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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
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# StickFly - Stick Fight: The Game
StickFly is a simple BepInEx plugin for Stick Fight: The Game that allows you to fly freely like you are the halloween boss.
# Installation
1. [Download the latest **BepInEx 5 stable** release for Mono x64](https://github.com/BepInEx/BepInEx/releases). As of March 2025, we recommend getting BepInEx_win_x64_5.4.23.2.zip
2. Extract the zip file contents into your root game folder (where the StickFight.exe file is, and not in the 'StickFight_Data' folder!)
3. Launch the game once.
4. Get the mod from our releases page.
5. Get the [anti-cheat here](https://github.com/Mn0ky/SFTG-SimpleAntiCheat/releases/download/v1.0.1/SimpleAntiCheat.dll).
6. Put both .dll files in the BepInEx/plugins folder.
7. Launch the game and fly around!
## Acknowledgments
We'd like to thank:
* [Mn0ky](https://github.com/Mn0ky) for his anti-cheat plugin, which we use as a dependency.

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using System;
using BepInEx;
using BepInEx.Logging;
using UnityEngine;
namespace StickFly;
#pragma warning disable IDE0051
[BepInPlugin(GUID, MyPluginInfo.PLUGIN_NAME, MyPluginInfo.PLUGIN_VERSION)]
[BepInDependency("monky.plugins.SimpleAntiCheat")]
[BepInProcess("StickFight.exe")]
public class StickFly : BaseUnityPlugin
{
public const string GUID = "com.gaboule.plugins.stickfly";
private int interval = 10;
internal static new ManualLogSource Logger;
private void Awake()
{
// Plugin startup logic
Logger = base.Logger;
Logger.LogInfo($"Plugin {GUID} is loaded!");
}
private void Update()
{
if (Time.frameCount % interval == 0)
{
GameObject controller = FindPlayer();
if (controller != null)
{
controller.GetComponent<Controller>().canFly = true;
}
}
}
private GameObject FindPlayer()
{
return GameObject.Find("Character(Clone)");
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net35</TargetFramework>
<AssemblyName>StickFly</AssemblyName>
<Product>StickFly</Product>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json;
https://nuget.samboy.dev/v3/index.json
</RestoreAdditionalProjectSources>
<RootNamespace>StickFly</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="2.*" />
<PackageReference Include="UnityEngine.Modules" Version="5.6.3" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>ref/Assembly-CSharp.dll</HintPath>
</Reference>
</ItemGroup>
</Project>