fix: catch more edge cases

This commit is contained in:
anavoi 2025-07-13 23:55:54 +02:00
commit b9a7a1c479
4 changed files with 28 additions and 25 deletions

View file

@ -8,10 +8,17 @@ public class GBSUClient : MonoBehaviour
{
public static void JoinServer(string serverip, int serverport)
{
LobbyManager.Instance.LobbyStates.IP = serverip;
LobbyManager.Instance.LobbyStates.Port = serverport;
LobbyManager.Instance.LobbyStates.CurrentState = LobbyState.State.Ready | LobbyState.State.InGame;
LobbyManager.Instance.LocalBeasts.SetupNetMemberContext(true);
MonoSingleton<Global>.Instance.UNetManager.LaunchClient(serverip, serverport);
if (!Helper.hosting)
{
LobbyManager.Instance.LobbyStates.IP = serverip;
LobbyManager.Instance.LobbyStates.Port = serverport;
LobbyManager.Instance.LobbyStates.CurrentState = LobbyState.State.Ready | LobbyState.State.InGame;
LobbyManager.Instance.LocalBeasts.SetupNetMemberContext(true);
MonoSingleton<Global>.Instance.UNetManager.LaunchClient(serverip, serverport);
}
else
{
GBSUGui.PushError("You are currently hosting a game! Please stop your server before attempting to join.");
}
}
}

View file

@ -93,14 +93,7 @@ Make sure to download a file from the examples given and rename it to config.jso
{
if (LobbyManager.Instance.LobbyStates.SelfState == LobbyState.Game.Online)
{
if (!Helper.hosting)
{
GBSUClient.JoinServer(Helper.serverip, Helper.serverport);
}
else
{
PushError("You are currently hosting a match! Please restart the game before attempting to join.");
}
GBSUClient.JoinServer(Helper.serverip, Helper.serverport);
}
else
{
@ -108,10 +101,6 @@ Make sure to download a file from the examples given and rename it to config.jso
}
}
}
else
{
PushError("Couldn't find the -ip CLI argument. Please refer to the documentation.");
}
if (GUI.Button(new Rect(20f, 295f, 170f, 30f), "Cap FPS to 60"))
{

View file

@ -35,15 +35,18 @@ public class GBSUServer : MonoBehaviour
public static void StartServer()
{
Helper.hosting = true;
AudioListener.volume = 0; // mute game audio
if (!Helper.hosting)
{
Helper.hosting = true;
AudioListener.volume = 0; // mute game audio
Plugin.AddServerComp(); // add custom GBSU server component
RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig(null); // the argument doesn't matter as we do stuff in the method
ServerConfig serverConfig = NetConfigLoader.LoadServerConfig(); // load default server config, because it can be overridden by args like -ip and -port
MonoSingleton<Global>.Instance.UNetManager.LaunchServer(serverConfig); // launch the server with the server config
MonoSingleton<Global>.Instance.UNetManager.GetComponent<GameManagerNew>().ChangeRotationConfig(gameConfig, 0); // set server's rotationconfig
Plugin.AddServerComp(); // add custom GBSU server component
RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig(null); // the argument doesn't matter as we do stuff in the method
ServerConfig serverConfig = NetConfigLoader.LoadServerConfig(); // load default server config, because it can be overridden by args like -ip and -port
MonoSingleton<Global>.Instance.UNetManager.LaunchServer(serverConfig); // launch the server with the server config
MonoSingleton<Global>.Instance.UNetManager.GetComponent<GameManagerNew>().ChangeRotationConfig(gameConfig, 0); // set server's rotationconfig
}
}
public static void StopServer()

View file

@ -60,6 +60,10 @@ public class Plugin : BaseUnityPlugin
{
Helper.serverip = CommandLineParser.Instance.GetValueForKey("-ip", false);
}
else
{
GBSUGui.PushError("Couldn't find the -ip CLI argument. Please refer to the documentation.");
}
if (CommandLineParser.Instance.KeyExists("-port"))
{
int.TryParse(CommandLineParser.Instance.GetValueForKey("-port", false), out Helper.serverport);