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3 commits

Author SHA1 Message Date
60706fb255 fix: make sure volume is set to 0 when entering server mode 2025-07-14 00:15:04 +02:00
34d9e9261e feat: added "menu" panic button
This avoids restarting the game when encountering an unknown issue.
2025-07-14 00:14:11 +02:00
b9a7a1c479 fix: catch more edge cases 2025-07-13 23:55:54 +02:00
5 changed files with 73 additions and 26 deletions

View file

@ -1,4 +1,5 @@
using GB.Core; using GB.Core;
using GB.Networking.Utils;
using GB.Platform.Lobby; using GB.Platform.Lobby;
using UnityEngine; using UnityEngine;
@ -8,10 +9,24 @@ public class GBSUClient : MonoBehaviour
{ {
public static void JoinServer(string serverip, int serverport) public static void JoinServer(string serverip, int serverport)
{ {
LobbyManager.Instance.LobbyStates.IP = serverip; if (!Helper.hosting)
LobbyManager.Instance.LobbyStates.Port = serverport; {
LobbyManager.Instance.LobbyStates.CurrentState = LobbyState.State.Ready | LobbyState.State.InGame; LobbyManager.Instance.LobbyStates.IP = serverip;
LobbyManager.Instance.LocalBeasts.SetupNetMemberContext(true); LobbyManager.Instance.LobbyStates.Port = serverport;
MonoSingleton<Global>.Instance.UNetManager.LaunchClient(serverip, serverport); LobbyManager.Instance.LobbyStates.CurrentState = LobbyState.State.Ready | LobbyState.State.InGame;
LobbyManager.Instance.LocalBeasts.SetupNetMemberContext(true);
MonoSingleton<Global>.Instance.UNetManager.LaunchClient(serverip, serverport);
}
else
{
GBSUGui.PushError("You are currently hosting a game! Please stop your server before attempting to join.");
}
}
// this method should be used when something has went wrong
// because players can just use the escape menu to exit
public static void DisconnectFromServer()
{
GBNetUtils.DisconnectSelf(false);
} }
} }

View file

@ -59,6 +59,10 @@ Set CLI arguments: -ip, -port (optionally -maplist)
{ {
Application.Quit(0); Application.Quit(0);
} }
if (GUI.Button(new Rect(320f, 45f, 55f, 30f), "Menu"))
{
Helper.SwitchToMenu();
}
if (Helper.serverip != null) if (Helper.serverip != null)
{ {
if (GUI.Button(new Rect(20f, 260f, 170f, 30f), "Host")) if (GUI.Button(new Rect(20f, 260f, 170f, 30f), "Host"))
@ -93,14 +97,7 @@ Make sure to download a file from the examples given and rename it to config.jso
{ {
if (LobbyManager.Instance.LobbyStates.SelfState == LobbyState.Game.Online) if (LobbyManager.Instance.LobbyStates.SelfState == LobbyState.Game.Online)
{ {
if (!Helper.hosting) GBSUClient.JoinServer(Helper.serverip, Helper.serverport);
{
GBSUClient.JoinServer(Helper.serverip, Helper.serverport);
}
else
{
PushError("You are currently hosting a match! Please restart the game before attempting to join.");
}
} }
else else
{ {
@ -108,10 +105,6 @@ Make sure to download a file from the examples given and rename it to config.jso
} }
} }
} }
else
{
PushError("Couldn't find the -ip CLI argument. Please refer to the documentation.");
}
if (GUI.Button(new Rect(20f, 295f, 170f, 30f), "Cap FPS to 60")) if (GUI.Button(new Rect(20f, 295f, 170f, 30f), "Cap FPS to 60"))
{ {

View file

@ -4,7 +4,6 @@ using GB.Core;
using GB.Game; using GB.Game;
using HarmonyLib; using HarmonyLib;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement;
#pragma warning disable IDE0051 // Private member is unused #pragma warning disable IDE0051 // Private member is unused
@ -27,6 +26,8 @@ public class GBSUServer : MonoBehaviour
//_gmInit = AccessTools.Method(typeof(GameMode), "Init"); //_gmInit = AccessTools.Method(typeof(GameMode), "Init");
localSingleGang = Traverse.Create(nameof(GameMode)).Field("localSingleGang"); localSingleGang = Traverse.Create(nameof(GameMode)).Field("localSingleGang");
gameTimer = Traverse.Create(nameof(GameMode)).Field("timer"); gameTimer = Traverse.Create(nameof(GameMode)).Field("timer");
AudioListener.volume = 0; // mute game audio
} }
void SetLocalGangToOff() void SetLocalGangToOff()
{ {
@ -35,15 +36,17 @@ public class GBSUServer : MonoBehaviour
public static void StartServer() public static void StartServer()
{ {
Helper.hosting = true; if (!Helper.hosting)
AudioListener.volume = 0; // mute game audio {
Helper.hosting = true;
Plugin.AddServerComp(); // add custom GBSU server component Plugin.AddServerComp(); // add custom GBSU server component
RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig(null); // the argument doesn't matter as we do stuff in the method RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig(null); // the argument doesn't matter as we do stuff in the method
ServerConfig serverConfig = NetConfigLoader.LoadServerConfig(); // load default server config, because it can be overridden by args like -ip and -port ServerConfig serverConfig = NetConfigLoader.LoadServerConfig(); // load default server config, because it can be overridden by args like -ip and -port
MonoSingleton<Global>.Instance.UNetManager.LaunchServer(serverConfig); // launch the server with the server config MonoSingleton<Global>.Instance.UNetManager.LaunchServer(serverConfig); // launch the server with the server config
MonoSingleton<Global>.Instance.UNetManager.GetComponent<GameManagerNew>().ChangeRotationConfig(gameConfig, 0); // set server's rotationconfig MonoSingleton<Global>.Instance.UNetManager.GetComponent<GameManagerNew>().ChangeRotationConfig(gameConfig, 0); // set server's rotationconfig
}
} }
public static void StopServer() public static void StopServer()
@ -60,7 +63,7 @@ public class GBSUServer : MonoBehaviour
Plugin.DestroyServerComp(); Plugin.DestroyServerComp();
// go back to main menu // go back to main menu
SceneManager.LoadScene("Menu"); Helper.SwitchToMenu();
} }
/* /*
public string GetRemainingRoundTime() public string GetRemainingRoundTime()

View file

@ -1,7 +1,11 @@
using System; using System;
using System.IO; using System.IO;
using GB.Core;
using GB.Networking.Utils;
using GB.Platform.Lobby;
using UnityEngine; using UnityEngine;
using UnityEngine.Analytics; using UnityEngine.Analytics;
using UnityEngine.SceneManagement;
namespace GBSU.Addons; namespace GBSU.Addons;
public class Helper public class Helper
@ -83,4 +87,32 @@ public class Helper
Plugin.Log.LogInfo("Set custom rotation config path at " + GameConfigPath); Plugin.Log.LogInfo("Set custom rotation config path at " + GameConfigPath);
} }
} }
public static void SwitchToMenu()
{
if (hosting)
{
GBSUGui.PushError("Please press the Stop server button instead!");
}
else
{
// uhm, time to panic!
// let's begin by disconnecting if theres an active connection
try
{
GBNetUtils.DisconnectSelf(false);
}
catch (Exception e)
{
Plugin.Log.LogWarning("Couldn't disconnect from server:\n" + e);
}
// go back to main menu
SceneManager.LoadScene(Global.MENU_SCENE_NAME);
// make sure our lobby state is menu
LobbyManager.Instance.LobbyStates.SelfState = LobbyState.Game.Menu;
}
}
} }

View file

@ -60,6 +60,10 @@ public class Plugin : BaseUnityPlugin
{ {
Helper.serverip = CommandLineParser.Instance.GetValueForKey("-ip", false); Helper.serverip = CommandLineParser.Instance.GetValueForKey("-ip", false);
} }
else
{
GBSUGui.PushError("Couldn't find the -ip CLI argument. Please refer to the documentation.");
}
if (CommandLineParser.Instance.KeyExists("-port")) if (CommandLineParser.Instance.KeyExists("-port"))
{ {
int.TryParse(CommandLineParser.Instance.GetValueForKey("-port", false), out Helper.serverport); int.TryParse(CommandLineParser.Instance.GetValueForKey("-port", false), out Helper.serverport);