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39c42b8d0d
...
15b0b7d285
6 changed files with 90 additions and 515 deletions
215
.gitignore
vendored
215
.gitignore
vendored
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@ -1,216 +1 @@
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||||||
# Byte-compiled / optimized / DLL files
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||||||
__pycache__/
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||||||
*.py[codz]
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||||||
*$py.class
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||||||
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||||||
# C extensions
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||||||
*.so
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||||||
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||||||
# Distribution / packaging
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||||||
.Python
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||||||
build/
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||||||
develop-eggs/
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||||||
dist/
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||||||
downloads/
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||||||
eggs/
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||||||
.eggs/
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||||||
lib/
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||||||
lib64/
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||||||
parts/
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||||||
sdist/
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||||||
var/
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||||||
wheels/
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||||||
share/python-wheels/
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||||||
*.egg-info/
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||||||
.installed.cfg
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||||||
*.egg
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|
||||||
MANIFEST
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||||||
|
|
||||||
# PyInstaller
|
|
||||||
# Usually these files are written by a python script from a template
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|
||||||
# before PyInstaller builds the exe, so as to inject date/other infos into it.
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|
||||||
*.manifest
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|
||||||
*.spec
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|
||||||
|
|
||||||
# Installer logs
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|
||||||
pip-log.txt
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|
||||||
pip-delete-this-directory.txt
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|
||||||
|
|
||||||
# Unit test / coverage reports
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|
||||||
htmlcov/
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|
||||||
.tox/
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|
||||||
.nox/
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|
||||||
.coverage
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||||||
.coverage.*
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|
||||||
.cache
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|
||||||
nosetests.xml
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|
||||||
coverage.xml
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|
||||||
*.cover
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||||||
*.py.cover
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||||||
.hypothesis/
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||||||
.pytest_cache/
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|
||||||
cover/
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|
||||||
|
|
||||||
# Translations
|
|
||||||
*.mo
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|
||||||
*.pot
|
|
||||||
|
|
||||||
# Django stuff:
|
|
||||||
*.log
|
|
||||||
local_settings.py
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|
||||||
db.sqlite3
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|
||||||
db.sqlite3-journal
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|
||||||
|
|
||||||
# Flask stuff:
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|
||||||
instance/
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|
||||||
.webassets-cache
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|
||||||
|
|
||||||
# Scrapy stuff:
|
|
||||||
.scrapy
|
|
||||||
|
|
||||||
# Sphinx documentation
|
|
||||||
docs/_build/
|
|
||||||
|
|
||||||
# PyBuilder
|
|
||||||
.pybuilder/
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|
||||||
target/
|
|
||||||
|
|
||||||
# Jupyter Notebook
|
|
||||||
.ipynb_checkpoints
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|
||||||
|
|
||||||
# IPython
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|
||||||
profile_default/
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|
||||||
ipython_config.py
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|
||||||
|
|
||||||
# pyenv
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|
||||||
# For a library or package, you might want to ignore these files since the code is
|
|
||||||
# intended to run in multiple environments; otherwise, check them in:
|
|
||||||
# .python-version
|
|
||||||
|
|
||||||
# pipenv
|
|
||||||
# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
|
|
||||||
# However, in case of collaboration, if having platform-specific dependencies or dependencies
|
|
||||||
# having no cross-platform support, pipenv may install dependencies that don't work, or not
|
|
||||||
# install all needed dependencies.
|
|
||||||
#Pipfile.lock
|
|
||||||
|
|
||||||
# UV
|
|
||||||
# Similar to Pipfile.lock, it is generally recommended to include uv.lock in version control.
|
|
||||||
# This is especially recommended for binary packages to ensure reproducibility, and is more
|
|
||||||
# commonly ignored for libraries.
|
|
||||||
#uv.lock
|
|
||||||
|
|
||||||
# poetry
|
|
||||||
# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
|
|
||||||
# This is especially recommended for binary packages to ensure reproducibility, and is more
|
|
||||||
# commonly ignored for libraries.
|
|
||||||
# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
|
|
||||||
#poetry.lock
|
|
||||||
#poetry.toml
|
|
||||||
|
|
||||||
# pdm
|
|
||||||
# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
|
|
||||||
# pdm recommends including project-wide configuration in pdm.toml, but excluding .pdm-python.
|
|
||||||
# https://pdm-project.org/en/latest/usage/project/#working-with-version-control
|
|
||||||
#pdm.lock
|
|
||||||
#pdm.toml
|
|
||||||
.pdm-python
|
|
||||||
.pdm-build/
|
|
||||||
|
|
||||||
# pixi
|
|
||||||
# Similar to Pipfile.lock, it is generally recommended to include pixi.lock in version control.
|
|
||||||
#pixi.lock
|
|
||||||
# Pixi creates a virtual environment in the .pixi directory, just like venv module creates one
|
|
||||||
# in the .venv directory. It is recommended not to include this directory in version control.
|
|
||||||
.pixi
|
|
||||||
|
|
||||||
# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
|
|
||||||
__pypackages__/
|
|
||||||
|
|
||||||
# Celery stuff
|
|
||||||
celerybeat-schedule
|
|
||||||
celerybeat.pid
|
|
||||||
|
|
||||||
# Redis
|
|
||||||
*.rdb
|
|
||||||
*.aof
|
|
||||||
*.pid
|
|
||||||
|
|
||||||
# RabbitMQ
|
|
||||||
mnesia/
|
|
||||||
rabbitmq/
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|
||||||
rabbitmq-data/
|
|
||||||
|
|
||||||
# ActiveMQ
|
|
||||||
activemq-data/
|
|
||||||
|
|
||||||
# SageMath parsed files
|
|
||||||
*.sage.py
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|
||||||
|
|
||||||
# Environments
|
|
||||||
.env
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|
||||||
.envrc
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|
||||||
.venv
|
.venv
|
||||||
env/
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|
||||||
venv/
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|
||||||
ENV/
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|
||||||
env.bak/
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|
||||||
venv.bak/
|
|
||||||
|
|
||||||
# Spyder project settings
|
|
||||||
.spyderproject
|
|
||||||
.spyproject
|
|
||||||
|
|
||||||
# Rope project settings
|
|
||||||
.ropeproject
|
|
||||||
|
|
||||||
# mkdocs documentation
|
|
||||||
/site
|
|
||||||
|
|
||||||
# mypy
|
|
||||||
.mypy_cache/
|
|
||||||
.dmypy.json
|
|
||||||
dmypy.json
|
|
||||||
|
|
||||||
# Pyre type checker
|
|
||||||
.pyre/
|
|
||||||
|
|
||||||
# pytype static type analyzer
|
|
||||||
.pytype/
|
|
||||||
|
|
||||||
# Cython debug symbols
|
|
||||||
cython_debug/
|
|
||||||
|
|
||||||
# PyCharm
|
|
||||||
# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
|
|
||||||
# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
|
|
||||||
# and can be added to the global gitignore or merged into this file. For a more nuclear
|
|
||||||
# option (not recommended) you can uncomment the following to ignore the entire idea folder.
|
|
||||||
#.idea/
|
|
||||||
|
|
||||||
# Abstra
|
|
||||||
# Abstra is an AI-powered process automation framework.
|
|
||||||
# Ignore directories containing user credentials, local state, and settings.
|
|
||||||
# Learn more at https://abstra.io/docs
|
|
||||||
.abstra/
|
|
||||||
|
|
||||||
# Visual Studio Code
|
|
||||||
# Visual Studio Code specific template is maintained in a separate VisualStudioCode.gitignore
|
|
||||||
# that can be found at https://github.com/github/gitignore/blob/main/Global/VisualStudioCode.gitignore
|
|
||||||
# and can be added to the global gitignore or merged into this file. However, if you prefer,
|
|
||||||
# you could uncomment the following to ignore the entire vscode folder
|
|
||||||
# .vscode/
|
|
||||||
|
|
||||||
# Ruff stuff:
|
|
||||||
.ruff_cache/
|
|
||||||
|
|
||||||
# PyPI configuration file
|
|
||||||
.pypirc
|
|
||||||
|
|
||||||
# Marimo
|
|
||||||
marimo/_static/
|
|
||||||
marimo/_lsp/
|
|
||||||
__marimo__/
|
|
||||||
|
|
||||||
# Streamlit
|
|
||||||
.streamlit/secrets.toml
|
|
||||||
|
|
|
||||||
31
logger.py
31
logger.py
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|
@ -1,31 +0,0 @@
|
||||||
import logging
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|
||||||
|
|
||||||
log = logging.getLogger(__name__)
|
|
||||||
log.setLevel(logging.DEBUG)
|
|
||||||
formatter = logging.Formatter(
|
|
||||||
"%(asctime)s \033[1m%(levelname)s\033[0m\033[0m %(message)s"
|
|
||||||
)
|
|
||||||
|
|
||||||
# stdout
|
|
||||||
stream_handler = logging.StreamHandler()
|
|
||||||
stream_handler.setLevel(logging.DEBUG)
|
|
||||||
stream_handler.setFormatter(formatter)
|
|
||||||
log.addHandler(stream_handler)
|
|
||||||
|
|
||||||
|
|
||||||
# Add custom log level names with colors
|
|
||||||
logging.addLevelName(
|
|
||||||
logging.DEBUG, "\033[1;30m%s\033[1;0m" % logging.getLevelName(logging.DEBUG)
|
|
||||||
) # gray
|
|
||||||
logging.addLevelName(
|
|
||||||
logging.INFO, "\033[1;34m%s\033[1;0m" % logging.getLevelName(logging.INFO)
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|
||||||
) # blue
|
|
||||||
logging.addLevelName(
|
|
||||||
logging.WARNING, "\033[1;33m%s\033[1;0m" % logging.getLevelName(logging.WARNING)
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|
||||||
) # yellow
|
|
||||||
logging.addLevelName(
|
|
||||||
logging.ERROR, "\033[1;31m%s\033[1;0m" % logging.getLevelName(logging.ERROR)
|
|
||||||
) # red
|
|
||||||
logging.addLevelName(
|
|
||||||
logging.CRITICAL, "\033[1;35m%s\033[1;0m" % logging.getLevelName(logging.CRITICAL)
|
|
||||||
) #
|
|
||||||
330
main.py
330
main.py
|
|
@ -1,275 +1,97 @@
|
||||||
|
|
||||||
import random
|
import random
|
||||||
from typing import Dict, List, Optional
|
import time
|
||||||
from dataclasses import dataclass
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|
||||||
import sys
|
|
||||||
from logger import log
|
|
||||||
from fuzzywuzzy import process
|
|
||||||
|
|
||||||
@dataclass
|
playerFile = open("Players.txt")
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||||||
class Player:
|
rolesFile = open ("Roles.txt")
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||||||
name: str
|
|
||||||
role: str
|
PlayersName = []
|
||||||
alive: bool = True
|
RolesList = []
|
||||||
protected: bool = False
|
KilledDuringNight = []
|
||||||
|
PlayersInLove = []
|
||||||
|
players_dict = {}
|
||||||
|
|
||||||
|
|
||||||
class Game:
|
|
||||||
def __init__(self):
|
|
||||||
# single source of truth: name -> Player
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|
||||||
self.players: Dict[str, Player] = {}
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|
||||||
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|
||||||
# lovers
|
def GiveRoleToPlayers():
|
||||||
self.lovers: Optional[Tuple[str, str]] = None
|
if PlayersName and RolesList:
|
||||||
|
for player in PlayersName:
|
||||||
# -------------------------
|
ChoseRole = random.choice(RolesList)
|
||||||
# setup / I/O
|
players_dict[player] = {'name': player, 'role': ChoseRole, 'alive': True, 'InLove': False, 'Protected': False}
|
||||||
# -------------------------
|
RolesList.remove(ChoseRole)
|
||||||
def load_lists(self) -> Optional[Dict[str, List[str]]]:
|
|
||||||
"""
|
|
||||||
Load players and roles from files and return them as lists.
|
|
||||||
Returns dict with keys 'players' and 'roles'.
|
|
||||||
"""
|
|
||||||
players_file = "players.txt"
|
|
||||||
roles_file = "roles.txt"
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|
||||||
|
|
||||||
log.info("Loading lists...")
|
|
||||||
|
|
||||||
try:
|
|
||||||
with open(players_file, "r", encoding="utf-8") as pf:
|
|
||||||
player_names = [line.strip() for line in pf if line.strip()]
|
|
||||||
except FileNotFoundError:
|
|
||||||
log.critical("Players file not found: %s", players_file)
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|
||||||
return None
|
|
||||||
|
|
||||||
try:
|
|
||||||
with open(roles_file, "r", encoding="utf-8") as rf:
|
|
||||||
roles_list = [line.strip() for line in rf if line.strip()]
|
|
||||||
except FileNotFoundError:
|
|
||||||
log.critical("Roles file not found: %s", roles_file)
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|
||||||
return None
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|
||||||
|
|
||||||
log.info("Load complete!")
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|
||||||
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|
||||||
return {"players": player_names, "roles": roles_list}
|
|
||||||
|
|
||||||
# -------------------------
|
|
||||||
# player / role assignment
|
|
||||||
# -------------------------
|
|
||||||
def give_roles_to_players(self, player_names: Optional[List[str]] = None,
|
|
||||||
roles_list: Optional[List[str]] = None) -> None:
|
|
||||||
"""
|
|
||||||
Assign a random role to each player. Accepts optional lists (returned by load_lists).
|
|
||||||
If lists are not supplied, it will attempt to read files itself.
|
|
||||||
"""
|
|
||||||
|
|
||||||
if not player_names:
|
|
||||||
log.info("Players are not initialized")
|
|
||||||
return
|
|
||||||
if not roles_list:
|
|
||||||
log.info("Roles are not initialized")
|
|
||||||
return
|
|
||||||
if len(roles_list) < len(player_names):
|
|
||||||
log.error("Not enough roles for players (roles: %d, players: %d)",
|
|
||||||
len(roles_list), len(player_names))
|
|
||||||
return
|
|
||||||
|
|
||||||
available_roles = list(roles_list)
|
|
||||||
random.shuffle(available_roles)
|
|
||||||
|
|
||||||
# clear any existing players (safe to reassign)
|
|
||||||
self.players.clear()
|
|
||||||
|
|
||||||
for name in player_names:
|
|
||||||
chosen_role = available_roles.pop()
|
|
||||||
self.players[name] = Player(name=name, role=chosen_role)
|
|
||||||
|
|
||||||
log.debug("Assigned roles:")
|
|
||||||
for player in self.players.values():
|
|
||||||
log.debug("%s: %s", player.name, player.role)
|
|
||||||
|
|
||||||
# -------------------------
|
|
||||||
# utilities
|
|
||||||
# -------------------------
|
|
||||||
def select_someone(self, prompt: Optional[str] = None) -> Optional[str]:
|
|
||||||
"""
|
|
||||||
Prompt the user to enter a player name until a valid one is entered.
|
|
||||||
Returns None on EOF/KeyboardInterrupt.
|
|
||||||
"""
|
|
||||||
prompt = prompt or "Enter the name of the player: "
|
|
||||||
while True:
|
|
||||||
selected = input(prompt).strip()
|
|
||||||
|
|
||||||
# exact match
|
|
||||||
if selected in self.players:
|
|
||||||
return selected
|
|
||||||
|
|
||||||
# fuzzy matching
|
|
||||||
match = process.extract(selected, self.players, limit=1)
|
|
||||||
log.debug(match)
|
|
||||||
if match:
|
|
||||||
fuzz_player, fuzz_score = match[0][0], match[0][1] # player name, score
|
|
||||||
log.debug(fuzz_player)
|
|
||||||
log.debug(fuzz_score)
|
|
||||||
if fuzz_score >= 60:
|
|
||||||
log.info("You meant %s!", fuzz_player.name)
|
|
||||||
log.debug("Fuzz score: %s" % fuzz_score)
|
|
||||||
return fuzz_player
|
|
||||||
|
|
||||||
# -------------------------
|
|
||||||
# game actions
|
|
||||||
# -------------------------
|
|
||||||
def put_in_love(self, player1: str, player2: str) -> None:
|
|
||||||
"""Link two players such that if one dies the other dies too."""
|
|
||||||
if player1 not in self.players or player2 not in self.players:
|
|
||||||
log.error("One or both players do not exist: %s, %s", player1, player2)
|
|
||||||
return
|
|
||||||
|
|
||||||
self.lovers = (player1, player2)
|
|
||||||
|
|
||||||
log.debug("Players now put in love: %s <-> %s", player1, player2)
|
|
||||||
|
|
||||||
log.info("They are now bounded by love.")
|
|
||||||
log.info("They wake up and reveal their role to each other.")
|
|
||||||
log.info("Those two go back to sleep.")
|
|
||||||
|
|
||||||
|
|
||||||
def kill(self, player: str) -> None:
|
|
||||||
"""Kill a player."""
|
|
||||||
if player not in self.players:
|
|
||||||
log.error("Couldn't kill unknown player: %s", player)
|
|
||||||
return
|
|
||||||
|
|
||||||
target = self.players[player]
|
|
||||||
|
|
||||||
# already dead?
|
|
||||||
if not target.alive:
|
|
||||||
log.error("%s is already dead!", player)
|
|
||||||
return
|
|
||||||
|
|
||||||
# protected?
|
|
||||||
if target.protected:
|
|
||||||
log.debug("%s was protected and survives.", player)
|
|
||||||
return
|
|
||||||
|
|
||||||
# in love?
|
|
||||||
if target in self.lovers:
|
|
||||||
log.debug("%s is in love! Killing them and their lover.", target)
|
|
||||||
for p in self.lovers:
|
|
||||||
# kill them and their lover
|
|
||||||
log.debug("Killed %s", p)
|
|
||||||
p.alive = False
|
|
||||||
return
|
|
||||||
|
|
||||||
# else just kill them
|
|
||||||
log.debug("Killed %s" % p)
|
|
||||||
target.alive = False
|
|
||||||
|
|
||||||
def revive(self, player: str) -> None:
|
|
||||||
"""Revive a player."""
|
|
||||||
if player not in self.players:
|
|
||||||
log.error("Tried to revive unknown player: %s", player)
|
|
||||||
return
|
|
||||||
p = self.players[player]
|
|
||||||
if not p.alive:
|
|
||||||
p.alive = True
|
|
||||||
log.info("%s has been revived.", player)
|
|
||||||
else:
|
else:
|
||||||
log.info("%s is already alive.", player)
|
print("Players are not initialized")
|
||||||
|
|
||||||
# -------------------------
|
|
||||||
# helpers
|
|
||||||
# -------------------------
|
|
||||||
def status(self) -> None:
|
|
||||||
"""Log current players' statuses for debugging."""
|
|
||||||
|
|
||||||
# player values
|
def CreateLists():
|
||||||
for p in self.players.values():
|
for line in playerFile:
|
||||||
log.debug("%s -> role: %s, alive: %s, Protected: %s",
|
PlayersName.append(line.strip())
|
||||||
p.name, p.role, p.alive, p.protected)
|
for line in rolesFile:
|
||||||
# lovers
|
RolesList.append(line.strip())
|
||||||
log.debug("Lovers: %s" % ",".join(self.lovers))
|
playerFile.close()
|
||||||
|
rolesFile.close()
|
||||||
|
|
||||||
def role(func):
|
|
||||||
"""Decorator for roles"""
|
|
||||||
def wrapper(*args, **kwargs):
|
|
||||||
# the role is the name of the function thats decorated
|
|
||||||
role = func.__name__.capitalize()
|
|
||||||
log.info("%s wakes up." % role)
|
|
||||||
func(*args, **kwargs)
|
|
||||||
log.info("%s goes back to sleep." % role)
|
|
||||||
|
|
||||||
# workaround to call status from the instance
|
def Kill(player):
|
||||||
# is it ok? no idea but i dont have self anyway
|
if players_dict[player]['InLove'] == False:
|
||||||
instance = args[0]
|
players_dict[player]['alive'] = False
|
||||||
instance.status()
|
KilledDuringNight.append(player)
|
||||||
|
elif players_dict[player]['InLove'] == True:
|
||||||
return wrapper
|
print("in love check")
|
||||||
|
for player in players_dict:
|
||||||
# -------------------------
|
if players_dict[player]['InLove'] == True:
|
||||||
# roles
|
print("found one")
|
||||||
# -------------------------
|
players_dict[player]['alive'] = False
|
||||||
|
KilledDuringNight.append(player)
|
||||||
@role
|
elif players_dict[player]['Protected'] == True:
|
||||||
def cupidon(self) -> None:
|
|
||||||
"""Interactively pick two players to link by love."""
|
|
||||||
log.info("Choose two people to be linked to death.")
|
|
||||||
log.info("Give me the first person that shall be bounded!")
|
|
||||||
p1 = self.select_someone()
|
|
||||||
if p1 is None:
|
|
||||||
return
|
|
||||||
log.info("What about the second one?")
|
|
||||||
p2 = self.select_someone()
|
|
||||||
if p2 is None:
|
|
||||||
return
|
|
||||||
if p1 == p2:
|
|
||||||
log.info("Cannot link a player to themselves.")
|
|
||||||
return
|
|
||||||
self.put_in_love(p1, p2)
|
|
||||||
|
|
||||||
@role
|
|
||||||
def savior(self) -> None:
|
|
||||||
"""Interactively choose someone to protect."""
|
|
||||||
log.info("Choose someone to protect.")
|
|
||||||
protected = self.select_someone()
|
|
||||||
if protected is None:
|
|
||||||
return
|
return
|
||||||
|
|
||||||
self.players[protected].protected = True
|
|
||||||
log.debug("Protected: %s", protected)
|
|
||||||
|
|
||||||
|
|
||||||
# -------------------------
|
def Revive(player):
|
||||||
# game flow
|
players_dict[player]["alive"] = True
|
||||||
# -------------------------
|
KilledDuringNight.remove(player)
|
||||||
def first_day_cycle(self) -> None:
|
def PutInLove(player1, player2):
|
||||||
log.info("All the villagers fall asleep.")
|
players_dict[player1]['InLove'] = True
|
||||||
self.cupidon()
|
players_dict[player2]['InLove'] = True
|
||||||
self.savior()
|
time.sleep(1)
|
||||||
|
print("The people selected wake up and show their role")
|
||||||
|
time.sleep(1)
|
||||||
|
print("They go back to sleep")
|
||||||
|
|
||||||
|
def Cupidon():
|
||||||
|
print("You choose two people to be linked to the death")
|
||||||
|
player1 = SelectSomeone()
|
||||||
|
player2 = SelectSomeone()
|
||||||
|
PutInLove(player1, player2)
|
||||||
|
|
||||||
|
def Savior():
|
||||||
|
print("You choose someone to protect")
|
||||||
|
ProtectedPlayer = SelectSomeone()
|
||||||
|
players_dict[ProtectedPlayer]['Protected'] = False
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
if __name__ == "__main__":
|
def SelectSomeone():
|
||||||
print("---\nWerewolfGame\n---")
|
while True:
|
||||||
|
SelectedPlayer = input("Enter the name of the player:")
|
||||||
|
if SelectedPlayer in PlayersName:
|
||||||
|
return SelectedPlayer
|
||||||
|
else:
|
||||||
|
print("This player don't exist")
|
||||||
|
|
||||||
# instantiate the game
|
def FirstDayCycle():
|
||||||
game = Game()
|
print("The villagers fall asleep")
|
||||||
|
time.sleep(1)
|
||||||
|
print("Cupidon get up")
|
||||||
|
Cupidon()
|
||||||
|
print("Cupidon go back to sleep")
|
||||||
|
time.sleep(1)
|
||||||
|
print("The savior get up")
|
||||||
|
Savior()
|
||||||
|
|
||||||
# I/O: read files and assign roles
|
|
||||||
loaded = game.load_lists()
|
|
||||||
try:
|
|
||||||
if loaded:
|
|
||||||
# start the game!
|
|
||||||
game.give_roles_to_players(loaded["players"], loaded["roles"])
|
|
||||||
game.first_day_cycle()
|
|
||||||
|
|
||||||
# CTRL+C
|
|
||||||
except KeyboardInterrupt:
|
|
||||||
print() # new line
|
|
||||||
log.info("Bye bye!")
|
|
||||||
sys.exit(0)
|
|
||||||
|
|
||||||
# Any unhandled exception
|
|
||||||
except Exception as e:
|
|
||||||
log.exception("Unhandled exception: %s" % e)
|
|
||||||
sys.exit(1)
|
|
||||||
|
|
||||||
|
CreateLists()
|
||||||
|
GiveRoleToPlayers()
|
||||||
|
FirstDayCycle()
|
||||||
|
|
@ -1 +0,0 @@
|
||||||
fuzzywuzzy==0.18.0
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue