anavoi at Gaboule Community (gaboule.com)
Free and open-source software under GPLv3. Our source code is availaible at git.gaboule.com/Gaboule/GBSU
Please refer to the documentation for more information.");
GUI.DragWindow(new Rect(0, 0, 10000, 10000));
}
private string UpdateScoreDisplay()
{
if (hosting)
{
string scoreString = "Score:\n";
foreach (var pair in Plugin.GameScore)
{
scoreString += $"{pair.Key}: {pair.Value}\n";
}
return scoreString;
}
return null;
}
public void OnGUI()
{
if (menu_shown)
{
gmenu = GUILayout.Window(121, gmenu, ShowOurWindow, $"{Plugin.PluginName} [{Plugin.PluginVersion}]");
}
}
}