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| 02361d278d |
10 changed files with 235 additions and 80 deletions
2
.vscode/settings.json
vendored
2
.vscode/settings.json
vendored
|
|
@ -10,7 +10,9 @@
|
|||
"GBSU",
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"gmenu",
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"hlapi",
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"maplist",
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"netstandard",
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"Newtonsoft",
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"playercount",
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"protontricks",
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"rotationconfig",
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|
|
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|||
32
Addons/GBSUClient.cs
Normal file
32
Addons/GBSUClient.cs
Normal file
|
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@ -0,0 +1,32 @@
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|||
using GB.Core;
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using GB.Networking.Utils;
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using GB.Platform.Lobby;
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using UnityEngine;
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namespace GBSU.Addons;
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public class GBSUClient : MonoBehaviour
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{
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public static void JoinServer(string serverip, int serverport)
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{
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if (!Helper.hosting)
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{
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LobbyManager.Instance.LobbyStates.IP = serverip;
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LobbyManager.Instance.LobbyStates.Port = serverport;
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LobbyManager.Instance.LobbyStates.CurrentState = LobbyState.State.Ready | LobbyState.State.InGame;
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LobbyManager.Instance.LocalBeasts.SetupNetMemberContext(true);
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MonoSingleton<Global>.Instance.UNetManager.LaunchClient(serverip, serverport);
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}
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else
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{
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GBSUGui.PushError("You are currently hosting a game! Please stop your server before attempting to join.");
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}
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}
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// this method should be used when something has went wrong
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// because players can just use the escape menu to exit
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public static void DisconnectFromServer()
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{
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GBNetUtils.DisconnectSelf(false);
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}
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}
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@ -1,10 +1,6 @@
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using System;
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using System.IO;
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using BepInEx;
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using CoreNet.Config;
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using GB.Config;
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using GB.Core;
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using GB.Game;
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using GB.Platform.Lobby;
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using UnityEngine;
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@ -15,28 +11,13 @@ namespace GBSU.Addons;
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public class GBSUGui : MonoBehaviour
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{
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private bool menu_shown;
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private bool error_shown;
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private static bool error_shown;
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//private string _currentMap;
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public Rect gmenu = new(Screen.width / 2, 0, 385f, 690f);
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public Rect error_dialog = new(Screen.width / 2, 0, 520f, 175f);
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private string error_msg = "Unknown error!";
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private static string error_msg = "Unknown error!";
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readonly IInputSystem inputSystem = UnityInput.Current;
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string serverip = null;
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int serverport = 5999;
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string currentmap;
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bool hosting = false;
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private void Start()
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{
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if (CommandLineParser.Instance.KeyExists("-ip"))
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{
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serverip = CommandLineParser.Instance.GetValueForKey("-ip", true);
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}
|
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if (CommandLineParser.Instance.KeyExists("-port"))
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{
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int.TryParse(CommandLineParser.Instance.GetValueForKey("-port", true), out serverport);
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}
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}
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private void Update()
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{
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if (inputSystem.GetKeyDown(KeyCode.RightShift))
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@ -44,8 +25,6 @@ public class GBSUGui : MonoBehaviour
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//Plugin.Log.LogInfo("Toggling GBSU menu...");
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ToggleMenu();
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}
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currentmap = UnityEngine.SceneManagement.SceneManager.GetActiveScene().name;
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}
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private void ToggleMenu()
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@ -67,7 +46,7 @@ public class GBSUGui : MonoBehaviour
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GUI.skin.label.alignment = TextAnchor.UpperLeft;
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GUILayout.Label($@"==Guide==
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Set CLI arguments: -ip, -port
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Set CLI arguments: -ip, -port (optionally -maplist)
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|
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[Hosting]
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1. Create a config in Gang Beasts_Data/Config/Rotation/config.json
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|
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@ -80,30 +59,26 @@ Set CLI arguments: -ip, -port
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|||
{
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Application.Quit(0);
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}
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if (serverip != null)
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if (GUI.Button(new Rect(320f, 45f, 55f, 30f), "Menu"))
|
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{
|
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Helper.SwitchToMenu();
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}
|
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if (Helper.serverip != null)
|
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{
|
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if (GUI.Button(new Rect(20f, 260f, 170f, 30f), "Host"))
|
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{
|
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if (LobbyManager.Instance.LobbyStates.SelfState == LobbyState.Game.Menu)
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{
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if (File.Exists(Helper.RotationFolderPath + "config.json"))
|
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if (File.Exists(Helper.GameConfigPath))
|
||||
{
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hosting = true;
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AudioListener.volume = 0; // mute game audio
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|
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Plugin.AddServerComp(); // add custom GBSU server component
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||||
|
||||
try
|
||||
{
|
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RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig("config.json", true); // load rotation config from Config/Rotation/config.json
|
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ServerConfig serverConfig = NetConfigLoader.LoadServerConfig(); // load default server config, because it can be overridden by args like -ip and -port
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MonoSingleton<Global>.Instance.UNetManager.LaunchServer(serverConfig); // launch the server with the server config
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MonoSingleton<Global>.Instance.UNetManager.GetComponent<GameManagerNew>().ChangeRotationConfig(gameConfig, 0); // set server's rotationconfig
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GBSUServer.StartServer();
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}
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catch (Exception e)
|
||||
{
|
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PushError("Looks like you've caught a bug! Please send your log file to us :)\n" + e);
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GBSUServer.StopServer();
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}
|
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}
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else
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@ -122,18 +97,7 @@ Make sure to download a file from the examples given and rename it to config.jso
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{
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if (LobbyManager.Instance.LobbyStates.SelfState == LobbyState.Game.Online)
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{
|
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if (!hosting)
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{
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LobbyManager.Instance.LobbyStates.IP = serverip;
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LobbyManager.Instance.LobbyStates.Port = serverport;
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LobbyManager.Instance.LobbyStates.CurrentState = LobbyState.State.Ready | LobbyState.State.InGame;
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LobbyManager.Instance.LocalBeasts.SetupNetMemberContext(true);
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MonoSingleton<Global>.Instance.UNetManager.LaunchClient(serverip, serverport);
|
||||
}
|
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else
|
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{
|
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PushError("You are currently hosting a match! Please restart the game before attempting to join.");
|
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}
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GBSUClient.JoinServer(Helper.serverip, Helper.serverport);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
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@ -141,10 +105,6 @@ Make sure to download a file from the examples given and rename it to config.jso
|
|||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
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PushError("Couldn't find the -ip CLI argument. Please refer to the documentation.");
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}
|
||||
|
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if (GUI.Button(new Rect(20f, 295f, 170f, 30f), "Cap FPS to 60"))
|
||||
{
|
||||
|
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@ -156,19 +116,19 @@ Make sure to download a file from the examples given and rename it to config.jso
|
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}
|
||||
if (GUI.Button(new Rect(20f, 330f, 170f, 30f), "Toggle VSync"))
|
||||
{
|
||||
if (QualitySettings.vSyncCount == 0)
|
||||
{
|
||||
QualitySettings.vSyncCount = 1;
|
||||
Helper.FlipVSync();
|
||||
}
|
||||
else
|
||||
if (Helper.hosting)
|
||||
{
|
||||
QualitySettings.vSyncCount = 0;
|
||||
if (GUI.Button(new Rect(195f, 330f, 170f, 30f), "Stop server"))
|
||||
{
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GBSUServer.StopServer();
|
||||
}
|
||||
}
|
||||
|
||||
GUI.Label(new Rect(20f, 365f, 365f, 400f), $@"
|
||||
|
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Current map: {currentmap}
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||||
Current map: {UnityEngine.SceneManagement.SceneManager.GetActiveScene().name}
|
||||
Lobby State: {LobbyManager.Instance.LobbyStates.SelfState}
|
||||
VSync: {QualitySettings.vSyncCount}
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||||
Target FPS: {Application.targetFrameRate}
|
||||
|
|
@ -198,7 +158,7 @@ Please refer to the documentation for more information.");
|
|||
}
|
||||
private string UpdateScoreDisplay()
|
||||
{
|
||||
if (hosting)
|
||||
if (Helper.hosting)
|
||||
{
|
||||
string scoreString = "Score:\n";
|
||||
foreach (var pair in Plugin.GameScore)
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||||
|
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@ -210,7 +170,7 @@ Please refer to the documentation for more information.");
|
|||
return null;
|
||||
}
|
||||
|
||||
private void PushError(string message)
|
||||
public static void PushError(string message)
|
||||
{
|
||||
Plugin.Log.LogError(message);
|
||||
|
||||
|
|
|
|||
|
|
@ -1,3 +1,6 @@
|
|||
using CoreNet.Config;
|
||||
using GB.Config;
|
||||
using GB.Core;
|
||||
using GB.Game;
|
||||
using HarmonyLib;
|
||||
using UnityEngine;
|
||||
|
|
@ -23,12 +26,45 @@ public class GBSUServer : MonoBehaviour
|
|||
//_gmInit = AccessTools.Method(typeof(GameMode), "Init");
|
||||
localSingleGang = Traverse.Create(nameof(GameMode)).Field("localSingleGang");
|
||||
gameTimer = Traverse.Create(nameof(GameMode)).Field("timer");
|
||||
|
||||
AudioListener.volume = 0; // mute game audio
|
||||
}
|
||||
void SetLocalGangToOff()
|
||||
{
|
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localSingleGang?.SetValue(false);
|
||||
}
|
||||
|
||||
public static void StartServer()
|
||||
{
|
||||
if (!Helper.hosting)
|
||||
{
|
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Helper.hosting = true;
|
||||
|
||||
Plugin.AddServerComp(); // add custom GBSU server component
|
||||
|
||||
RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig(null); // the argument doesn't matter as we do stuff in the method
|
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ServerConfig serverConfig = NetConfigLoader.LoadServerConfig(); // load default server config, because it can be overridden by args like -ip and -port
|
||||
MonoSingleton<Global>.Instance.UNetManager.LaunchServer(serverConfig); // launch the server with the server config
|
||||
MonoSingleton<Global>.Instance.UNetManager.GetComponent<GameManagerNew>().ChangeRotationConfig(gameConfig, 0); // set server's rotationconfig
|
||||
}
|
||||
}
|
||||
|
||||
public static void StopServer()
|
||||
{
|
||||
// WIP: At the moment the only way to stop the server is to exit/kill the game
|
||||
Helper.hosting = false;
|
||||
|
||||
AudioListener.volume = Helper.saved_volume; // restore volume
|
||||
|
||||
// stop network listener
|
||||
MonoSingleton<Global>.Instance.UNetManager.StopServer();
|
||||
|
||||
// destroy GBSU server comp
|
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Plugin.DestroyServerComp();
|
||||
|
||||
// go back to main menu
|
||||
Helper.SwitchToMenu();
|
||||
}
|
||||
/*
|
||||
public string GetRemainingRoundTime()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,13 +1,21 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using GB.Core;
|
||||
using GB.Networking.Utils;
|
||||
using GB.Platform.Lobby;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Analytics;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace GBSU.Addons;
|
||||
public class Helper
|
||||
{
|
||||
public static string RotationFolderPath = Application.dataPath + "/Config/Rotation/";
|
||||
public static string RotationFolderPath = BepInEx.Paths.BepInExRootPath + "/config/GBSU/";
|
||||
public static string GameConfigPath = RotationFolderPath + "config.json";
|
||||
public static string serverip = null;
|
||||
public static int serverport = 5999;
|
||||
public static bool hosting = false;
|
||||
public static float saved_volume;
|
||||
public static void DisableAnalytics()
|
||||
{
|
||||
// Try disabling analytics https://docs.unity3d.com/ScriptReference/Analytics.Analytics-deviceStatsEnabled.html
|
||||
|
|
@ -49,7 +57,7 @@ public class Helper
|
|||
{
|
||||
string names = "";
|
||||
|
||||
foreach(FileInfo file in files)
|
||||
foreach (FileInfo file in files)
|
||||
{
|
||||
names = file.Name + " " + names;
|
||||
}
|
||||
|
|
@ -57,4 +65,54 @@ public class Helper
|
|||
return $"There are {number} files: {names}";
|
||||
}
|
||||
}
|
||||
|
||||
public static void FlipVSync()
|
||||
{
|
||||
if (QualitySettings.vSyncCount == 0)
|
||||
{
|
||||
QualitySettings.vSyncCount = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
QualitySettings.vSyncCount = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public static void CheckCustomRotationPath()
|
||||
{
|
||||
// Did the host request to use their own rotation config path?
|
||||
if (CommandLineParser.Instance.KeyExists("-maplist"))
|
||||
{
|
||||
GameConfigPath = CommandLineParser.Instance.GetValueForKey("-maplist");
|
||||
Plugin.Log.LogInfo("Set custom rotation config path at " + GameConfigPath);
|
||||
}
|
||||
}
|
||||
|
||||
public static void SwitchToMenu()
|
||||
{
|
||||
if (hosting)
|
||||
{
|
||||
GBSUGui.PushError("Please press the Stop server button instead!");
|
||||
}
|
||||
else
|
||||
{
|
||||
// uhm, time to panic!
|
||||
|
||||
// let's begin by disconnecting if theres an active connection
|
||||
try
|
||||
{
|
||||
GBNetUtils.DisconnectSelf(false);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Plugin.Log.LogWarning("Couldn't disconnect from server:\n" + e);
|
||||
}
|
||||
|
||||
// go back to main menu
|
||||
SceneManager.LoadScene(Global.MENU_SCENE_NAME);
|
||||
|
||||
// make sure our lobby state is menu
|
||||
LobbyManager.Instance.LobbyStates.SelfState = LobbyState.Game.Menu;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -4,7 +4,7 @@
|
|||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
<AssemblyName>GBSU</AssemblyName>
|
||||
<Product>Gang Beasts Server Utility</Product>
|
||||
<Version>1.0.3</Version>
|
||||
<Version>1.1.0</Version>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<RestoreAdditionalProjectSources>
|
||||
|
|
@ -42,5 +42,8 @@
|
|||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>ref/UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json.dll">
|
||||
<HintPath>ref/Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
|
|
|||
35
Patches/ConfigLoader.cs
Normal file
35
Patches/ConfigLoader.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using GB.Config;
|
||||
using GBSU.Addons;
|
||||
using HarmonyLib;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace GBSU.Patches;
|
||||
|
||||
[HarmonyPatch]
|
||||
class ConfigLoaderPatch
|
||||
{
|
||||
[HarmonyPatch(typeof(GBConfigLoader), "LoadRotationConfig")]
|
||||
private static bool Prefix(ref RotationConfig __result)
|
||||
{
|
||||
string text = ""; // contents of file
|
||||
|
||||
Plugin.Log.LogInfo("Loading custom rotation config...");
|
||||
|
||||
// Reading from file
|
||||
try
|
||||
{
|
||||
text = File.ReadAllText(Helper.GameConfigPath);
|
||||
Plugin.Log.LogDebug("Provided rotation config:\n" + text);
|
||||
RotationConfig rc = JsonConvert.DeserializeObject<RotationConfig>(text);
|
||||
__result = rc;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
GBSUGui.PushError("Couldn't read game config file. A few details:\n" + e);
|
||||
}
|
||||
|
||||
return false; // skip
|
||||
}
|
||||
}
|
||||
|
|
@ -50,7 +50,6 @@ class HandleScorePatch
|
|||
Plugin.Log.LogDebug("Done processing all scores!");
|
||||
}
|
||||
|
||||
Plugin.Log.LogInfo("Not letting HandleScore run...");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
34
Plugin.cs
34
Plugin.cs
|
|
@ -1,4 +1,4 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using BepInEx;
|
||||
using BepInEx.Logging;
|
||||
|
|
@ -54,6 +54,26 @@ public class Plugin : BaseUnityPlugin
|
|||
Helper.CreateRotationFolder();
|
||||
|
||||
Log.LogDebug("Server game config should be found at " + Helper.GameConfigPath);
|
||||
|
||||
// Parse CLI arguments
|
||||
if (CommandLineParser.Instance.KeyExists("-ip"))
|
||||
{
|
||||
Helper.serverip = CommandLineParser.Instance.GetValueForKey("-ip", false);
|
||||
}
|
||||
else
|
||||
{
|
||||
GBSUGui.PushError("Couldn't find the -ip CLI argument. Please refer to the documentation.");
|
||||
}
|
||||
if (CommandLineParser.Instance.KeyExists("-port"))
|
||||
{
|
||||
int.TryParse(CommandLineParser.Instance.GetValueForKey("-port", false), out Helper.serverport);
|
||||
}
|
||||
|
||||
// "-maplist" CLI
|
||||
Helper.CheckCustomRotationPath();
|
||||
|
||||
// store app volume in a variable to restore it if needed
|
||||
Helper.saved_volume = AudioListener.volume;
|
||||
}
|
||||
|
||||
private static void GBSUCompInit()
|
||||
|
|
@ -66,19 +86,23 @@ public class Plugin : BaseUnityPlugin
|
|||
}
|
||||
|
||||
public static void AddServerComp()
|
||||
{
|
||||
DestroyServerComp();
|
||||
Log.LogDebug("Adding GBSUServer component");
|
||||
GBSUCompContainer.AddComponent<GBSUServer>();
|
||||
}
|
||||
|
||||
public static void DestroyServerComp()
|
||||
{
|
||||
Component[] comps = GBSUCompContainer.GetComponents(typeof(Component));
|
||||
foreach (var comp in comps)
|
||||
{
|
||||
Log.LogDebug("iterating thru singleton comps");
|
||||
if(comp is GBSUServer)
|
||||
if (comp is GBSUServer)
|
||||
{
|
||||
Log.LogDebug("GBSUServer component was found! Destroying it");
|
||||
Destroy(comp);
|
||||
}
|
||||
}
|
||||
|
||||
Log.LogDebug("Adding GBSUServer component");
|
||||
GBSUCompContainer.AddComponent<GBSUServer>();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
18
README.md
18
README.md
|
|
@ -4,7 +4,7 @@ This mod allows you to connect to a Gang Beasts server in recent versions (throu
|
|||
**NOTICE: This is not a "Cement" mod, and we don't want to be affiliated with their developers. This mod is standalone, and will work best on its own!**
|
||||
|
||||
# Features
|
||||
- LAN (ethernet switches at LAN parties) and Online (port forwarding, ZeroTier, Wireguard) multiplayer
|
||||
- LAN (Ethernet switches at LAN parties) and Online (port forwarding, ZeroTier, Wireguard) multiplayer
|
||||
- Custom score handling made by the server (we don't want to use the game's score handler)
|
||||
|
||||
# Installation
|
||||
|
|
@ -31,11 +31,13 @@ Press `Right Shift` to open the mod GUI. Because of how the game is made, you ne
|
|||
|
||||
## Server (host)
|
||||
### Setting up the server
|
||||
1. Open the `Gang Beasts_Data` folder in the "server" game instance files.
|
||||
2. Create two new folders: `Config/Rotation`
|
||||
3. Download the [one of the config files](https://git.gaboule.com/Gaboule/GBSU/src/branch/main/docs/configs) and place it inside the `Rotation` folder.
|
||||
1. Open the `BepInEx` folder in the "server" game instance files.
|
||||
2. Create a `GBSU` folder in `config`.
|
||||
3. Download the [one of the config files](https://git.gaboule.com/Gaboule/GBSU/src/branch/main/docs/configs) and place it inside the `GBSU` folder.
|
||||
4. Rename the file to `config.json`
|
||||
|
||||
**Tip: your config file can also be anywhere else! Use the -maplist argument followed by the path to the file,** for example `-ip 192.168.1.2 -port 5999 -maplist "/home/user/mycustomconfig.json"`
|
||||
|
||||
### Configuring your custom server settings
|
||||
* If you set `"random": true`, the map order will be randomized.
|
||||
* Some maps may have different names in-game compared to their actual titles. Make sure to refer to the [`allmaps` configs](https://git.gaboule.com/Gaboule/GBSU/src/branch/main/docs/configs) for the map names.
|
||||
|
|
@ -45,7 +47,7 @@ Once the config file is in place, host your server by pressing the **Host** butt
|
|||
|
||||
## Client (player)
|
||||
1. In the game menu, choose **Online**.
|
||||
2. If you're planning to team up with friends, make sure your [server config]() is set to the `gang` gamemode and choose a shared color. Otherwise, use a different color than your friends.
|
||||
2. If you're planning to team up with friends, make sure your server config is set to the `gang` gamemode and choose a shared color. Otherwise, use a different color than your friends.
|
||||
3. Open the mod menu and press **Join**.
|
||||
|
||||
# Troubleshooting
|
||||
|
|
@ -62,6 +64,10 @@ On Steam, simply put `WINEDLLOVERRIDES="winhttp.dll=n,b" %command%` in your laun
|
|||
|
||||
If it's still not working, try using `winecfg` for your prefix or `protontricks` and go to the libraries tab in Wine Configuration. Simply add `winhttp` as an override and check if it's correctly set as "native, then builtin" (or "n,b").
|
||||
|
||||
# Known issues
|
||||
- This mode uses the game's netcode. It is poorly made, and you get noticeable latency on localhost (RTT is 10ms). It seems that there's no client-side prediction.
|
||||
- The custom score handler only tracks through colors, and is only visible on the host side.
|
||||
|
||||
# Contact us
|
||||
## Need help?
|
||||
Ask us on [Matrix](https://matrix.to/#/#gbsu:gaboule.com).
|
||||
|
|
@ -73,4 +79,4 @@ Want a new feature? Found a bug? [Open an issue!](https://git.gaboule.com/Gaboul
|
|||
- The mod is made for BepInEx 5
|
||||
- The targeted Unity version is `2020.3.5f1`
|
||||
- The TFM is `netstandard2.0`
|
||||
- The mod is built using .NET SDK `9.0.103`
|
||||
- The mod is built using .NET SDK `9.0.304`
|
||||
Loading…
Add table
Add a link
Reference in a new issue