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9e8b7a3e40
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3 changed files with 62 additions and 30 deletions
2
.gitignore
vendored
2
.gitignore
vendored
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@ -199,7 +199,7 @@ cython_debug/
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# that can be found at https://github.com/github/gitignore/blob/main/Global/VisualStudioCode.gitignore
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# and can be added to the global gitignore or merged into this file. However, if you prefer,
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# you could uncomment the following to ignore the entire vscode folder
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.vscode/
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# .vscode/
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# Ruff stuff:
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.ruff_cache/
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5
.vscode/settings.json
vendored
Normal file
5
.vscode/settings.json
vendored
Normal file
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@ -0,0 +1,5 @@
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{
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"cSpell.words": [
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"potionchoice"
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]
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}
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85
main.py
85
main.py
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@ -23,7 +23,7 @@ class Game:
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# Dead this night
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self.dead_this_night: [List[str]] = []
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# Used potions
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self.used_potions: [list[str]] = []
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# -------------------------
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@ -120,6 +120,31 @@ class Game:
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log.debug("Fuzz score: %s" % fuzz_score)
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return fuzz_player
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def choose_between(self, options):
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#Prompt the user to choose between options until a valid one is entered
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options_available = ', '.join(map(str, options))
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#Make a prompt with a list of options, accepting either a list or a tuple.
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prompt = f"Choose between {options_available}: "
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while True:
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selected = input(prompt)
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if selected in options:
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return selected
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# fuzzy matching
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match = process.extract(selected, options, limit=1)
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log.debug(match)
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if match:
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fuzz_option, fuzz_score = match[0][0], match[0][1] #options, score
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log.debug(fuzz_option)
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log.debug(fuzz_score)
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if fuzz_score >= 60:
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log.info("You meant %s!", fuzz_option)
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log.debug("Fuzz score: %s" % fuzz_score)
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return fuzz_option
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# -------------------------
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# game actions
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# -------------------------
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@ -248,35 +273,37 @@ class Game:
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@role
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def witch(self) -> None:
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"""Interactively choose to kill or revive someone"""
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log.info("Choose if you want to use your revive potion")
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print(self.players)
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while True:
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potionchoice = input("What do you want to use Revive or Death potion: ")
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if potionchoice == "Revive" and "Revive" not in self.used_potions:
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player = self.select_someone()
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if player in self.dead_this_night:
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self.used_potions.append("Revive")
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self.revive(player)
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log.info("With the Revive Potion, you can revive someone, and with the Death Potion, you can kill someone. You can only use each potion once, and you can also choose to do nothing.")
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if len(self.used_potions) == 2:
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log.info("You already used all of your potions. ")
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else:
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while True:
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options = ("Death", "Revive", "Nothing")
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potionchoice = self.choose_between(options)
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if potionchoice == "Revive" and "Revive" not in self.used_potions:
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player = self.select_someone()
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if player in self.dead_this_night:
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self.used_potions.append("Revive")
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self.revive(player)
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return
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elif player not in self.dead_this_night and not self.players[player].alive:
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log.info("You cannot bring this person back to life because they have been buried.")
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else:
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log.info("This player is not dead.")
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elif potionchoice == "Death" and "Death" not in self.used_potions:
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player = self.select_someone()
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if self.players[player].alive:
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self.used_potions.append("Death")
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self.kill(player)
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return
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elif not self.players[player].alive:
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self.used_potions.append("Death")
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return
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elif potionchoice == "Nothing":
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log.info("You are not doing anything tonight.")
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return
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elif player not in self.dead_this_night:
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log.info("This player didn't died this night.")
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elif "Revive" not in self.used_potions:
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log.info("This potion is already used.")
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elif potionchoice == "Death" and "Death" not in self.used_potions:
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player = self.select_someone()
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if self.players[player]:
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self.used_potions.append("Death")
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self.kill(player)
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return
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elif not self.players[player]:
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self.used_potions.append("Death")
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return
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elif potionchoice in self.used_potions:
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log.info("You already used all of your potions")
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return
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else:
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log.info("Please write Revive or Death")
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elif potionchoice in self.used_potions:
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log.info("You already used this potion.")
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# -------------------------
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# game flow
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