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9 changed files with 23 additions and 105 deletions

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@ -10,9 +10,7 @@
"GBSU",
"gmenu",
"hlapi",
"maplist",
"netstandard",
"Newtonsoft",
"playercount",
"protontricks",
"rotationconfig",

View file

@ -11,11 +11,11 @@ namespace GBSU.Addons;
public class GBSUGui : MonoBehaviour
{
private bool menu_shown;
private static bool error_shown;
private bool error_shown;
//private string _currentMap;
public Rect gmenu = new(Screen.width / 2, 0, 385f, 690f);
public Rect error_dialog = new(Screen.width / 2, 0, 520f, 175f);
private static string error_msg = "Unknown error!";
private string error_msg = "Unknown error!";
readonly IInputSystem inputSystem = UnityInput.Current;
private void Update()
@ -46,7 +46,7 @@ public class GBSUGui : MonoBehaviour
GUI.skin.label.alignment = TextAnchor.UpperLeft;
GUILayout.Label($@"==Guide==
Set CLI arguments: -ip, -port (optionally -maplist)
Set CLI arguments: -ip, -port
[Hosting]
1. Create a config in Gang Beasts_Data/Config/Rotation/config.json
@ -65,16 +65,22 @@ Set CLI arguments: -ip, -port (optionally -maplist)
{
if (LobbyManager.Instance.LobbyStates.SelfState == LobbyState.Game.Menu)
{
if (File.Exists(Helper.GameConfigPath))
if (File.Exists(Helper.RotationFolderPath + "config.json"))
{
Helper.hosting = true;
AudioListener.volume = 0; // mute game audio
try
{
Plugin.AddServerComp(); // add custom GBSU server component
GBSUServer.StartServer();
}
catch (Exception e)
{
PushError("Looks like you've caught a bug! Please send your log file to us :)\n" + e);
GBSUServer.StopServer();
Helper.hosting = false;
Plugin.DestroyServerComp();
}
}
else
@ -125,13 +131,6 @@ Make sure to download a file from the examples given and rename it to config.jso
{
Helper.FlipVSync();
}
if (Helper.hosting)
{
if (GUI.Button(new Rect(195f, 330f, 170f, 30f), "Stop server"))
{
GBSUServer.StopServer();
}
}
GUI.Label(new Rect(20f, 365f, 365f, 400f), $@"
@ -177,7 +176,7 @@ Please refer to the documentation for more information.");
return null;
}
public static void PushError(string message)
private void PushError(string message)
{
Plugin.Log.LogError(message);

View file

@ -4,7 +4,6 @@ using GB.Core;
using GB.Game;
using HarmonyLib;
using UnityEngine;
using UnityEngine.SceneManagement;
#pragma warning disable IDE0051 // Private member is unused
@ -35,33 +34,11 @@ public class GBSUServer : MonoBehaviour
public static void StartServer()
{
Helper.hosting = true;
AudioListener.volume = 0; // mute game audio
Plugin.AddServerComp(); // add custom GBSU server component
RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig(null); // the argument doesn't matter as we do stuff in the method
RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig("config.json", true); // load rotation config from Config/Rotation/config.json
ServerConfig serverConfig = NetConfigLoader.LoadServerConfig(); // load default server config, because it can be overridden by args like -ip and -port
MonoSingleton<Global>.Instance.UNetManager.LaunchServer(serverConfig); // launch the server with the server config
MonoSingleton<Global>.Instance.UNetManager.GetComponent<GameManagerNew>().ChangeRotationConfig(gameConfig, 0); // set server's rotationconfig
}
public static void StopServer()
{
// WIP: At the moment the only way to stop the server is to exit/kill the game
Helper.hosting = false;
AudioListener.volume = Helper.saved_volume; // restore volume
// stop network listener
MonoSingleton<Global>.Instance.UNetManager.StopServer();
// destroy GBSU server comp
Plugin.DestroyServerComp();
// go back to main menu
SceneManager.LoadScene("Menu");
}
/*
public string GetRemainingRoundTime()
{

View file

@ -6,12 +6,11 @@ using UnityEngine.Analytics;
namespace GBSU.Addons;
public class Helper
{
public static string RotationFolderPath = BepInEx.Paths.BepInExRootPath + "/config/GBSU/";
public static string RotationFolderPath = Application.dataPath + "/Config/Rotation/";
public static string GameConfigPath = RotationFolderPath + "config.json";
public static string serverip = null;
public static int serverport = 5999;
public static bool hosting = false;
public static float saved_volume;
public static void DisableAnalytics()
{
// Try disabling analytics https://docs.unity3d.com/ScriptReference/Analytics.Analytics-deviceStatsEnabled.html
@ -73,14 +72,4 @@ public class Helper
QualitySettings.vSyncCount = 0;
}
}
public static void CheckCustomRotationPath()
{
// Did the host request to use their own rotation config path?
if (CommandLineParser.Instance.KeyExists("-maplist"))
{
GameConfigPath = CommandLineParser.Instance.GetValueForKey("-maplist");
Plugin.Log.LogInfo("Set custom rotation config path at " + GameConfigPath);
}
}
}

View file

@ -42,8 +42,5 @@
<Reference Include="UnityEngine.CoreModule">
<HintPath>ref/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json.dll">
<HintPath>ref/Newtonsoft.Json.dll</HintPath>
</Reference>
</ItemGroup>
</Project>

View file

@ -1,35 +0,0 @@
using System;
using System.IO;
using GB.Config;
using GBSU.Addons;
using HarmonyLib;
using Newtonsoft.Json;
namespace GBSU.Patches;
[HarmonyPatch]
class ConfigLoaderPatch
{
[HarmonyPatch(typeof(GBConfigLoader), "LoadRotationConfig")]
private static bool Prefix(ref RotationConfig __result)
{
string text = ""; // contents of file
Plugin.Log.LogInfo("Loading custom rotation config...");
// Reading from file
try
{
text = File.ReadAllText(Helper.GameConfigPath);
Plugin.Log.LogDebug("Provided rotation config:\n" + text);
RotationConfig rc = JsonConvert.DeserializeObject<RotationConfig>(text);
__result = rc;
}
catch (Exception e)
{
GBSUGui.PushError("Couldn't read game config file. A few details:\n" + e);
}
return false; // skip
}
}

View file

@ -49,7 +49,8 @@ class HandleScorePatch
Plugin.Log.LogDebug("Done processing all scores!");
}
Plugin.Log.LogInfo("Not letting HandleScore run...");
return false;
}
}

View file

@ -58,18 +58,12 @@ public class Plugin : BaseUnityPlugin
// Parse CLI arguments
if (CommandLineParser.Instance.KeyExists("-ip"))
{
Helper.serverip = CommandLineParser.Instance.GetValueForKey("-ip", false);
Helper.serverip = CommandLineParser.Instance.GetValueForKey("-ip", true);
}
if (CommandLineParser.Instance.KeyExists("-port"))
{
int.TryParse(CommandLineParser.Instance.GetValueForKey("-port", false), out Helper.serverport);
int.TryParse(CommandLineParser.Instance.GetValueForKey("-port", true), out Helper.serverport);
}
// "-maplist" CLI
Helper.CheckCustomRotationPath();
// store app volume in a variable to restore it if needed
Helper.saved_volume = AudioListener.volume;
}
private static void GBSUCompInit()

View file

@ -31,13 +31,11 @@ Press `Right Shift` to open the mod GUI. Because of how the game is made, you ne
## Server (host)
### Setting up the server
1. Open the `BepInEx` folder in the "server" game instance files.
2. Create a `GBSU` folder in `config`.
3. Download the [one of the config files](https://git.gaboule.com/Gaboule/GBSU/src/branch/main/docs/configs) and place it inside the `GBSU` folder.
1. Open the `Gang Beasts_Data` folder in the "server" game instance files.
2. Create two new folders: `Config/Rotation`
3. Download the [one of the config files](https://git.gaboule.com/Gaboule/GBSU/src/branch/main/docs/configs) and place it inside the `Rotation` folder.
4. Rename the file to `config.json`
**Tip: your config file can also be anywhere else! Use the -maplist argument followed by the path to the file,** for example `-ip 192.168.1.2 -port 5999 -maplist "/home/user/mycustomconfig.json"`
### Configuring your custom server settings
* If you set `"random": true`, the map order will be randomized.
* Some maps may have different names in-game compared to their actual titles. Make sure to refer to the [`allmaps` configs](https://git.gaboule.com/Gaboule/GBSU/src/branch/main/docs/configs) for the map names.
@ -47,7 +45,7 @@ Once the config file is in place, host your server by pressing the **Host** butt
## Client (player)
1. In the game menu, choose **Online**.
2. If you're planning to team up with friends, make sure your server config is set to the `gang` gamemode and choose a shared color. Otherwise, use a different color than your friends.
2. If you're planning to team up with friends, make sure your [server config]() is set to the `gang` gamemode and choose a shared color. Otherwise, use a different color than your friends.
3. Open the mod menu and press **Join**.
# Troubleshooting
@ -66,7 +64,7 @@ If it's still not working, try using `winecfg` for your prefix or `protontricks`
# Known issues
- This mode uses the game's netcode. It is poorly made, and you get noticeable latency on localhost (RTT is 10ms). It seems that there's no client-side prediction.
- The custom score handler only tracks through colors, and is only visible on the host side.
- The custom score handler is broken
# Contact us
## Need help?