working version with the cookie fixed
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13c202f583
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2 changed files with 10 additions and 10 deletions
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@ -67,7 +67,7 @@ function updatePixel(index, color) {
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}
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// Function to update the pixel count display
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function updatePixelCount(totalPixelsPlaced) {
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function updatePixelCount() {
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const pixelCountElement = document.getElementById('pixel-count');
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pixelCountElement.textContent = `Total Pixels: ${totalPixelsPlaced}, Your Pixels: ${yourPixelsPlaced}`;
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}
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@ -94,7 +94,7 @@ canvasDiv.addEventListener('click', (event) => {
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// Increment yourPixelsPlaced when you place a pixel
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yourPixelsPlaced++;
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updatePixelCount(totalPixelsPlaced);
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updatePixelCount();
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// Save yourPixelsPlaced value to the cookie
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setCookie('yourPixelsPlaced', yourPixelsPlaced, 365); // Cookie expires in 365 days
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}
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@ -107,8 +107,9 @@ socket.on('updatePixel', (index, color) => {
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// Receive the total pixels count from the server
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socket.on('totalPixelsCount', (count) => {
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updatePixelCount(count);
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totalPixelsPlaced = count;
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updatePixelCount();
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});
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createCanvas();
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updatePixelCount(0); // Call to initialize the pixel count display with 0
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updatePixelCount(); // Call to initialize the pixel count display
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11
server.js
11
server.js
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@ -11,9 +11,9 @@ const canvasHeight = 50;
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let pixels = new Array(canvasWidth * canvasHeight).fill(initialPixelColor);
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let totalPixelsPlaced = 0; // Counter for total pixels placed by everyone
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// Function to save the canvas data and the total number of pixels placed to a JSON file
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// Function to save the canvas data to a JSON file
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function saveCanvasToJSON() {
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const data = JSON.stringify({ pixels, totalPixelsPlaced });
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const data = JSON.stringify(pixels);
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fs.writeFileSync('canvas_data.json', data, 'utf8', (err) => {
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if (err) {
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console.error('Error saving canvas data:', err);
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@ -21,14 +21,13 @@ function saveCanvasToJSON() {
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});
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}
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// Function to load the canvas data and the total number of pixels placed from the JSON file
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// Function to load the canvas data from the JSON file
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function loadCanvasFromJSON() {
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try {
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if (fs.existsSync('canvas_data.json')) {
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const data = fs.readFileSync('canvas_data.json', 'utf8');
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const jsonData = JSON.parse(data);
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pixels = jsonData.pixels;
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totalPixelsPlaced = jsonData.totalPixelsPlaced;
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pixels = JSON.parse(data);
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totalPixelsPlaced = pixels.filter(color => color !== initialPixelColor).length;
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} else {
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// If the file does not exist, create a new one with default pixel data
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saveCanvasToJSON();
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