505 lines
14 KiB
Python
505 lines
14 KiB
Python
import random
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from typing import Dict, List, Optional
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from dataclasses import dataclass
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import sys
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from logger import log
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from finger_count import *
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from playsound import playsound
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import wave
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from piper import PiperVoice
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import os
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from art import *
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from translation import *
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@dataclass
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class Player:
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name: str
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alias: str
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role: str
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alive: bool = True
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protected: bool = False
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class Game:
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def __init__(self):
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# single source of truth: name -> Player
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self.players: Dict[str, Player] = {}
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# lovers
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self.lovers: Optional[Tuple[str, str]] = None
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# Dead this night
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self.dead_this_night: [List[str]] = []
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# Used potions
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self.used_potions: [list[str]] = []
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# Language
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self.language: str = "fr"
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# -------------------------
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# setup / I/O
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# -------------------------
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def load_lists(self) -> Optional[Dict[str, List[str]]]:
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"""
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Load players and roles from files and return them as lists.
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Returns dict with keys 'players' and 'roles'.
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"""
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players_file = "players.txt"
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roles_file = "roles.txt"
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words_file = "randoms_words.txt"
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log.info("Loading lists...")
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try:
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with open(players_file, "r", encoding="utf-8") as pf:
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player_names = [line.strip() for line in pf if line.strip()]
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except FileNotFoundError:
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log.critical("Players file not found: %s", players_file)
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return None
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try:
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with open(roles_file, "r", encoding="utf-8") as rf:
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roles_list = [line.strip() for line in rf if line.strip()]
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except FileNotFoundError:
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log.critical("Roles file not found: %s", roles_file)
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return None
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try:
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with open(words_file, "r", encoding="utf-8") as rf:
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alias_list = [line.strip() for line in rf if line.strip()]
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except FileNotFoundError:
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log.critical("Roles file not found: %s", words_file)
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return None
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log.info("Load complete!")
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return {"players": player_names, "roles": roles_list, "alias": alias_list}
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# -------------------------
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# player / role assignment
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# -------------------------
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def give_roles_to_players(self, player_names: Optional[List[str]] = None,
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roles_list: Optional[List[str]] = None,
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alias_list: Optional[List[str]] = None) -> None:
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"""
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Assign a random role to each player. Accepts optional lists (returned by load_lists).
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If lists are not supplied, it will attempt to read files itself.
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"""
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number = 0
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if not player_names:
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log.info("Players are not initialized")
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return
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if not roles_list:
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log.info("Roles are not initialized")
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return
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if len(roles_list) < len(player_names):
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log.error("Not enough roles for players (roles: %d, players: %d)",
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len(roles_list), len(player_names))
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return
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if len(alias_list) < len(player_names):
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log.error("Not enough randoms words for players (words: %d, players: %d)",
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len(alias_list), len(player_names))
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return
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available_roles = list(roles_list)
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random.shuffle(available_roles)
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available_alias = list(alias_list)
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random.shuffle(alias_list)
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# clear any existing players (safe to reassign)
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self.players.clear()
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# clear any player name audio
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if not os.path.exists("./voicesline/playersname"):
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os.makedirs("./voicesline/playersname")
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for filename in os.listdir("./voicesline/playersname"):
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file_path = os.path.join("./voicesline/playersname", filename)
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# Check if it is a file (not a subdirectory)
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if os.path.isfile(file_path):
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os.remove(file_path) # Remove the file
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for filename in os.listdir("./voicesline/alias"):
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file_path = os.path.join("./voicesline/alias", filename)
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# Check if it is a file (not a subdirectory)
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if os.path.isfile(file_path):
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os.remove(file_path) # Remove the file
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if self.language == "fr":
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voice = PiperVoice.load("./voices/fr/fr_FR-tom-medium.onnx")
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elif self.language == "en":
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voice = PiperVoice.load("./voices/en/en_GB-alan-medium.onnx")
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else:
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log.info("Unknow language")
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for name in player_names:
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chosen_role = available_roles.pop()
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chosen_alias = available_alias.pop()
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with wave.open(f"./voicesline/playersname/{name}.wav", "wb") as wav_file:
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voice.synthesize_wav(name, wav_file)
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with wave.open(f"./voicesline/alias/{chosen_alias}.wav", "wb") as wav_file:
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voice.synthesize_wav(chosen_alias, wav_file)
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number += 1
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self.players[number] = Player(name=name, role=chosen_role, alias=chosen_alias)
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self.play_sound("players", name.capitalize())
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self.play_sound("prompts", "first_wakes")
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if name == "Dan":
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self.play_sound("prompts", "cheater")
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self.show_text(chosen_role)
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self.show_text(chosen_alias)
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time.sleep(3)
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os.system('clear')
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self.play_sound("players", name.capitalize())
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self.play_sound("prompts", "sleep_again")
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log.debug("Assigned roles:")
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for player in self.players.values():
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log.debug("%s: %s", player.name, player.role)
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# -------------------------
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# utilities
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# -------------------------
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def clear_data(self) -> None:
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for player in self.players:
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self.players[player].protected = False
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def couple(self) -> None:
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os.system('clear')
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self.play_sound("prompts", "lovers")
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log.debug(self.lovers)
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for player in self.lovers:
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log.info(self.players[player].alias)
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self.play_sound("alias", self.players[player].alias)
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self.show_text(self.players[player].role)
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time.sleep(10)
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def show_text(self, text: str) -> None:
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if self.language == "fr":
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if text in FR:
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Art=text2art(FR.get(text))
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print(Art)
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else:
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Art=text2art(text)
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print(Art)
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if self.language == "en":
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Art=text2art(text)
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print(Art)
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def get_remaining_roles(self) -> List[str]:
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remaining_roles = []
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for player in self.players:
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if self.players[player].alive:
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remaining_roles.append(self.players[player].role)
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log.DEBUG(remaining_roles)
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return remaining_roles
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def number_2_name(self, player_number: int):
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player_name = self.players[player_number].name
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return player_name
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def play_sound(self, type, soundinfo) -> None:
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if type == "prompts":
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f = f"./voicesline/prompts/{self.language}/{soundinfo}.wav"
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elif type == "roles":
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f = f"./voicesline/roles/{self.language}/{soundinfo}.wav"
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elif type == "players":
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f = f"./voicesline/playersname/{soundinfo}.wav"
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elif type == "alias":
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f = f"./voicesline/alias/{soundinfo}.wav"
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else:
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log.debug("An error occurred")
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return
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time.sleep(0.2)
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playsound(f)
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def select_someone(self, prompt: Optional[str] = None) -> Optional[str]:
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"""
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Prompt the user to enter a player name until a valid one is entered.
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Returns None on EOF/KeyboardInterrupt.
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"""
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prompt = prompt or "show_number"
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#self.play_sound("prompts", prompt)
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while True:
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selected = count_fingers()
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# exact match
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if selected in self.players:
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return selected
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def choose_between(self, options):
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#Prompt the user to choose between options until a valid one is entered
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numbered_options = " ".join([f"{i+1}: {option}" for i, option in enumerate(options)])
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log.info(f"Choose between {numbered_options}:")
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while True:
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selected = count_fingers()
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try:
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index = int(selected) - 1
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if 0 <= index < len(options):
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chosen_option = options[index]
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log.debug("You chose %s!", chosen_option)
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return chosen_option
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else:
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log.warning("Invalid number entered.")
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except ValueError:
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log.warning("Invalid input. Please enter an option or number.")
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# -------------------------
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# game actions
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# -------------------------
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def put_in_love(self, player1: str, player2: str) -> None:
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"""Link two players such that if one dies the other dies too."""
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if player1 not in self.players or player2 not in self.players:
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log.error("One or both players do not exist: %s, %s", player1, player2)
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return
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self.lovers = (player1, player2)
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log.debug("Players now put in love: %s <-> %s", self.players[player1], self.players[player2])
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log.info("They are now bounded by love.")
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log.info("They wake up and reveal their role to each other.")
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log.info("Those two go back to sleep.")
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def kill(self, player: str) -> None:
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"""Kill a player."""
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if player not in self.players:
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log.error("Couldn't kill unknown player: %s", player)
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return
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target = self.players[player]
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# already dead?
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if not target.alive:
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log.error("%s is already dead!", player)
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return
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# protected?
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if target.protected:
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log.debug("%s was protected and survives.", player)
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return
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# in love?
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if player in self.lovers:
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log.debug("%s is in love! Killing them and their lover.", player)
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for p in self.lovers:
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# kill them and their lover
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log.debug("Killed %s", p)
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self.dead_this_night.append(p)
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self.players[p].alive = False
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return
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# else just kill them
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log.info("Killed %s" % player)
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self.dead_this_night.append(player)
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target.alive = False
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def revive(self, player: str) -> None:
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"""Revive a player."""
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log.info("Players that will die this night are: %s", self.dead_this_night)
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if player not in self.players:
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log.error("Tried to revive unknown player: %s", player)
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return
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p = self.players[player]
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if not p.alive:
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p.alive = True
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log.info("%s has been revived.", player)
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else:
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log.info("%s is already alive.", player)
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# -------------------------
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# helpers
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# -------------------------
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def status(self) -> None:
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"""Log current players' statuses for debugging."""
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# player values
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for p in self.players.values():
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log.debug("%s -> role: %s, alive: %s, Protected: %s",
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p.name, p.role, p.alive, p.protected)
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# lovers
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log.debug(f"Lovers: {self.lovers}")
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def role(func):
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"""Decorator for roles"""
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def wrapper(self, *args, **kwargs):
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# the role is the name of the function thats decorated
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role = func.__name__.capitalize()
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os.system('clear')
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if role in self.get_remaining_roles():
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self.play_sound("roles", role)
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self.play_sound("prompts", "wakes")
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func(self, *args, **kwargs)
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self.play_sound("roles", role)
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self.play_sound("prompts", "sleep_again")
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log.INFO("%s goes back to sleep." % role)
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self.status()
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return wrapper
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# -------------------------
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# roles
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# -------------------------
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@role
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def cupidon(self) -> None:
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"""Interactively pick two players to link by love."""
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self.play_sound("prompts", "linked_death")
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self.play_sound("prompts", "first_bound")
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p1 = self.select_someone()
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if p1 is None:
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return
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self.play_sound("prompts", "second_bound")
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p2 = self.select_someone()
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if p2 is None:
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return
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if p1 == p2:
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log.info("Cannot link a player to themselves.")
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return
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self.put_in_love(p1, p2)
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@role
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def savior(self) -> None:
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"""Interactively choose someone to protect."""
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self.play_sound("prompts", "choose_protect")
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protected = self.select_someone()
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if protected is None:
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return
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self.players[protected].protected = True
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log.debug("Protected: %s", protected)
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@role
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def witch(self) -> None:
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"""Interactively choose to kill or revive someone"""
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self.play_sound("prompts", "potions_choice")
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self.play_sound("prompts", "might_die")
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for player in self.dead_this_night:
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self.show_text(self.players[player].name)
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if len(self.used_potions) >= 2:
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self.show_text("Vous avez utilisé toutes vos potions. ")
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time.sleep(5)
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else:
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while True:
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options = ("Death", "Revive", "Nothing")
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potionchoice = self.choose_between(options).capitalize()
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if potionchoice == "Revive" and "Revive" not in self.used_potions:
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player = self.select_someone()
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if player in self.dead_this_night:
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self.used_potions.append("Revive")
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self.revive(player)
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return
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elif player not in self.dead_this_night and not self.players[player].alive:
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self.show_text("Tu ne peux pas faire revivre cette personne.")
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elif self.players[player].alive:
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self.show_text("Cette personne n'est pas morte.")
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else:
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log.info("Unknown error: Invalid player choice")
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return
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elif potionchoice == "Death" and "Death" not in self.used_potions:
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player = self.select_someone()
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if self.players[player].alive:
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self.used_potions.append("Death")
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self.kill(player)
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time.sleep(1)
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return
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elif not self.players[player].alive:
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self.show_text("Ce joueur est déjà mort.")
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else:
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log.info("Unknown error: Invalid player choice")
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return
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elif potionchoice == "Nothing":
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self.show_text("Vous ne faites rien cette nuit.")
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return
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elif potionchoice in self.used_potions:
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log.info("You already used this potion.")
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else:
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log.critical("Unknown error: Invalid potion choice.")
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return
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@role
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def werewolf(self) -> None:
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self.play_sound("prompts", "werewolf_choice")
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player = self.select_someone()
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self.kill(player)
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@role
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def seer(self) -> None:
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log.info("Choose a player to discover their role.")
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while True:
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player = self.select_someone()
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if "Seer" == self.players[player].role:
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self.show_text("You can't see your own role.")
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else:
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self.show_text(self.players[player].role)
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time.sleep(3)
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return
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@role
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def hunter(self) -> None:
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self.play_sound("prompts", "hunter")
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player = self.select_someone()
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self.kill(player)
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# -------------------------
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# game flow
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# -------------------------
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def first_night_cycle(self) -> None:
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self.play_sound("prompts", "fall_asleep_all")
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self.cupidon()
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self.couple()
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self.savior()
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self.werewolf()
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self.witch()
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self.seer()
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self.day()
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def night(self) -> None:
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self.dead_this_night = []
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self.play_sound("prompts", "fall_asleep_all")
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self.savior()
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self.werewolf()
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self.witch()
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self.seer()
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self.day()
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def day(self) -> None:
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self.play_sound("prompts", "wake_up_all")
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self.play_sound("prompts", "night_deaths")
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for player in self.dead_this_night:
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self.play_sound("players", self.number_2_name(player))
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for player in self.dead_this_night:
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if self.players[player].role == "Hunter":
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self.hunter()
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self.play_sound("prompts", "village_vote")
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while True:
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if count_fingers(stable_duration=4) == 6:
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break
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self.play_sound("prompts", "now_show_number")
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player = self.select_someone()
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self.kill(player)
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self.night()
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if __name__ == "__main__":
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print("---\nWerewolfGame\n---")
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# instantiate the game
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game = Game()
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# I/O: read files and assign roles
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loaded = game.load_lists()
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try:
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if loaded:
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# start the game!
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game.give_roles_to_players(loaded["players"], loaded["roles"], loaded["alias"])
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game.first_night_cycle()
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# CTRL+C
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except KeyboardInterrupt:
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print() # new line
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log.info("Bye bye!")
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sys.exit(0)
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# Any unhandled exception
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except Exception as e:
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log.exception("Unhandled exception: %s" % e)
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sys.exit(1)
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