Initial commit: Werewolf game with voice prompts
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218
werewoolf/.gitignore
vendored
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werewoolf/.gitignore
vendored
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# Byte-compiled / optimized / DLL files
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__pycache__/
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*.py[codz]
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*$py.class
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# C extensions
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*.so
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# Distribution / packaging
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|
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build/
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downloads/
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lib/
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sdist/
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var/
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wheels/
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*.egg-info/
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MANIFEST
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# PyInstaller
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# before PyInstaller builds the exe, so as to inject date/other infos into it.
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*.manifest
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# Unit test / coverage reports
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htmlcov/
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.tox/
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.nox/
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.coverage
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nosetests.xml
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coverage.xml
|
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*.cover
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*.py.cover
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.hypothesis/
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cover/
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# Translations
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*.mo
|
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*.pot
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# Django stuff:
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*.log
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local_settings.py
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# Sphinx documentation
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docs/_build/
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# PyBuilder
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.pybuilder/
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# Jupyter Notebook
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.ipynb_checkpoints
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# IPython
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profile_default/
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ipython_config.py
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# pyenv
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# For a library or package, you might want to ignore these files since the code is
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# intended to run in multiple environments; otherwise, check them in:
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# .python-version
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# pipenv
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# poetry
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#poetry.lock
|
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# pdm
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# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
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#pdm.toml
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# pixi
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# Similar to Pipfile.lock, it is generally recommended to include pixi.lock in version control.
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#pixi.lock
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# Pixi creates a virtual environment in the .pixi directory, just like venv module creates one
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# in the .venv directory. It is recommended not to include this directory in version control.
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.pixi
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|
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# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
|
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__pypackages__/
|
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|
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# Celery stuff
|
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celerybeat-schedule
|
||||
celerybeat.pid
|
||||
|
||||
# Redis
|
||||
*.rdb
|
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*.aof
|
||||
*.pid
|
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|
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# RabbitMQ
|
||||
mnesia/
|
||||
rabbitmq/
|
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rabbitmq-data/
|
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|
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# ActiveMQ
|
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activemq-data/
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# SageMath parsed files
|
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*.sage.py
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# Environments
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.env
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.envrc
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.venv
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env/
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venv/
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ENV/
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env.bak/
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venv.bak/
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# Spyder project settings
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.spyderproject
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.spyproject
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.ropeproject
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# mkdocs documentation
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/site
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# mypy
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.mypy_cache/
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.dmypy.json
|
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dmypy.json
|
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# Pyre type checker
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.pyre/
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# pytype static type analyzer
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.pytype/
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# Cython debug symbols
|
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cython_debug/
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# PyCharm
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# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
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# and can be added to the global gitignore or merged into this file. For a more nuclear
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# option (not recommended) you can uncomment the following to ignore the entire idea folder.
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#.idea/
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# Abstra
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# Abstra is an AI-powered process automation framework.
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# Ignore directories containing user credentials, local state, and settings.
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# Learn more at https://abstra.io/docs
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.abstra/
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# Visual Studio Code
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# Visual Studio Code specific template is maintained in a separate VisualStudioCode.gitignore
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# and can be added to the global gitignore or merged into this file. However, if you prefer,
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# you could uncomment the following to ignore the entire vscode folder
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# .vscode/
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# Ruff stuff:
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.ruff_cache/
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# PyPI configuration file
|
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.pypirc
|
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|
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# Marimo
|
||||
marimo/_static/
|
||||
marimo/_lsp/
|
||||
__marimo__/
|
||||
|
||||
# Streamlit
|
||||
.streamlit/secrets.toml
|
||||
# custom
|
||||
voicesline/playersname
|
||||
87
werewoolf/finger_count.py
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87
werewoolf/finger_count.py
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|||
# code inspiration from https://www.geekering.com/categories/computer-vision/marcellacavalcanti/hand-tracking-and-finger-counting-in-python-with-mediapipe/ because i dont know how to use mediapipe
|
||||
|
||||
import cv2
|
||||
import mediapipe as mp
|
||||
import time
|
||||
|
||||
mp_drawing = mp.solutions.drawing_utils
|
||||
mp_drawing_styles = mp.solutions.drawing_styles
|
||||
mp_hands = mp.solutions.hands
|
||||
|
||||
def count_fingers(stable_duration=2):
|
||||
previous_finger_count = -1 # Initialize to an invalid count
|
||||
stable_start_time = None # To track when the count became stable
|
||||
cap = cv2.VideoCapture(0)
|
||||
with mp_hands.Hands(
|
||||
model_complexity=0,
|
||||
min_detection_confidence=0.5,
|
||||
min_tracking_confidence=0.5) as hands:
|
||||
|
||||
while cap.isOpened():
|
||||
success, image = cap.read()
|
||||
if not success:
|
||||
print("Ignoring empty camera frame.")
|
||||
continue
|
||||
|
||||
image.flags.writeable = False
|
||||
image = cv2.cvtColor(image, cv2.COLOR_BGR2RGB)
|
||||
results = hands.process(image)
|
||||
|
||||
image.flags.writeable = True
|
||||
image = cv2.cvtColor(image, cv2.COLOR_RGB2BGR)
|
||||
|
||||
fingerCount = 0 # Reset fingerCount for each frame
|
||||
|
||||
if results.multi_hand_landmarks:
|
||||
for hand_landmarks in results.multi_hand_landmarks:
|
||||
handIndex = results.multi_hand_landmarks.index(hand_landmarks)
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||||
handLabel = results.multi_handedness[handIndex].classification[0].label
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||||
|
||||
handLandmarks = []
|
||||
for landmarks in hand_landmarks.landmark:
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||||
handLandmarks.append([landmarks.x, landmarks.y])
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||||
|
||||
# Count fingers
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||||
if handLabel == "Left" and handLandmarks[4][0] > handLandmarks[3][0]:
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fingerCount += 1
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elif handLabel == "Right" and handLandmarks[4][0] < handLandmarks[3][0]:
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fingerCount += 1
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if handLandmarks[8][1] < handLandmarks[6][1]: # Index finger
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||||
fingerCount += 1
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||||
if handLandmarks[12][1] < handLandmarks[10][1]: # Middle finger
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fingerCount += 1
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if handLandmarks[16][1] < handLandmarks[14][1]: # Ring finger
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||||
fingerCount += 1
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||||
if handLandmarks[20][1] < handLandmarks[18][1]: # Pinky
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||||
fingerCount += 1
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||||
|
||||
# Draw hand landmarks
|
||||
mp_drawing.draw_landmarks(
|
||||
image,
|
||||
hand_landmarks,
|
||||
mp_hands.HAND_CONNECTIONS,
|
||||
mp_drawing_styles.get_default_hand_landmarks_style(),
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||||
mp_drawing_styles.get_default_hand_connections_style())
|
||||
|
||||
# Display finger count
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||||
cv2.putText(image, str(fingerCount), (50, 450), cv2.FONT_HERSHEY_SIMPLEX, 3, (255, 0, 0), 10)
|
||||
#Display image
|
||||
cv2.imshow('Finger Count', image)
|
||||
|
||||
# Check if the finger count is stable
|
||||
if fingerCount == previous_finger_count and fingerCount != 0:
|
||||
if stable_start_time is None:
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||||
stable_start_time = time.time() # Start the timer
|
||||
elif time.time() - stable_start_time >= stable_duration and fingerCount != 0:
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||||
cap.release()
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||||
cv2.destroyAllWindows()
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||||
return fingerCount # Return the stable finger count
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||||
else:
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||||
stable_start_time = None # Reset the timer if the count changes
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||||
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||||
previous_finger_count = fingerCount # Update the previous count
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||||
if cv2.waitKey(5) & 0xFF == 27:
|
||||
break
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||||
|
||||
return None # Return None if the loop ends without a stable count
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31
werewoolf/logger.py
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31
werewoolf/logger.py
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|
|||
import logging
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||||
|
||||
log = logging.getLogger(__name__)
|
||||
log.setLevel(logging.INFO)
|
||||
formatter = logging.Formatter(
|
||||
"%(asctime)s \033[1m%(levelname)s\033[0m\033[0m %(message)s"
|
||||
)
|
||||
|
||||
# stdout
|
||||
stream_handler = logging.StreamHandler()
|
||||
stream_handler.setLevel(logging.DEBUG)
|
||||
stream_handler.setFormatter(formatter)
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||||
log.addHandler(stream_handler)
|
||||
|
||||
|
||||
# Add custom log level names with colors
|
||||
logging.addLevelName(
|
||||
logging.DEBUG, "\033[1;30m%s\033[1;0m" % logging.getLevelName(logging.DEBUG)
|
||||
) # gray
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||||
logging.addLevelName(
|
||||
logging.INFO, "\033[1;34m%s\033[1;0m" % logging.getLevelName(logging.INFO)
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||||
) # blue
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||||
logging.addLevelName(
|
||||
logging.WARNING, "\033[1;33m%s\033[1;0m" % logging.getLevelName(logging.WARNING)
|
||||
) # yellow
|
||||
logging.addLevelName(
|
||||
logging.ERROR, "\033[1;31m%s\033[1;0m" % logging.getLevelName(logging.ERROR)
|
||||
) # red
|
||||
logging.addLevelName(
|
||||
logging.CRITICAL, "\033[1;35m%s\033[1;0m" % logging.getLevelName(logging.CRITICAL)
|
||||
) #
|
||||
505
werewoolf/main.py
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505
werewoolf/main.py
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|||
import random
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||||
from typing import Dict, List, Optional
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||||
from dataclasses import dataclass
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||||
import sys
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||||
from logger import log
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||||
from finger_count import *
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||||
from playsound import playsound
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||||
import wave
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||||
from piper import PiperVoice
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||||
import os
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||||
from art import *
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||||
from translation import *
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||||
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||||
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||||
@dataclass
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||||
class Player:
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name: str
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alias: str
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role: str
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alive: bool = True
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protected: bool = False
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||||
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||||
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||||
class Game:
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||||
def __init__(self):
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# single source of truth: name -> Player
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self.players: Dict[str, Player] = {}
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||||
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||||
# lovers
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||||
self.lovers: Optional[Tuple[str, str]] = None
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||||
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||||
# Dead this night
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||||
self.dead_this_night: [List[str]] = []
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||||
|
||||
# Used potions
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||||
self.used_potions: [list[str]] = []
|
||||
# Language
|
||||
self.language: str = "fr"
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||||
# -------------------------
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||||
# setup / I/O
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||||
# -------------------------
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||||
def load_lists(self) -> Optional[Dict[str, List[str]]]:
|
||||
"""
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||||
Load players and roles from files and return them as lists.
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||||
Returns dict with keys 'players' and 'roles'.
|
||||
"""
|
||||
players_file = "players.txt"
|
||||
roles_file = "roles.txt"
|
||||
words_file = "randoms_words.txt"
|
||||
log.info("Loading lists...")
|
||||
|
||||
try:
|
||||
with open(players_file, "r", encoding="utf-8") as pf:
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||||
player_names = [line.strip() for line in pf if line.strip()]
|
||||
except FileNotFoundError:
|
||||
log.critical("Players file not found: %s", players_file)
|
||||
return None
|
||||
|
||||
try:
|
||||
with open(roles_file, "r", encoding="utf-8") as rf:
|
||||
roles_list = [line.strip() for line in rf if line.strip()]
|
||||
except FileNotFoundError:
|
||||
log.critical("Roles file not found: %s", roles_file)
|
||||
return None
|
||||
|
||||
try:
|
||||
with open(words_file, "r", encoding="utf-8") as rf:
|
||||
alias_list = [line.strip() for line in rf if line.strip()]
|
||||
except FileNotFoundError:
|
||||
log.critical("Roles file not found: %s", words_file)
|
||||
return None
|
||||
|
||||
|
||||
log.info("Load complete!")
|
||||
|
||||
return {"players": player_names, "roles": roles_list, "alias": alias_list}
|
||||
|
||||
# -------------------------
|
||||
# player / role assignment
|
||||
# -------------------------
|
||||
def give_roles_to_players(self, player_names: Optional[List[str]] = None,
|
||||
roles_list: Optional[List[str]] = None,
|
||||
alias_list: Optional[List[str]] = None) -> None:
|
||||
"""
|
||||
Assign a random role to each player. Accepts optional lists (returned by load_lists).
|
||||
If lists are not supplied, it will attempt to read files itself.
|
||||
"""
|
||||
number = 0
|
||||
if not player_names:
|
||||
log.info("Players are not initialized")
|
||||
return
|
||||
if not roles_list:
|
||||
log.info("Roles are not initialized")
|
||||
return
|
||||
if len(roles_list) < len(player_names):
|
||||
log.error("Not enough roles for players (roles: %d, players: %d)",
|
||||
len(roles_list), len(player_names))
|
||||
return
|
||||
if len(alias_list) < len(player_names):
|
||||
log.error("Not enough randoms words for players (words: %d, players: %d)",
|
||||
len(alias_list), len(player_names))
|
||||
return
|
||||
|
||||
available_roles = list(roles_list)
|
||||
random.shuffle(available_roles)
|
||||
available_alias = list(alias_list)
|
||||
random.shuffle(alias_list)
|
||||
|
||||
# clear any existing players (safe to reassign)
|
||||
self.players.clear()
|
||||
# clear any player name audio
|
||||
if not os.path.exists("./voicesline/playersname"):
|
||||
os.makedirs("./voicesline/playersname")
|
||||
for filename in os.listdir("./voicesline/playersname"):
|
||||
file_path = os.path.join("./voicesline/playersname", filename)
|
||||
# Check if it is a file (not a subdirectory)
|
||||
if os.path.isfile(file_path):
|
||||
os.remove(file_path) # Remove the file
|
||||
for filename in os.listdir("./voicesline/alias"):
|
||||
file_path = os.path.join("./voicesline/alias", filename)
|
||||
# Check if it is a file (not a subdirectory)
|
||||
if os.path.isfile(file_path):
|
||||
os.remove(file_path) # Remove the file
|
||||
if self.language == "fr":
|
||||
voice = PiperVoice.load("./voices/fr/fr_FR-tom-medium.onnx")
|
||||
elif self.language == "en":
|
||||
voice = PiperVoice.load("./voices/en/en_GB-alan-medium.onnx")
|
||||
else:
|
||||
log.info("Unknow language")
|
||||
for name in player_names:
|
||||
chosen_role = available_roles.pop()
|
||||
chosen_alias = available_alias.pop()
|
||||
with wave.open(f"./voicesline/playersname/{name}.wav", "wb") as wav_file:
|
||||
voice.synthesize_wav(name, wav_file)
|
||||
with wave.open(f"./voicesline/alias/{chosen_alias}.wav", "wb") as wav_file:
|
||||
voice.synthesize_wav(chosen_alias, wav_file)
|
||||
number += 1
|
||||
self.players[number] = Player(name=name, role=chosen_role, alias=chosen_alias)
|
||||
self.play_sound("players", name.capitalize())
|
||||
self.play_sound("prompts", "first_wakes")
|
||||
if name == "Dan":
|
||||
self.play_sound("prompts", "cheater")
|
||||
self.show_text(chosen_role)
|
||||
self.show_text(chosen_alias)
|
||||
time.sleep(3)
|
||||
os.system('clear')
|
||||
self.play_sound("players", name.capitalize())
|
||||
self.play_sound("prompts", "sleep_again")
|
||||
|
||||
|
||||
|
||||
|
||||
log.debug("Assigned roles:")
|
||||
for player in self.players.values():
|
||||
log.debug("%s: %s", player.name, player.role)
|
||||
|
||||
# -------------------------
|
||||
# utilities
|
||||
# -------------------------
|
||||
def clear_data(self) -> None:
|
||||
for player in self.players:
|
||||
self.players[player].protected = False
|
||||
|
||||
|
||||
def couple(self) -> None:
|
||||
os.system('clear')
|
||||
self.play_sound("prompts", "lovers")
|
||||
log.debug(self.lovers)
|
||||
for player in self.lovers:
|
||||
log.info(self.players[player].alias)
|
||||
self.play_sound("alias", self.players[player].alias)
|
||||
self.show_text(self.players[player].role)
|
||||
time.sleep(10)
|
||||
|
||||
def show_text(self, text: str) -> None:
|
||||
if self.language == "fr":
|
||||
if text in FR:
|
||||
Art=text2art(FR.get(text))
|
||||
print(Art)
|
||||
else:
|
||||
Art=text2art(text)
|
||||
print(Art)
|
||||
if self.language == "en":
|
||||
Art=text2art(text)
|
||||
print(Art)
|
||||
|
||||
def get_remaining_roles(self) -> List[str]:
|
||||
remaining_roles = []
|
||||
for player in self.players:
|
||||
if self.players[player].alive:
|
||||
remaining_roles.append(self.players[player].role)
|
||||
log.DEBUG(remaining_roles)
|
||||
return remaining_roles
|
||||
|
||||
def number_2_name(self, player_number: int):
|
||||
player_name = self.players[player_number].name
|
||||
return player_name
|
||||
|
||||
def play_sound(self, type, soundinfo) -> None:
|
||||
if type == "prompts":
|
||||
f = f"./voicesline/prompts/{self.language}/{soundinfo}.wav"
|
||||
elif type == "roles":
|
||||
f = f"./voicesline/roles/{self.language}/{soundinfo}.wav"
|
||||
elif type == "players":
|
||||
f = f"./voicesline/playersname/{soundinfo}.wav"
|
||||
elif type == "alias":
|
||||
f = f"./voicesline/alias/{soundinfo}.wav"
|
||||
else:
|
||||
log.debug("An error occurred")
|
||||
return
|
||||
time.sleep(0.2)
|
||||
playsound(f)
|
||||
|
||||
def select_someone(self, prompt: Optional[str] = None) -> Optional[str]:
|
||||
"""
|
||||
Prompt the user to enter a player name until a valid one is entered.
|
||||
Returns None on EOF/KeyboardInterrupt.
|
||||
"""
|
||||
prompt = prompt or "show_number"
|
||||
#self.play_sound("prompts", prompt)
|
||||
while True:
|
||||
selected = count_fingers()
|
||||
|
||||
# exact match
|
||||
if selected in self.players:
|
||||
return selected
|
||||
|
||||
def choose_between(self, options):
|
||||
#Prompt the user to choose between options until a valid one is entered
|
||||
numbered_options = " ".join([f"{i+1}: {option}" for i, option in enumerate(options)])
|
||||
log.info(f"Choose between {numbered_options}:")
|
||||
while True:
|
||||
selected = count_fingers()
|
||||
try:
|
||||
index = int(selected) - 1
|
||||
if 0 <= index < len(options):
|
||||
chosen_option = options[index]
|
||||
log.debug("You chose %s!", chosen_option)
|
||||
return chosen_option
|
||||
else:
|
||||
log.warning("Invalid number entered.")
|
||||
except ValueError:
|
||||
log.warning("Invalid input. Please enter an option or number.")
|
||||
# -------------------------
|
||||
# game actions
|
||||
# -------------------------
|
||||
def put_in_love(self, player1: str, player2: str) -> None:
|
||||
"""Link two players such that if one dies the other dies too."""
|
||||
if player1 not in self.players or player2 not in self.players:
|
||||
log.error("One or both players do not exist: %s, %s", player1, player2)
|
||||
return
|
||||
|
||||
self.lovers = (player1, player2)
|
||||
|
||||
log.debug("Players now put in love: %s <-> %s", self.players[player1], self.players[player2])
|
||||
|
||||
log.info("They are now bounded by love.")
|
||||
log.info("They wake up and reveal their role to each other.")
|
||||
log.info("Those two go back to sleep.")
|
||||
|
||||
|
||||
def kill(self, player: str) -> None:
|
||||
"""Kill a player."""
|
||||
if player not in self.players:
|
||||
log.error("Couldn't kill unknown player: %s", player)
|
||||
return
|
||||
|
||||
target = self.players[player]
|
||||
|
||||
# already dead?
|
||||
if not target.alive:
|
||||
log.error("%s is already dead!", player)
|
||||
return
|
||||
|
||||
# protected?
|
||||
if target.protected:
|
||||
log.debug("%s was protected and survives.", player)
|
||||
return
|
||||
|
||||
# in love?
|
||||
if player in self.lovers:
|
||||
log.debug("%s is in love! Killing them and their lover.", player)
|
||||
for p in self.lovers:
|
||||
# kill them and their lover
|
||||
log.debug("Killed %s", p)
|
||||
self.dead_this_night.append(p)
|
||||
self.players[p].alive = False
|
||||
return
|
||||
|
||||
# else just kill them
|
||||
log.info("Killed %s" % player)
|
||||
self.dead_this_night.append(player)
|
||||
target.alive = False
|
||||
|
||||
def revive(self, player: str) -> None:
|
||||
"""Revive a player."""
|
||||
log.info("Players that will die this night are: %s", self.dead_this_night)
|
||||
if player not in self.players:
|
||||
log.error("Tried to revive unknown player: %s", player)
|
||||
return
|
||||
p = self.players[player]
|
||||
if not p.alive:
|
||||
p.alive = True
|
||||
log.info("%s has been revived.", player)
|
||||
else:
|
||||
log.info("%s is already alive.", player)
|
||||
|
||||
# -------------------------
|
||||
# helpers
|
||||
# -------------------------
|
||||
def status(self) -> None:
|
||||
"""Log current players' statuses for debugging."""
|
||||
|
||||
# player values
|
||||
for p in self.players.values():
|
||||
log.debug("%s -> role: %s, alive: %s, Protected: %s",
|
||||
p.name, p.role, p.alive, p.protected)
|
||||
# lovers
|
||||
log.debug(f"Lovers: {self.lovers}")
|
||||
|
||||
def role(func):
|
||||
"""Decorator for roles"""
|
||||
def wrapper(self, *args, **kwargs):
|
||||
# the role is the name of the function thats decorated
|
||||
role = func.__name__.capitalize()
|
||||
os.system('clear')
|
||||
if role in self.get_remaining_roles():
|
||||
self.play_sound("roles", role)
|
||||
self.play_sound("prompts", "wakes")
|
||||
func(self, *args, **kwargs)
|
||||
self.play_sound("roles", role)
|
||||
self.play_sound("prompts", "sleep_again")
|
||||
log.INFO("%s goes back to sleep." % role)
|
||||
self.status()
|
||||
|
||||
return wrapper
|
||||
|
||||
# -------------------------
|
||||
# roles
|
||||
# -------------------------
|
||||
|
||||
@role
|
||||
def cupidon(self) -> None:
|
||||
"""Interactively pick two players to link by love."""
|
||||
self.play_sound("prompts", "linked_death")
|
||||
self.play_sound("prompts", "first_bound")
|
||||
p1 = self.select_someone()
|
||||
if p1 is None:
|
||||
return
|
||||
self.play_sound("prompts", "second_bound")
|
||||
p2 = self.select_someone()
|
||||
if p2 is None:
|
||||
return
|
||||
if p1 == p2:
|
||||
log.info("Cannot link a player to themselves.")
|
||||
return
|
||||
self.put_in_love(p1, p2)
|
||||
|
||||
@role
|
||||
def savior(self) -> None:
|
||||
"""Interactively choose someone to protect."""
|
||||
self.play_sound("prompts", "choose_protect")
|
||||
protected = self.select_someone()
|
||||
if protected is None:
|
||||
return
|
||||
self.players[protected].protected = True
|
||||
log.debug("Protected: %s", protected)
|
||||
|
||||
@role
|
||||
def witch(self) -> None:
|
||||
"""Interactively choose to kill or revive someone"""
|
||||
self.play_sound("prompts", "potions_choice")
|
||||
self.play_sound("prompts", "might_die")
|
||||
for player in self.dead_this_night:
|
||||
self.show_text(self.players[player].name)
|
||||
if len(self.used_potions) >= 2:
|
||||
self.show_text("Vous avez utilisé toutes vos potions. ")
|
||||
time.sleep(5)
|
||||
else:
|
||||
while True:
|
||||
options = ("Death", "Revive", "Nothing")
|
||||
potionchoice = self.choose_between(options).capitalize()
|
||||
if potionchoice == "Revive" and "Revive" not in self.used_potions:
|
||||
player = self.select_someone()
|
||||
if player in self.dead_this_night:
|
||||
self.used_potions.append("Revive")
|
||||
self.revive(player)
|
||||
return
|
||||
elif player not in self.dead_this_night and not self.players[player].alive:
|
||||
self.show_text("Tu ne peux pas faire revivre cette personne.")
|
||||
elif self.players[player].alive:
|
||||
self.show_text("Cette personne n'est pas morte.")
|
||||
else:
|
||||
log.info("Unknown error: Invalid player choice")
|
||||
return
|
||||
elif potionchoice == "Death" and "Death" not in self.used_potions:
|
||||
player = self.select_someone()
|
||||
if self.players[player].alive:
|
||||
self.used_potions.append("Death")
|
||||
self.kill(player)
|
||||
time.sleep(1)
|
||||
return
|
||||
elif not self.players[player].alive:
|
||||
self.show_text("Ce joueur est déjà mort.")
|
||||
else:
|
||||
log.info("Unknown error: Invalid player choice")
|
||||
return
|
||||
elif potionchoice == "Nothing":
|
||||
self.show_text("Vous ne faites rien cette nuit.")
|
||||
return
|
||||
elif potionchoice in self.used_potions:
|
||||
log.info("You already used this potion.")
|
||||
else:
|
||||
log.critical("Unknown error: Invalid potion choice.")
|
||||
return
|
||||
@role
|
||||
def werewolf(self) -> None:
|
||||
self.play_sound("prompts", "werewolf_choice")
|
||||
player = self.select_someone()
|
||||
self.kill(player)
|
||||
|
||||
@role
|
||||
def seer(self) -> None:
|
||||
log.info("Choose a player to discover their role.")
|
||||
while True:
|
||||
player = self.select_someone()
|
||||
if "Seer" == self.players[player].role:
|
||||
self.show_text("You can't see your own role.")
|
||||
else:
|
||||
self.show_text(self.players[player].role)
|
||||
time.sleep(3)
|
||||
return
|
||||
|
||||
@role
|
||||
def hunter(self) -> None:
|
||||
self.play_sound("prompts", "hunter")
|
||||
player = self.select_someone()
|
||||
self.kill(player)
|
||||
|
||||
# -------------------------
|
||||
# game flow
|
||||
# -------------------------
|
||||
def first_night_cycle(self) -> None:
|
||||
self.play_sound("prompts", "fall_asleep_all")
|
||||
self.cupidon()
|
||||
self.couple()
|
||||
self.savior()
|
||||
self.werewolf()
|
||||
self.witch()
|
||||
self.seer()
|
||||
self.day()
|
||||
|
||||
def night(self) -> None:
|
||||
self.dead_this_night = []
|
||||
self.play_sound("prompts", "fall_asleep_all")
|
||||
self.savior()
|
||||
self.werewolf()
|
||||
self.witch()
|
||||
self.seer()
|
||||
self.day()
|
||||
|
||||
def day(self) -> None:
|
||||
self.play_sound("prompts", "wake_up_all")
|
||||
self.play_sound("prompts", "night_deaths")
|
||||
for player in self.dead_this_night:
|
||||
self.play_sound("players", self.number_2_name(player))
|
||||
for player in self.dead_this_night:
|
||||
if self.players[player].role == "Hunter":
|
||||
self.hunter()
|
||||
self.play_sound("prompts", "village_vote")
|
||||
while True:
|
||||
if count_fingers(stable_duration=4) == 6:
|
||||
break
|
||||
self.play_sound("prompts", "now_show_number")
|
||||
player = self.select_someone()
|
||||
self.kill(player)
|
||||
self.night()
|
||||
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
print("---\nWerewolfGame\n---")
|
||||
|
||||
# instantiate the game
|
||||
game = Game()
|
||||
|
||||
# I/O: read files and assign roles
|
||||
loaded = game.load_lists()
|
||||
try:
|
||||
if loaded:
|
||||
# start the game!
|
||||
game.give_roles_to_players(loaded["players"], loaded["roles"], loaded["alias"])
|
||||
game.first_night_cycle()
|
||||
|
||||
# CTRL+C
|
||||
except KeyboardInterrupt:
|
||||
print() # new line
|
||||
log.info("Bye bye!")
|
||||
sys.exit(0)
|
||||
|
||||
# Any unhandled exception
|
||||
except Exception as e:
|
||||
log.exception("Unhandled exception: %s" % e)
|
||||
sys.exit(1)
|
||||
|
||||
6
werewoolf/players.txt
Normal file
6
werewoolf/players.txt
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
Anavoi
|
||||
Jean
|
||||
Paul
|
||||
Christophe
|
||||
Jeanne
|
||||
Julien
|
||||
11
werewoolf/randoms_words.txt
Normal file
11
werewoolf/randoms_words.txt
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
Abricot
|
||||
Pomme
|
||||
Fraise
|
||||
Melon
|
||||
Orange
|
||||
Framboise
|
||||
Cerise
|
||||
Citron
|
||||
Poire
|
||||
Raisin
|
||||
Prune
|
||||
7
werewoolf/requirements.txt
Normal file
7
werewoolf/requirements.txt
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
fuzzywuzzy==0.18.0
|
||||
opencv_python
|
||||
mediapipe
|
||||
piper-tts
|
||||
playsound
|
||||
art
|
||||
pygobject
|
||||
10
werewoolf/roles.txt
Normal file
10
werewoolf/roles.txt
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
Werewolf
|
||||
Seer
|
||||
Witch
|
||||
Grandchild
|
||||
Hunter
|
||||
Werewolf
|
||||
Werewolf
|
||||
Villager
|
||||
Cupidon
|
||||
Villager
|
||||
10
werewoolf/translation.py
Normal file
10
werewoolf/translation.py
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
FR = {
|
||||
"Seer": "Voyante",
|
||||
"Werewolf": "Loups-Garous",
|
||||
"Witch": "Sorciere",
|
||||
"Cupidon": "Cupidon",
|
||||
"Savior": "Salvateur",
|
||||
"Villager": "Villageois",
|
||||
"Grandchild": "Petite-Fille",
|
||||
"Hunter": "Chasseur"
|
||||
}
|
||||
BIN
werewoolf/voices/fr/fr_FR-tom-medium.onnx
Normal file
BIN
werewoolf/voices/fr/fr_FR-tom-medium.onnx
Normal file
Binary file not shown.
502
werewoolf/voices/fr/fr_FR-tom-medium.onnx.json
Normal file
502
werewoolf/voices/fr/fr_FR-tom-medium.onnx.json
Normal file
|
|
@ -0,0 +1,502 @@
|
|||
{
|
||||
"dataset": "tom",
|
||||
"audio": {
|
||||
"sample_rate": 44100,
|
||||
"quality": "medium"
|
||||
},
|
||||
"espeak": {
|
||||
"voice": "fr"
|
||||
},
|
||||
"language": {
|
||||
"code": "fr_FR",
|
||||
"family": "fr",
|
||||
"region": "FR",
|
||||
"name_native": "Français",
|
||||
"name_english": "French",
|
||||
"country_english": "France"
|
||||
},
|
||||
"inference": {
|
||||
"noise_scale": 0.667,
|
||||
"length_scale": 1,
|
||||
"noise_w": 0.8
|
||||
},
|
||||
"phoneme_type": "espeak",
|
||||
"phoneme_map": {},
|
||||
"phoneme_id_map": {
|
||||
" ": [
|
||||
3
|
||||
],
|
||||
"!": [
|
||||
4
|
||||
],
|
||||
"\"": [
|
||||
150
|
||||
],
|
||||
"#": [
|
||||
149
|
||||
],
|
||||
"$": [
|
||||
2
|
||||
],
|
||||
"'": [
|
||||
5
|
||||
],
|
||||
"(": [
|
||||
6
|
||||
],
|
||||
")": [
|
||||
7
|
||||
],
|
||||
",": [
|
||||
8
|
||||
],
|
||||
"-": [
|
||||
9
|
||||
],
|
||||
".": [
|
||||
10
|
||||
],
|
||||
"0": [
|
||||
130
|
||||
],
|
||||
"1": [
|
||||
131
|
||||
],
|
||||
"2": [
|
||||
132
|
||||
],
|
||||
"3": [
|
||||
133
|
||||
],
|
||||
"4": [
|
||||
134
|
||||
],
|
||||
"5": [
|
||||
135
|
||||
],
|
||||
"6": [
|
||||
136
|
||||
],
|
||||
"7": [
|
||||
137
|
||||
],
|
||||
"8": [
|
||||
138
|
||||
],
|
||||
"9": [
|
||||
139
|
||||
],
|
||||
":": [
|
||||
11
|
||||
],
|
||||
";": [
|
||||
12
|
||||
],
|
||||
"?": [
|
||||
13
|
||||
],
|
||||
"X": [
|
||||
156
|
||||
],
|
||||
"^": [
|
||||
1
|
||||
],
|
||||
"_": [
|
||||
0
|
||||
],
|
||||
"a": [
|
||||
14
|
||||
],
|
||||
"b": [
|
||||
15
|
||||
],
|
||||
"c": [
|
||||
16
|
||||
],
|
||||
"d": [
|
||||
17
|
||||
],
|
||||
"e": [
|
||||
18
|
||||
],
|
||||
"f": [
|
||||
19
|
||||
],
|
||||
"g": [
|
||||
154
|
||||
],
|
||||
"h": [
|
||||
20
|
||||
],
|
||||
"i": [
|
||||
21
|
||||
],
|
||||
"j": [
|
||||
22
|
||||
],
|
||||
"k": [
|
||||
23
|
||||
],
|
||||
"l": [
|
||||
24
|
||||
],
|
||||
"m": [
|
||||
25
|
||||
],
|
||||
"n": [
|
||||
26
|
||||
],
|
||||
"o": [
|
||||
27
|
||||
],
|
||||
"p": [
|
||||
28
|
||||
],
|
||||
"q": [
|
||||
29
|
||||
],
|
||||
"r": [
|
||||
30
|
||||
],
|
||||
"s": [
|
||||
31
|
||||
],
|
||||
"t": [
|
||||
32
|
||||
],
|
||||
"u": [
|
||||
33
|
||||
],
|
||||
"v": [
|
||||
34
|
||||
],
|
||||
"w": [
|
||||
35
|
||||
],
|
||||
"x": [
|
||||
36
|
||||
],
|
||||
"y": [
|
||||
37
|
||||
],
|
||||
"z": [
|
||||
38
|
||||
],
|
||||
"æ": [
|
||||
39
|
||||
],
|
||||
"ç": [
|
||||
40
|
||||
],
|
||||
"ð": [
|
||||
41
|
||||
],
|
||||
"ø": [
|
||||
42
|
||||
],
|
||||
"ħ": [
|
||||
43
|
||||
],
|
||||
"ŋ": [
|
||||
44
|
||||
],
|
||||
"œ": [
|
||||
45
|
||||
],
|
||||
"ǀ": [
|
||||
46
|
||||
],
|
||||
"ǁ": [
|
||||
47
|
||||
],
|
||||
"ǂ": [
|
||||
48
|
||||
],
|
||||
"ǃ": [
|
||||
49
|
||||
],
|
||||
"ɐ": [
|
||||
50
|
||||
],
|
||||
"ɑ": [
|
||||
51
|
||||
],
|
||||
"ɒ": [
|
||||
52
|
||||
],
|
||||
"ɓ": [
|
||||
53
|
||||
],
|
||||
"ɔ": [
|
||||
54
|
||||
],
|
||||
"ɕ": [
|
||||
55
|
||||
],
|
||||
"ɖ": [
|
||||
56
|
||||
],
|
||||
"ɗ": [
|
||||
57
|
||||
],
|
||||
"ɘ": [
|
||||
58
|
||||
],
|
||||
"ə": [
|
||||
59
|
||||
],
|
||||
"ɚ": [
|
||||
60
|
||||
],
|
||||
"ɛ": [
|
||||
61
|
||||
],
|
||||
"ɜ": [
|
||||
62
|
||||
],
|
||||
"ɞ": [
|
||||
63
|
||||
],
|
||||
"ɟ": [
|
||||
64
|
||||
],
|
||||
"ɠ": [
|
||||
65
|
||||
],
|
||||
"ɡ": [
|
||||
66
|
||||
],
|
||||
"ɢ": [
|
||||
67
|
||||
],
|
||||
"ɣ": [
|
||||
68
|
||||
],
|
||||
"ɤ": [
|
||||
69
|
||||
],
|
||||
"ɥ": [
|
||||
70
|
||||
],
|
||||
"ɦ": [
|
||||
71
|
||||
],
|
||||
"ɧ": [
|
||||
72
|
||||
],
|
||||
"ɨ": [
|
||||
73
|
||||
],
|
||||
"ɪ": [
|
||||
74
|
||||
],
|
||||
"ɫ": [
|
||||
75
|
||||
],
|
||||
"ɬ": [
|
||||
76
|
||||
],
|
||||
"ɭ": [
|
||||
77
|
||||
],
|
||||
"ɮ": [
|
||||
78
|
||||
],
|
||||
"ɯ": [
|
||||
79
|
||||
],
|
||||
"ɰ": [
|
||||
80
|
||||
],
|
||||
"ɱ": [
|
||||
81
|
||||
],
|
||||
"ɲ": [
|
||||
82
|
||||
],
|
||||
"ɳ": [
|
||||
83
|
||||
],
|
||||
"ɴ": [
|
||||
84
|
||||
],
|
||||
"ɵ": [
|
||||
85
|
||||
],
|
||||
"ɶ": [
|
||||
86
|
||||
],
|
||||
"ɸ": [
|
||||
87
|
||||
],
|
||||
"ɹ": [
|
||||
88
|
||||
],
|
||||
"ɺ": [
|
||||
89
|
||||
],
|
||||
"ɻ": [
|
||||
90
|
||||
],
|
||||
"ɽ": [
|
||||
91
|
||||
],
|
||||
"ɾ": [
|
||||
92
|
||||
],
|
||||
"ʀ": [
|
||||
93
|
||||
],
|
||||
"ʁ": [
|
||||
94
|
||||
],
|
||||
"ʂ": [
|
||||
95
|
||||
],
|
||||
"ʃ": [
|
||||
96
|
||||
],
|
||||
"ʄ": [
|
||||
97
|
||||
],
|
||||
"ʈ": [
|
||||
98
|
||||
],
|
||||
"ʉ": [
|
||||
99
|
||||
],
|
||||
"ʊ": [
|
||||
100
|
||||
],
|
||||
"ʋ": [
|
||||
101
|
||||
],
|
||||
"ʌ": [
|
||||
102
|
||||
],
|
||||
"ʍ": [
|
||||
103
|
||||
],
|
||||
"ʎ": [
|
||||
104
|
||||
],
|
||||
"ʏ": [
|
||||
105
|
||||
],
|
||||
"ʐ": [
|
||||
106
|
||||
],
|
||||
"ʑ": [
|
||||
107
|
||||
],
|
||||
"ʒ": [
|
||||
108
|
||||
],
|
||||
"ʔ": [
|
||||
109
|
||||
],
|
||||
"ʕ": [
|
||||
110
|
||||
],
|
||||
"ʘ": [
|
||||
111
|
||||
],
|
||||
"ʙ": [
|
||||
112
|
||||
],
|
||||
"ʛ": [
|
||||
113
|
||||
],
|
||||
"ʜ": [
|
||||
114
|
||||
],
|
||||
"ʝ": [
|
||||
115
|
||||
],
|
||||
"ʟ": [
|
||||
116
|
||||
],
|
||||
"ʡ": [
|
||||
117
|
||||
],
|
||||
"ʢ": [
|
||||
118
|
||||
],
|
||||
"ʦ": [
|
||||
155
|
||||
],
|
||||
"ʰ": [
|
||||
145
|
||||
],
|
||||
"ʲ": [
|
||||
119
|
||||
],
|
||||
"ˈ": [
|
||||
120
|
||||
],
|
||||
"ˌ": [
|
||||
121
|
||||
],
|
||||
"ː": [
|
||||
122
|
||||
],
|
||||
"ˑ": [
|
||||
123
|
||||
],
|
||||
"˞": [
|
||||
124
|
||||
],
|
||||
"ˤ": [
|
||||
146
|
||||
],
|
||||
"̃": [
|
||||
141
|
||||
],
|
||||
"̧": [
|
||||
140
|
||||
],
|
||||
"̩": [
|
||||
144
|
||||
],
|
||||
"̪": [
|
||||
142
|
||||
],
|
||||
"̯": [
|
||||
143
|
||||
],
|
||||
"̺": [
|
||||
152
|
||||
],
|
||||
"̻": [
|
||||
153
|
||||
],
|
||||
"β": [
|
||||
125
|
||||
],
|
||||
"ε": [
|
||||
147
|
||||
],
|
||||
"θ": [
|
||||
126
|
||||
],
|
||||
"χ": [
|
||||
127
|
||||
],
|
||||
"ᵻ": [
|
||||
128
|
||||
],
|
||||
"↑": [
|
||||
151
|
||||
],
|
||||
"↓": [
|
||||
148
|
||||
],
|
||||
"ⱱ": [
|
||||
129
|
||||
]
|
||||
},
|
||||
"num_symbols": 256,
|
||||
"num_speakers": 1,
|
||||
"speaker_id_map": {},
|
||||
"piper_version": "1.0.0"
|
||||
}
|
||||
BIN
werewoolf/voicesline/prompts/en/bound.wav
Normal file
BIN
werewoolf/voicesline/prompts/en/bound.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/en/choose_protect.wav
Normal file
BIN
werewoolf/voicesline/prompts/en/choose_protect.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/en/fall_asleep_all.wav
Normal file
BIN
werewoolf/voicesline/prompts/en/fall_asleep_all.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/en/first_bound.wav
Normal file
BIN
werewoolf/voicesline/prompts/en/first_bound.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/en/hunter.wav
Normal file
BIN
werewoolf/voicesline/prompts/en/hunter.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/en/linked_death.wav
Normal file
BIN
werewoolf/voicesline/prompts/en/linked_death.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/en/lovers.wav
Normal file
BIN
werewoolf/voicesline/prompts/en/lovers.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/en/might_die.wav
Normal file
BIN
werewoolf/voicesline/prompts/en/might_die.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/en/night_deaths.wav
Normal file
BIN
werewoolf/voicesline/prompts/en/night_deaths.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/en/now_show_number.wav
Normal file
BIN
werewoolf/voicesline/prompts/en/now_show_number.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/en/potions_choice.wav
Normal file
BIN
werewoolf/voicesline/prompts/en/potions_choice.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/en/reveal.wav
Normal file
BIN
werewoolf/voicesline/prompts/en/reveal.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/en/second_bound.wav
Normal file
BIN
werewoolf/voicesline/prompts/en/second_bound.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/en/sleep.wav
Normal file
BIN
werewoolf/voicesline/prompts/en/sleep.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/en/sleep_again.wav
Normal file
BIN
werewoolf/voicesline/prompts/en/sleep_again.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/en/village_vote.wav
Normal file
BIN
werewoolf/voicesline/prompts/en/village_vote.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/en/wake_up_all.wav
Normal file
BIN
werewoolf/voicesline/prompts/en/wake_up_all.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/en/wakes.wav
Normal file
BIN
werewoolf/voicesline/prompts/en/wakes.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/en/werewolf_choice.wav
Normal file
BIN
werewoolf/voicesline/prompts/en/werewolf_choice.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/fr/bound.wav
Normal file
BIN
werewoolf/voicesline/prompts/fr/bound.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/fr/cheater.wav
Normal file
BIN
werewoolf/voicesline/prompts/fr/cheater.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/fr/choose_protect.wav
Normal file
BIN
werewoolf/voicesline/prompts/fr/choose_protect.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/fr/fall_asleep_all.wav
Normal file
BIN
werewoolf/voicesline/prompts/fr/fall_asleep_all.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/fr/first_bound.wav
Normal file
BIN
werewoolf/voicesline/prompts/fr/first_bound.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/fr/first_wakes.wav
Normal file
BIN
werewoolf/voicesline/prompts/fr/first_wakes.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/fr/hunter.wav
Normal file
BIN
werewoolf/voicesline/prompts/fr/hunter.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/fr/linked_death.wav
Normal file
BIN
werewoolf/voicesline/prompts/fr/linked_death.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/fr/lovers.wav
Normal file
BIN
werewoolf/voicesline/prompts/fr/lovers.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/fr/might_die.wav
Normal file
BIN
werewoolf/voicesline/prompts/fr/might_die.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/fr/night_deaths.wav
Normal file
BIN
werewoolf/voicesline/prompts/fr/night_deaths.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/fr/now_show_number.wav
Normal file
BIN
werewoolf/voicesline/prompts/fr/now_show_number.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/fr/potions_choice.wav
Normal file
BIN
werewoolf/voicesline/prompts/fr/potions_choice.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/fr/reveal.wav
Normal file
BIN
werewoolf/voicesline/prompts/fr/reveal.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/fr/second_bound.wav
Normal file
BIN
werewoolf/voicesline/prompts/fr/second_bound.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/fr/sleep.wav
Normal file
BIN
werewoolf/voicesline/prompts/fr/sleep.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/fr/sleep_again.wav
Normal file
BIN
werewoolf/voicesline/prompts/fr/sleep_again.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/fr/village_vote.wav
Normal file
BIN
werewoolf/voicesline/prompts/fr/village_vote.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/fr/wake_up_all.wav
Normal file
BIN
werewoolf/voicesline/prompts/fr/wake_up_all.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/fr/wakes.wav
Normal file
BIN
werewoolf/voicesline/prompts/fr/wakes.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/prompts/fr/werewolf_choice.wav
Normal file
BIN
werewoolf/voicesline/prompts/fr/werewolf_choice.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/roles/en/Cupidon.wav
Normal file
BIN
werewoolf/voicesline/roles/en/Cupidon.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/roles/en/Hunter.wav
Normal file
BIN
werewoolf/voicesline/roles/en/Hunter.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/roles/en/Savior.wav
Normal file
BIN
werewoolf/voicesline/roles/en/Savior.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/roles/en/Seer.wav
Normal file
BIN
werewoolf/voicesline/roles/en/Seer.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/roles/en/Werewolf.wav
Normal file
BIN
werewoolf/voicesline/roles/en/Werewolf.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/roles/en/Witch.wav
Normal file
BIN
werewoolf/voicesline/roles/en/Witch.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/roles/fr/Cupidon.wav
Normal file
BIN
werewoolf/voicesline/roles/fr/Cupidon.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/roles/fr/Hunter.wav
Normal file
BIN
werewoolf/voicesline/roles/fr/Hunter.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/roles/fr/Savior.wav
Normal file
BIN
werewoolf/voicesline/roles/fr/Savior.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/roles/fr/Seer.wav
Normal file
BIN
werewoolf/voicesline/roles/fr/Seer.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/roles/fr/Werewolf.wav
Normal file
BIN
werewoolf/voicesline/roles/fr/Werewolf.wav
Normal file
Binary file not shown.
BIN
werewoolf/voicesline/roles/fr/Witch.wav
Normal file
BIN
werewoolf/voicesline/roles/fr/Witch.wav
Normal file
Binary file not shown.
Loading…
Add table
Add a link
Reference in a new issue