Change witch function
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28aeb84c50
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1 changed files with 56 additions and 29 deletions
83
main.py
83
main.py
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@ -120,6 +120,31 @@ class Game:
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log.debug("Fuzz score: %s" % fuzz_score)
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log.debug("Fuzz score: %s" % fuzz_score)
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return fuzz_player
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return fuzz_player
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def choose_between(self, options):
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#Prompt the user to choose between options until a valid one is entered
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options_available = ', '.join(map(str, options))
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#Make a prompt with a list of options, accepting either a list or a tuple.
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prompt = f"Choose between {options_available}: "
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while True:
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selected = input(prompt)
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if selected in options:
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return selected
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# fuzzy matching
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match = process.extract(selected, options, limit=1)
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log.debug(match)
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if match:
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fuzz_option, fuzz_score = match[0][0], match[0][1] #options, score
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log.debug(fuzz_option)
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log.debug(fuzz_score)
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if fuzz_score >= 60:
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log.info("You meant %s!", fuzz_option)
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log.debug("Fuzz score: %s" % fuzz_score)
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return fuzz_option
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# -------------------------
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# -------------------------
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# game actions
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# game actions
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# -------------------------
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# -------------------------
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@ -248,35 +273,37 @@ class Game:
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@role
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@role
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def witch(self) -> None:
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def witch(self) -> None:
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"""Interactively choose to kill or revive someone"""
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"""Interactively choose to kill or revive someone"""
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log.info("Choose if you want to use your revive potion")
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log.info("With the Revive Potion, you can revive someone, and with the Death Potion, you can kill someone. You can only use each potion once, and you can also choose to do nothing.")
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print(self.players)
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if len(self.used_potions) == 2:
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while True:
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log.info("You already used all of your potions. ")
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potionchoice = input("What do you want to use Revive or Death potion: ")
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else:
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if potionchoice == "Revive" and "Revive" not in self.used_potions:
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while True:
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player = self.select_someone()
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options = ("Death", "Revive", "Nothing")
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if player in self.dead_this_night:
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potionchoice = self.choose_between(options)
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self.used_potions.append("Revive")
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if potionchoice == "Revive" and "Revive" not in self.used_potions:
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self.revive(player)
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player = self.select_someone()
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if player in self.dead_this_night:
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self.used_potions.append("Revive")
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self.revive(player)
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return
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elif player not in self.dead_this_night and not self.players[player].alive:
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log.info("You cannot bring this person back to life because they have been buried.")
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else:
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log.info("This player is not dead.")
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elif potionchoice == "Death" and "Death" not in self.used_potions:
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player = self.select_someone()
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if self.players[player].alive:
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self.used_potions.append("Death")
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self.kill(player)
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return
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elif not self.players[player].alive:
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self.used_potions.append("Death")
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return
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elif potionchoice == "Nothing":
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log.info("You are not doing anything tonight.")
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return
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return
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elif player not in self.dead_this_night:
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elif potionchoice in self.used_potions:
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log.info("This player didn't died this night.")
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log.info("You already used this potion.")
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elif "Revive" not in self.used_potions:
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log.info("This potion is already used.")
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elif potionchoice == "Death" and "Death" not in self.used_potions:
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player = self.select_someone()
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if self.players[player]:
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self.used_potions.append("Death")
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self.kill(player)
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return
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elif not self.players[player]:
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self.used_potions.append("Death")
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return
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elif potionchoice in self.used_potions:
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log.info("You already used all of your potions")
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return
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else:
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log.info("Please write Revive or Death")
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# -------------------------
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# -------------------------
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# game flow
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# game flow
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