style: fix spelling mistakes
Add .vscode/settings.json for VSCode/VSCodium users using cspell
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4a5c665667
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3 changed files with 27 additions and 4 deletions
23
.vscode/settings.json
vendored
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23
.vscode/settings.json
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@ -0,0 +1,23 @@
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{
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"cSpell.words": [
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"allmaps",
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"Behaviour",
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"currentmap",
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"Dont",
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"gamemode",
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"GBSU",
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"gmenu",
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"hlapi",
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"netstandard",
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"protontricks",
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"rotationconfig",
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"serverip",
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"serverpassword",
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"serverport",
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"vsync",
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"winecfg",
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"WINEDLLOVERRIDES",
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"winhttp",
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"ZeroTier"
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]
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}
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@ -92,7 +92,7 @@ Set CLI arguments: -ip, -port, -servername, -serverpassword
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Plugin.AddServerComp(); // add custom GBSU server component
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Plugin.AddServerComp(); // add custom GBSU server component
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RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig("config.json", true); // load rotation config from Config/Rotation/config.json
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RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig("config.json", true); // load rotation config from Config/Rotation/config.json
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ServerConfig serverConfig = NetConfigLoader.LoadServerConfig(); // load default server config, becauuse it can be overrided by args like -ip and -port
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ServerConfig serverConfig = NetConfigLoader.LoadServerConfig(); // load default server config, because it can be overridden by args like -ip and -port
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MonoSingleton<Global>.Instance.UNetManager.LaunchServer(serverConfig); // launch the server with the server config
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MonoSingleton<Global>.Instance.UNetManager.LaunchServer(serverConfig); // launch the server with the server config
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MonoSingleton<Global>.Instance.UNetManager.GetComponent<GameManagerNew>().ChangeRotationConfig(gameConfig, 0); // set server's rotationconfig
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MonoSingleton<Global>.Instance.UNetManager.GetComponent<GameManagerNew>().ChangeRotationConfig(gameConfig, 0); // set server's rotationconfig
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}
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}
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@ -139,14 +139,14 @@ Set CLI arguments: -ip, -port, -servername, -serverpassword
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Current map: {currentmap}
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Current map: {currentmap}
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Lobby State: {LobbyManager.Instance.LobbyStates.SelfState}
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Lobby State: {LobbyManager.Instance.LobbyStates.SelfState}
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Vsync: {QualitySettings.vSyncCount}
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VSync: {QualitySettings.vSyncCount}
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Target FPS: {Application.targetFrameRate}
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Target FPS: {Application.targetFrameRate}
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{UpdateScoreDisplay()}
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{UpdateScoreDisplay()}
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Made with <3 by anavoi at Gaboule Community
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Made with <3 by anavoi at Gaboule Community
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Free and open-source software under GPLv3.
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Free and open-source software under GPLv3.
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Our source code is availaible at git.gaboule.com/Gaboule/GBSU
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Our source code is available at git.gaboule.com/Gaboule/GBSU
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Please refer to the documentation for more information.");
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Please refer to the documentation for more information.");
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GUI.DragWindow(new Rect(0, 0, 10000, 10000));
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GUI.DragWindow(new Rect(0, 0, 10000, 10000));
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@ -4,7 +4,7 @@ This mod allows you to connect to a Gang Beasts server in recent versions (throu
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**NOTICE: This is not a "Cement" mod, and we don't want to be affiliated with their developers. This mod is standalone, and will work best on its own!**
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**NOTICE: This is not a "Cement" mod, and we don't want to be affiliated with their developers. This mod is standalone, and will work best on its own!**
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# Features
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# Features
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- LAN (ethernet switches at LAN parties) and Online (port forwarding, Zerotier, Wireguard) multiplayer
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- LAN (ethernet switches at LAN parties) and Online (port forwarding, ZeroTier, Wireguard) multiplayer
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- Custom score handling made by the server (we don't want to use the game's score handler)
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- Custom score handling made by the server (we don't want to use the game's score handler)
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# Installation
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# Installation
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