1.0.0
This commit is contained in:
commit
b45a1f7e34
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291
.gitignore
vendored
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291
.gitignore
vendored
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## Ignore Visual Studio temporary files, build results, and
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|
## files generated by popular Visual Studio add-ons.
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|
##
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||||||
|
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
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||||||
|
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||||||
|
# User-specific files
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||||||
|
*.suo
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|
*.user
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|
*.userosscache
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||||||
|
*.sln.docstates
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||||||
|
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||||||
|
# User-specific files (MonoDevelop/Xamarin Studio)
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||||||
|
*.userprefs
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||||||
|
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||||||
|
# Build results
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|
[Dd]ebug/
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|
[Dd]ebugPublic/
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[Rr]elease/
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x64/
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x86/
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bld/
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[Bb]in/
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||||||
|
[Oo]bj/
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||||||
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[Ll]og/
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||||||
|
# Visual Studio 2015 cache/options directory
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.vs/
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||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
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|
#wwwroot/
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# MSTest test Results
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[Tt]est[Rr]esult*/
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[Bb]uild[Ll]og.*
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# NUNIT
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*.VisualState.xml
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TestResult.xml
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# Build Results of an ATL Project
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[Dd]ebugPS/
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[Rr]eleasePS/
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dlldata.c
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# .NET Core
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project.lock.json
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project.fragment.lock.json
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artifacts/
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**/Properties/launchSettings.json
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# VS Code
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.vscode/
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*_i.c
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*_p.c
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*_i.h
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|
*.ilk
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*.meta
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*.obj
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*.pch
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*.pdb
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*.pgc
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*.pgd
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*.rsp
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*.sbr
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*.tlb
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*.tli
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*.tlh
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*.tmp
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*.tmp_proj
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*.log
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*.vspscc
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*.vssscc
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.builds
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*.pidb
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*.svclog
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*.scc
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|
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# Chutzpah Test files
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|
_Chutzpah*
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# Visual C++ cache files
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ipch/
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*.aps
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|
*.ncb
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*.opendb
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*.opensdf
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*.sdf
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*.cachefile
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*.VC.db
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*.VC.VC.opendb
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# Visual Studio profiler
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*.psess
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|
*.vsp
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*.vspx
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*.sap
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# TFS 2012 Local Workspace
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|
$tf/
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# Guidance Automation Toolkit
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*.gpState
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# ReSharper is a .NET coding add-in
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_ReSharper*/
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*.[Rr]e[Ss]harper
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*.DotSettings.user
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# JustCode is a .NET coding add-in
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.JustCode
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# TeamCity is a build add-in
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_TeamCity*
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# DotCover is a Code Coverage Tool
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|
*.dotCover
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# Visual Studio code coverage results
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|
*.coverage
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|
*.coveragexml
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|
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# NCrunch
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_NCrunch_*
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.*crunch*.local.xml
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nCrunchTemp_*
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# MightyMoose
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*.mm.*
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AutoTest.Net/
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# Web workbench (sass)
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.sass-cache/
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# Installshield output folder
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[Ee]xpress/
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# DocProject is a documentation generator add-in
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DocProject/buildhelp/
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DocProject/Help/*.HxT
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|
DocProject/Help/*.HxC
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DocProject/Help/*.hhc
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DocProject/Help/*.hhk
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DocProject/Help/*.hhp
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|
DocProject/Help/Html2
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|
DocProject/Help/html
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# Click-Once directory
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publish/
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|
# Publish Web Output
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*.[Pp]ublish.xml
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*.azurePubxml
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# TODO: Comment the next line if you want to checkin your web deploy settings
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# but database connection strings (with potential passwords) will be unencrypted
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*.pubxml
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*.publishproj
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# Microsoft Azure Web App publish settings. Comment the next line if you want to
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|
# checkin your Azure Web App publish settings, but sensitive information contained
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# in these scripts will be unencrypted
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PublishScripts/
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# NuGet Packages
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*.nupkg
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# The packages folder can be ignored because of Package Restore
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**/packages/*
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# except build/, which is used as an MSBuild target.
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!**/packages/build/
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# Uncomment if necessary however generally it will be regenerated when needed
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#!**/packages/repositories.config
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# NuGet v3's project.json files produces more ignorable files
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*.nuget.props
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*.nuget.targets
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|
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|
# Microsoft Azure Build Output
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|
csx/
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*.build.csdef
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|
# Microsoft Azure Emulator
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|
ecf/
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|
rcf/
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# Windows Store app package directories and files
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|
AppPackages/
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BundleArtifacts/
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|
Package.StoreAssociation.xml
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_pkginfo.txt
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|
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# Visual Studio cache files
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# files ending in .cache can be ignored
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*.[Cc]ache
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# but keep track of directories ending in .cache
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!*.[Cc]ache/
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# Others
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ClientBin/
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~$*
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*~
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*.dbmdl
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|
*.dbproj.schemaview
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*.jfm
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|
*.pfx
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*.publishsettings
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|
orleans.codegen.cs
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# Since there are multiple workflows, uncomment next line to ignore bower_components
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|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
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|
#bower_components/
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|
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|
# RIA/Silverlight projects
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||||||
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Generated_Code/
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||||||
|
# Backup & report files from converting an old project file
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||||||
|
# to a newer Visual Studio version. Backup files are not needed,
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||||||
|
# because we have git ;-)
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||||||
|
_UpgradeReport_Files/
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||||||
|
Backup*/
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||||||
|
UpgradeLog*.XML
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UpgradeLog*.htm
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|
# SQL Server files
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||||||
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*.mdf
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*.ldf
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||||||
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# Business Intelligence projects
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*.rdl.data
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*.bim.layout
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*.bim_*.settings
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# Microsoft Fakes
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FakesAssemblies/
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# GhostDoc plugin setting file
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||||||
|
*.GhostDoc.xml
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|
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# Node.js Tools for Visual Studio
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||||||
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.ntvs_analysis.dat
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node_modules/
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# Typescript v1 declaration files
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||||||
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typings/
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# Visual Studio 6 build log
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||||||
|
*.plg
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||||||
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||||||
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# Visual Studio 6 workspace options file
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||||||
|
*.opt
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||||||
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||||||
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# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
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||||||
|
*.vbw
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||||||
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# Visual Studio LightSwitch build output
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||||||
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**/*.HTMLClient/GeneratedArtifacts
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||||||
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**/*.DesktopClient/GeneratedArtifacts
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||||||
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**/*.DesktopClient/ModelManifest.xml
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||||||
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**/*.Server/GeneratedArtifacts
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**/*.Server/ModelManifest.xml
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_Pvt_Extensions
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# Paket dependency manager
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||||||
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.paket/paket.exe
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paket-files/
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# FAKE - F# Make
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.fake/
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# JetBrains Rider
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.idea/
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*.sln.iml
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|
# CodeRush
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|
.cr/
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# Python Tools for Visual Studio (PTVS)
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__pycache__/
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*.pyc
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# Cake - Uncomment if you are using it
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# tools/**
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# !tools/packages.config
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# Telerik's JustMock configuration file
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||||||
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*.jmconfig
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||||||
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||||||
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# BizTalk build output
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||||||
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*.btp.cs
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||||||
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*.btm.cs
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||||||
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*.odx.cs
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||||||
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*.xsd.cs
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ref/
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||||||
16
README.md
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16
README.md
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# StickFly - Stick Fight: The Game
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StickFly is a simple BepInEx plugin for Stick Fight: The Game that allows you to fly freely like you are the halloween boss.
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# Installation
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1. [Download the latest **BepInEx 5 stable** release for Mono x64](https://github.com/BepInEx/BepInEx/releases). As of March 2025, we recommend getting BepInEx_win_x64_5.4.23.2.zip
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2. Extract the zip file contents into your root game folder (where the StickFight.exe file is, and not in the 'StickFight_Data' folder!)
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3. Launch the game once.
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4. Get the mod from our releases page.
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5. Get the [anti-cheat here](https://github.com/Mn0ky/SFTG-SimpleAntiCheat/releases/download/v1.0.1/SimpleAntiCheat.dll).
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6. Put both .dll files in the BepInEx/plugins folder.
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7. Launch the game and fly around!
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||||||
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## Acknowledgments
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We'd like to thank:
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* [Mn0ky](https://github.com/Mn0ky) for his anti-cheat plugin, which we use as a dependency.
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41
StickFly/Plugin.cs
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41
StickFly/Plugin.cs
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using System;
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using BepInEx;
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using BepInEx.Logging;
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using UnityEngine;
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namespace StickFly;
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||||||
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#pragma warning disable IDE0051
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[BepInPlugin(GUID, MyPluginInfo.PLUGIN_NAME, MyPluginInfo.PLUGIN_VERSION)]
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[BepInDependency("monky.plugins.SimpleAntiCheat")]
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[BepInProcess("StickFight.exe")]
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public class StickFly : BaseUnityPlugin
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{
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public const string GUID = "com.gaboule.plugins.stickfly";
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private int interval = 10;
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internal static new ManualLogSource Logger;
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private void Awake()
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||||||
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{
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||||||
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// Plugin startup logic
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||||||
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Logger = base.Logger;
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||||||
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Logger.LogInfo($"Plugin {GUID} is loaded!");
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||||||
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}
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||||||
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private void Update()
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||||||
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{
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||||||
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if (Time.frameCount % interval == 0)
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||||||
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{
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||||||
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GameObject controller = FindPlayer();
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if (controller != null)
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||||||
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{
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controller.GetComponent<Controller>().canFly = true;
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||||||
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}
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||||||
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}
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||||||
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}
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||||||
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||||||
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private GameObject FindPlayer()
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||||||
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{
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return GameObject.Find("Character(Clone)");
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||||||
|
}
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||||||
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}
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35
StickFly/StickFly.csproj
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35
StickFly/StickFly.csproj
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||||||
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<Project Sdk="Microsoft.NET.Sdk">
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||||||
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||||||
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<PropertyGroup>
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||||||
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<TargetFramework>net35</TargetFramework>
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||||||
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<AssemblyName>StickFly</AssemblyName>
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||||||
|
<Product>StickFly</Product>
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||||||
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<Version>1.0.0</Version>
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||||||
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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||||||
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<LangVersion>latest</LangVersion>
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||||||
|
<RestoreAdditionalProjectSources>
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||||||
|
https://api.nuget.org/v3/index.json;
|
||||||
|
https://nuget.bepinex.dev/v3/index.json;
|
||||||
|
https://nuget.samboy.dev/v3/index.json
|
||||||
|
</RestoreAdditionalProjectSources>
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||||||
|
<RootNamespace>StickFly</RootNamespace>
|
||||||
|
</PropertyGroup>
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||||||
|
|
||||||
|
<ItemGroup>
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||||||
|
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
|
||||||
|
<PackageReference Include="BepInEx.Core" Version="5.*" />
|
||||||
|
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
|
||||||
|
<PackageReference Include="UnityEngine.Modules" Version="5.6.3" IncludeAssets="compile" />
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||||||
|
</ItemGroup>
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||||||
|
|
||||||
|
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
|
||||||
|
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="Assembly-CSharp">
|
||||||
|
<HintPath>ref/Assembly-CSharp.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
</Project>
|
||||||
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