Global refactoring #1
6 changed files with 515 additions and 90 deletions
217
.gitignore
vendored
217
.gitignore
vendored
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@ -1 +1,216 @@
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.venv
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# Byte-compiled / optimized / DLL files
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__pycache__/
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*.py[codz]
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*$py.class
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||||
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# C extensions
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*.so
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||||
|
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# Distribution / packaging
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.Python
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build/
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develop-eggs/
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dist/
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downloads/
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eggs/
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.eggs/
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lib/
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lib64/
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parts/
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sdist/
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var/
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wheels/
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share/python-wheels/
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*.egg-info/
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.installed.cfg
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*.egg
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||||
MANIFEST
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# PyInstaller
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# Usually these files are written by a python script from a template
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# before PyInstaller builds the exe, so as to inject date/other infos into it.
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*.manifest
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||||
*.spec
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||||
|
||||
# Installer logs
|
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pip-log.txt
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pip-delete-this-directory.txt
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||||
|
||||
# Unit test / coverage reports
|
||||
htmlcov/
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.tox/
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.nox/
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.coverage
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.coverage.*
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.cache
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nosetests.xml
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coverage.xml
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*.cover
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*.py.cover
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.hypothesis/
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.pytest_cache/
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cover/
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||||
|
||||
# Translations
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||||
*.mo
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*.pot
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||||
|
||||
# Django stuff:
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*.log
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||||
local_settings.py
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||||
db.sqlite3
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db.sqlite3-journal
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||||
|
||||
# Flask stuff:
|
||||
instance/
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||||
.webassets-cache
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||||
|
||||
# Scrapy stuff:
|
||||
.scrapy
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||||
|
||||
# Sphinx documentation
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||||
docs/_build/
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||||
|
||||
# PyBuilder
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||||
.pybuilder/
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target/
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||||
|
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# Jupyter Notebook
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.ipynb_checkpoints
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||||
|
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# IPython
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profile_default/
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ipython_config.py
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||||
|
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# pyenv
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# For a library or package, you might want to ignore these files since the code is
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# intended to run in multiple environments; otherwise, check them in:
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# .python-version
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# pipenv
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# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
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# However, in case of collaboration, if having platform-specific dependencies or dependencies
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# having no cross-platform support, pipenv may install dependencies that don't work, or not
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# install all needed dependencies.
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#Pipfile.lock
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# UV
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# Similar to Pipfile.lock, it is generally recommended to include uv.lock in version control.
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# This is especially recommended for binary packages to ensure reproducibility, and is more
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# commonly ignored for libraries.
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#uv.lock
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# poetry
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||||
# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
|
||||
# This is especially recommended for binary packages to ensure reproducibility, and is more
|
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# commonly ignored for libraries.
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# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
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#poetry.lock
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#poetry.toml
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|
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# pdm
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# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
|
||||
# pdm recommends including project-wide configuration in pdm.toml, but excluding .pdm-python.
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# https://pdm-project.org/en/latest/usage/project/#working-with-version-control
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#pdm.lock
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#pdm.toml
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.pdm-python
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.pdm-build/
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|
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# pixi
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# Similar to Pipfile.lock, it is generally recommended to include pixi.lock in version control.
|
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#pixi.lock
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# Pixi creates a virtual environment in the .pixi directory, just like venv module creates one
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# in the .venv directory. It is recommended not to include this directory in version control.
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.pixi
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# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
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__pypackages__/
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# Celery stuff
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celerybeat-schedule
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celerybeat.pid
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# Redis
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*.rdb
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*.aof
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*.pid
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# RabbitMQ
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mnesia/
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rabbitmq/
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rabbitmq-data/
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|
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# ActiveMQ
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activemq-data/
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||||
|
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# SageMath parsed files
|
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*.sage.py
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|
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# Environments
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.env
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.envrc
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.venv
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env/
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venv/
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ENV/
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env.bak/
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venv.bak/
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||||
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# Spyder project settings
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.spyderproject
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.spyproject
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|
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# Rope project settings
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.ropeproject
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# mkdocs documentation
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/site
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# mypy
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.mypy_cache/
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.dmypy.json
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dmypy.json
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# Pyre type checker
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.pyre/
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# pytype static type analyzer
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.pytype/
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# Cython debug symbols
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cython_debug/
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# PyCharm
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# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
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# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
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# and can be added to the global gitignore or merged into this file. For a more nuclear
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# option (not recommended) you can uncomment the following to ignore the entire idea folder.
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#.idea/
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# Abstra
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# Abstra is an AI-powered process automation framework.
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# Ignore directories containing user credentials, local state, and settings.
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# Learn more at https://abstra.io/docs
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.abstra/
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# Visual Studio Code
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# Visual Studio Code specific template is maintained in a separate VisualStudioCode.gitignore
|
||||
# that can be found at https://github.com/github/gitignore/blob/main/Global/VisualStudioCode.gitignore
|
||||
# and can be added to the global gitignore or merged into this file. However, if you prefer,
|
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# you could uncomment the following to ignore the entire vscode folder
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# .vscode/
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||||
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||||
# Ruff stuff:
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||||
.ruff_cache/
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||||
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# PyPI configuration file
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||||
.pypirc
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||||
|
||||
# Marimo
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marimo/_static/
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marimo/_lsp/
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__marimo__/
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# Streamlit
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.streamlit/secrets.toml
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|
|
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31
logger.py
Normal file
31
logger.py
Normal file
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@ -0,0 +1,31 @@
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import logging
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log = logging.getLogger(__name__)
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log.setLevel(logging.DEBUG)
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formatter = logging.Formatter(
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"%(asctime)s \033[1m%(levelname)s\033[0m\033[0m %(message)s"
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)
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# stdout
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stream_handler = logging.StreamHandler()
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stream_handler.setLevel(logging.DEBUG)
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stream_handler.setFormatter(formatter)
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log.addHandler(stream_handler)
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# Add custom log level names with colors
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logging.addLevelName(
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logging.DEBUG, "\033[1;30m%s\033[1;0m" % logging.getLevelName(logging.DEBUG)
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) # gray
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logging.addLevelName(
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logging.INFO, "\033[1;34m%s\033[1;0m" % logging.getLevelName(logging.INFO)
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) # blue
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logging.addLevelName(
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logging.WARNING, "\033[1;33m%s\033[1;0m" % logging.getLevelName(logging.WARNING)
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) # yellow
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logging.addLevelName(
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logging.ERROR, "\033[1;31m%s\033[1;0m" % logging.getLevelName(logging.ERROR)
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) # red
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logging.addLevelName(
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logging.CRITICAL, "\033[1;35m%s\033[1;0m" % logging.getLevelName(logging.CRITICAL)
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) #
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342
main.py
342
main.py
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@ -1,97 +1,275 @@
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import random
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import time
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from typing import Dict, List, Optional
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from dataclasses import dataclass
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import sys
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from logger import log
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from fuzzywuzzy import process
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playerFile = open("Players.txt")
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rolesFile = open ("Roles.txt")
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PlayersName = []
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RolesList = []
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KilledDuringNight = []
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PlayersInLove = []
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players_dict = {}
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@dataclass
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class Player:
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name: str
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role: str
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alive: bool = True
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protected: bool = False
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def GiveRoleToPlayers():
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if PlayersName and RolesList:
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for player in PlayersName:
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ChoseRole = random.choice(RolesList)
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players_dict[player] = {'name': player, 'role': ChoseRole, 'alive': True, 'InLove': False, 'Protected': False}
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RolesList.remove(ChoseRole)
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else:
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print("Players are not initialized")
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def CreateLists():
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for line in playerFile:
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PlayersName.append(line.strip())
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for line in rolesFile:
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RolesList.append(line.strip())
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playerFile.close()
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rolesFile.close()
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def Kill(player):
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if players_dict[player]['InLove'] == False:
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players_dict[player]['alive'] = False
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KilledDuringNight.append(player)
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elif players_dict[player]['InLove'] == True:
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print("in love check")
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for player in players_dict:
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if players_dict[player]['InLove'] == True:
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print("found one")
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players_dict[player]['alive'] = False
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KilledDuringNight.append(player)
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elif players_dict[player]['Protected'] == True:
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return
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class Game:
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def __init__(self):
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# single source of truth: name -> Player
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self.players: Dict[str, Player] = {}
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def Revive(player):
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players_dict[player]["alive"] = True
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KilledDuringNight.remove(player)
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def PutInLove(player1, player2):
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players_dict[player1]['InLove'] = True
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players_dict[player2]['InLove'] = True
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time.sleep(1)
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print("The people selected wake up and show their role")
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time.sleep(1)
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print("They go back to sleep")
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# lovers
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self.lovers: Optional[Tuple[str, str]] = None
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def Cupidon():
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print("You choose two people to be linked to the death")
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player1 = SelectSomeone()
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player2 = SelectSomeone()
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PutInLove(player1, player2)
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# -------------------------
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# setup / I/O
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# -------------------------
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def load_lists(self) -> Optional[Dict[str, List[str]]]:
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"""
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Load players and roles from files and return them as lists.
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Returns dict with keys 'players' and 'roles'.
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"""
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players_file = "players.txt"
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roles_file = "roles.txt"
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def Savior():
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print("You choose someone to protect")
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ProtectedPlayer = SelectSomeone()
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players_dict[ProtectedPlayer]['Protected'] = False
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log.info("Loading lists...")
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try:
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with open(players_file, "r", encoding="utf-8") as pf:
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player_names = [line.strip() for line in pf if line.strip()]
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except FileNotFoundError:
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log.critical("Players file not found: %s", players_file)
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return None
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try:
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with open(roles_file, "r", encoding="utf-8") as rf:
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roles_list = [line.strip() for line in rf if line.strip()]
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except FileNotFoundError:
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log.critical("Roles file not found: %s", roles_file)
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return None
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log.info("Load complete!")
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return {"players": player_names, "roles": roles_list}
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# -------------------------
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# player / role assignment
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# -------------------------
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def give_roles_to_players(self, player_names: Optional[List[str]] = None,
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roles_list: Optional[List[str]] = None) -> None:
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"""
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Assign a random role to each player. Accepts optional lists (returned by load_lists).
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If lists are not supplied, it will attempt to read files itself.
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"""
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if not player_names:
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log.info("Players are not initialized")
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return
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if not roles_list:
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log.info("Roles are not initialized")
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return
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if len(roles_list) < len(player_names):
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log.error("Not enough roles for players (roles: %d, players: %d)",
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len(roles_list), len(player_names))
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return
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available_roles = list(roles_list)
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random.shuffle(available_roles)
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# clear any existing players (safe to reassign)
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self.players.clear()
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for name in player_names:
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chosen_role = available_roles.pop()
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self.players[name] = Player(name=name, role=chosen_role)
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log.debug("Assigned roles:")
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for player in self.players.values():
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log.debug("%s: %s", player.name, player.role)
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# -------------------------
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# utilities
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# -------------------------
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def select_someone(self, prompt: Optional[str] = None) -> Optional[str]:
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"""
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Prompt the user to enter a player name until a valid one is entered.
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Returns None on EOF/KeyboardInterrupt.
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"""
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prompt = prompt or "Enter the name of the player: "
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while True:
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selected = input(prompt).strip()
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# exact match
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if selected in self.players:
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return selected
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# fuzzy matching
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match = process.extract(selected, self.players, limit=1)
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log.debug(match)
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if match:
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fuzz_player, fuzz_score = match[0][0], match[0][1] # player name, score
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log.debug(fuzz_player)
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log.debug(fuzz_score)
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if fuzz_score >= 60:
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log.info("You meant %s!", fuzz_player.name)
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log.debug("Fuzz score: %s" % fuzz_score)
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return fuzz_player
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# -------------------------
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# game actions
|
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# -------------------------
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def put_in_love(self, player1: str, player2: str) -> None:
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"""Link two players such that if one dies the other dies too."""
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if player1 not in self.players or player2 not in self.players:
|
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log.error("One or both players do not exist: %s, %s", player1, player2)
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return
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self.lovers = (player1, player2)
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log.debug("Players now put in love: %s <-> %s", player1, player2)
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log.info("They are now bounded by love.")
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log.info("They wake up and reveal their role to each other.")
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log.info("Those two go back to sleep.")
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|
||||
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def kill(self, player: str) -> None:
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"""Kill a player."""
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if player not in self.players:
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log.error("Couldn't kill unknown player: %s", player)
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return
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|
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def SelectSomeone():
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while True:
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SelectedPlayer = input("Enter the name of the player:")
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if SelectedPlayer in PlayersName:
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return SelectedPlayer
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target = self.players[player]
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# already dead?
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if not target.alive:
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log.error("%s is already dead!", player)
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return
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# protected?
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if target.protected:
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log.debug("%s was protected and survives.", player)
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return
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# in love?
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if target in self.lovers:
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log.debug("%s is in love! Killing them and their lover.", target)
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for p in self.lovers:
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# kill them and their lover
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log.debug("Killed %s", p)
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p.alive = False
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return
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# else just kill them
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log.debug("Killed %s" % p)
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target.alive = False
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def revive(self, player: str) -> None:
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"""Revive a player."""
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if player not in self.players:
|
||||
log.error("Tried to revive unknown player: %s", player)
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return
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p = self.players[player]
|
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if not p.alive:
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p.alive = True
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log.info("%s has been revived.", player)
|
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else:
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print("This player don't exist")
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log.info("%s is already alive.", player)
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||||
|
||||
def FirstDayCycle():
|
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print("The villagers fall asleep")
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time.sleep(1)
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print("Cupidon get up")
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Cupidon()
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print("Cupidon go back to sleep")
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time.sleep(1)
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print("The savior get up")
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Savior()
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# -------------------------
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# helpers
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||||
# -------------------------
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def status(self) -> None:
|
||||
"""Log current players' statuses for debugging."""
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||||
|
||||
# player values
|
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for p in self.players.values():
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log.debug("%s -> role: %s, alive: %s, Protected: %s",
|
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p.name, p.role, p.alive, p.protected)
|
||||
# lovers
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||||
log.debug("Lovers: %s" % ",".join(self.lovers))
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||||
|
||||
def role(func):
|
||||
"""Decorator for roles"""
|
||||
def wrapper(*args, **kwargs):
|
||||
# the role is the name of the function thats decorated
|
||||
role = func.__name__.capitalize()
|
||||
log.info("%s wakes up." % role)
|
||||
func(*args, **kwargs)
|
||||
log.info("%s goes back to sleep." % role)
|
||||
|
||||
# workaround to call status from the instance
|
||||
# is it ok? no idea but i dont have self anyway
|
||||
instance = args[0]
|
||||
instance.status()
|
||||
|
||||
return wrapper
|
||||
|
||||
# -------------------------
|
||||
# roles
|
||||
# -------------------------
|
||||
|
||||
@role
|
||||
def cupidon(self) -> None:
|
||||
"""Interactively pick two players to link by love."""
|
||||
log.info("Choose two people to be linked to death.")
|
||||
log.info("Give me the first person that shall be bounded!")
|
||||
p1 = self.select_someone()
|
||||
if p1 is None:
|
||||
return
|
||||
log.info("What about the second one?")
|
||||
p2 = self.select_someone()
|
||||
if p2 is None:
|
||||
return
|
||||
if p1 == p2:
|
||||
log.info("Cannot link a player to themselves.")
|
||||
return
|
||||
self.put_in_love(p1, p2)
|
||||
|
||||
@role
|
||||
def savior(self) -> None:
|
||||
"""Interactively choose someone to protect."""
|
||||
log.info("Choose someone to protect.")
|
||||
protected = self.select_someone()
|
||||
if protected is None:
|
||||
return
|
||||
|
||||
self.players[protected].protected = True
|
||||
log.debug("Protected: %s", protected)
|
||||
|
||||
|
||||
# -------------------------
|
||||
# game flow
|
||||
# -------------------------
|
||||
def first_day_cycle(self) -> None:
|
||||
log.info("All the villagers fall asleep.")
|
||||
self.cupidon()
|
||||
self.savior()
|
||||
|
||||
|
||||
|
||||
CreateLists()
|
||||
GiveRoleToPlayers()
|
||||
FirstDayCycle()
|
||||
if __name__ == "__main__":
|
||||
print("---\nWerewolfGame\n---")
|
||||
|
||||
# instantiate the game
|
||||
game = Game()
|
||||
|
||||
# I/O: read files and assign roles
|
||||
loaded = game.load_lists()
|
||||
try:
|
||||
if loaded:
|
||||
# start the game!
|
||||
game.give_roles_to_players(loaded["players"], loaded["roles"])
|
||||
game.first_day_cycle()
|
||||
|
||||
# CTRL+C
|
||||
except KeyboardInterrupt:
|
||||
print() # new line
|
||||
log.info("Bye bye!")
|
||||
sys.exit(0)
|
||||
|
||||
# Any unhandled exception
|
||||
except Exception as e:
|
||||
log.exception("Unhandled exception: %s" % e)
|
||||
sys.exit(1)
|
||||
|
||||
|
|
|
|||
1
requirements.txt
Normal file
1
requirements.txt
Normal file
|
|
@ -0,0 +1 @@
|
|||
fuzzywuzzy==0.18.0
|
||||
Loading…
Add table
Add a link
Reference in a new issue