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No commits in common. "5eedbf2f1e6738476209149127b0a2bf32d23944" and "4771a41fa7ba40a3de5f52f9eb309ca8164295aa" have entirely different histories.
5eedbf2f1e
...
4771a41fa7
9 changed files with 23 additions and 105 deletions
2
.vscode/settings.json
vendored
2
.vscode/settings.json
vendored
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@ -10,9 +10,7 @@
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"GBSU",
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"GBSU",
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"gmenu",
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"gmenu",
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"hlapi",
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"hlapi",
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"maplist",
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"netstandard",
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"netstandard",
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"Newtonsoft",
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"playercount",
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"playercount",
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"protontricks",
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"protontricks",
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"rotationconfig",
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"rotationconfig",
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@ -11,11 +11,11 @@ namespace GBSU.Addons;
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public class GBSUGui : MonoBehaviour
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public class GBSUGui : MonoBehaviour
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{
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{
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private bool menu_shown;
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private bool menu_shown;
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private static bool error_shown;
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private bool error_shown;
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//private string _currentMap;
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//private string _currentMap;
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public Rect gmenu = new(Screen.width / 2, 0, 385f, 690f);
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public Rect gmenu = new(Screen.width / 2, 0, 385f, 690f);
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public Rect error_dialog = new(Screen.width / 2, 0, 520f, 175f);
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public Rect error_dialog = new(Screen.width / 2, 0, 520f, 175f);
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private static string error_msg = "Unknown error!";
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private string error_msg = "Unknown error!";
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readonly IInputSystem inputSystem = UnityInput.Current;
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readonly IInputSystem inputSystem = UnityInput.Current;
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private void Update()
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private void Update()
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@ -46,7 +46,7 @@ public class GBSUGui : MonoBehaviour
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GUI.skin.label.alignment = TextAnchor.UpperLeft;
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GUI.skin.label.alignment = TextAnchor.UpperLeft;
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GUILayout.Label($@"==Guide==
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GUILayout.Label($@"==Guide==
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Set CLI arguments: -ip, -port (optionally -maplist)
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Set CLI arguments: -ip, -port
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[Hosting]
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[Hosting]
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1. Create a config in Gang Beasts_Data/Config/Rotation/config.json
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1. Create a config in Gang Beasts_Data/Config/Rotation/config.json
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@ -65,16 +65,22 @@ Set CLI arguments: -ip, -port (optionally -maplist)
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{
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{
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if (LobbyManager.Instance.LobbyStates.SelfState == LobbyState.Game.Menu)
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if (LobbyManager.Instance.LobbyStates.SelfState == LobbyState.Game.Menu)
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{
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{
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if (File.Exists(Helper.GameConfigPath))
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if (File.Exists(Helper.RotationFolderPath + "config.json"))
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{
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{
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Helper.hosting = true;
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AudioListener.volume = 0; // mute game audio
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try
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try
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{
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{
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Plugin.AddServerComp(); // add custom GBSU server component
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GBSUServer.StartServer();
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GBSUServer.StartServer();
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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PushError("Looks like you've caught a bug! Please send your log file to us :)\n" + e);
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PushError("Looks like you've caught a bug! Please send your log file to us :)\n" + e);
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GBSUServer.StopServer();
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Helper.hosting = false;
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Plugin.DestroyServerComp();
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}
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}
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}
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}
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else
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else
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@ -125,13 +131,6 @@ Make sure to download a file from the examples given and rename it to config.jso
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{
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{
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Helper.FlipVSync();
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Helper.FlipVSync();
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}
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}
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if (Helper.hosting)
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{
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if (GUI.Button(new Rect(195f, 330f, 170f, 30f), "Stop server"))
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{
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GBSUServer.StopServer();
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}
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}
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GUI.Label(new Rect(20f, 365f, 365f, 400f), $@"
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GUI.Label(new Rect(20f, 365f, 365f, 400f), $@"
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@ -177,7 +176,7 @@ Please refer to the documentation for more information.");
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return null;
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return null;
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}
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}
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public static void PushError(string message)
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private void PushError(string message)
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{
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{
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Plugin.Log.LogError(message);
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Plugin.Log.LogError(message);
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@ -4,7 +4,6 @@ using GB.Core;
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using GB.Game;
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using GB.Game;
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using HarmonyLib;
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using HarmonyLib;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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#pragma warning disable IDE0051 // Private member is unused
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#pragma warning disable IDE0051 // Private member is unused
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@ -35,33 +34,11 @@ public class GBSUServer : MonoBehaviour
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public static void StartServer()
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public static void StartServer()
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{
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{
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Helper.hosting = true;
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RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig("config.json", true); // load rotation config from Config/Rotation/config.json
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AudioListener.volume = 0; // mute game audio
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Plugin.AddServerComp(); // add custom GBSU server component
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RotationConfig gameConfig = GBConfigLoader.LoadRotationConfig(null); // the argument doesn't matter as we do stuff in the method
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ServerConfig serverConfig = NetConfigLoader.LoadServerConfig(); // load default server config, because it can be overridden by args like -ip and -port
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ServerConfig serverConfig = NetConfigLoader.LoadServerConfig(); // load default server config, because it can be overridden by args like -ip and -port
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MonoSingleton<Global>.Instance.UNetManager.LaunchServer(serverConfig); // launch the server with the server config
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MonoSingleton<Global>.Instance.UNetManager.LaunchServer(serverConfig); // launch the server with the server config
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MonoSingleton<Global>.Instance.UNetManager.GetComponent<GameManagerNew>().ChangeRotationConfig(gameConfig, 0); // set server's rotationconfig
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MonoSingleton<Global>.Instance.UNetManager.GetComponent<GameManagerNew>().ChangeRotationConfig(gameConfig, 0); // set server's rotationconfig
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}
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}
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public static void StopServer()
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{
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// WIP: At the moment the only way to stop the server is to exit/kill the game
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Helper.hosting = false;
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AudioListener.volume = Helper.saved_volume; // restore volume
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// stop network listener
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MonoSingleton<Global>.Instance.UNetManager.StopServer();
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// destroy GBSU server comp
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Plugin.DestroyServerComp();
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// go back to main menu
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SceneManager.LoadScene("Menu");
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}
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/*
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/*
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public string GetRemainingRoundTime()
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public string GetRemainingRoundTime()
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{
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{
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@ -6,12 +6,11 @@ using UnityEngine.Analytics;
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namespace GBSU.Addons;
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namespace GBSU.Addons;
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public class Helper
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public class Helper
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{
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{
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public static string RotationFolderPath = BepInEx.Paths.BepInExRootPath + "/config/GBSU/";
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public static string RotationFolderPath = Application.dataPath + "/Config/Rotation/";
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public static string GameConfigPath = RotationFolderPath + "config.json";
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public static string GameConfigPath = RotationFolderPath + "config.json";
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public static string serverip = null;
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public static string serverip = null;
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public static int serverport = 5999;
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public static int serverport = 5999;
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public static bool hosting = false;
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public static bool hosting = false;
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public static float saved_volume;
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public static void DisableAnalytics()
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public static void DisableAnalytics()
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{
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{
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// Try disabling analytics https://docs.unity3d.com/ScriptReference/Analytics.Analytics-deviceStatsEnabled.html
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// Try disabling analytics https://docs.unity3d.com/ScriptReference/Analytics.Analytics-deviceStatsEnabled.html
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@ -73,14 +72,4 @@ public class Helper
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QualitySettings.vSyncCount = 0;
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QualitySettings.vSyncCount = 0;
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}
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}
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}
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}
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public static void CheckCustomRotationPath()
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{
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// Did the host request to use their own rotation config path?
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if (CommandLineParser.Instance.KeyExists("-maplist"))
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{
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GameConfigPath = CommandLineParser.Instance.GetValueForKey("-maplist");
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Plugin.Log.LogInfo("Set custom rotation config path at " + GameConfigPath);
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}
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}
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}
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}
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@ -42,8 +42,5 @@
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<Reference Include="UnityEngine.CoreModule">
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>ref/UnityEngine.CoreModule.dll</HintPath>
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<HintPath>ref/UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Newtonsoft.Json.dll">
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<HintPath>ref/Newtonsoft.Json.dll</HintPath>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@ -1,35 +0,0 @@
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using System;
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using System.IO;
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using GB.Config;
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using GBSU.Addons;
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using HarmonyLib;
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using Newtonsoft.Json;
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namespace GBSU.Patches;
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[HarmonyPatch]
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class ConfigLoaderPatch
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{
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[HarmonyPatch(typeof(GBConfigLoader), "LoadRotationConfig")]
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private static bool Prefix(ref RotationConfig __result)
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{
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string text = ""; // contents of file
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Plugin.Log.LogInfo("Loading custom rotation config...");
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// Reading from file
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try
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{
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text = File.ReadAllText(Helper.GameConfigPath);
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Plugin.Log.LogDebug("Provided rotation config:\n" + text);
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RotationConfig rc = JsonConvert.DeserializeObject<RotationConfig>(text);
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__result = rc;
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}
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catch (Exception e)
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{
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GBSUGui.PushError("Couldn't read game config file. A few details:\n" + e);
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}
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return false; // skip
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}
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}
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@ -49,7 +49,8 @@ class HandleScorePatch
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Plugin.Log.LogDebug("Done processing all scores!");
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Plugin.Log.LogDebug("Done processing all scores!");
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}
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}
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Plugin.Log.LogInfo("Not letting HandleScore run...");
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return false;
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return false;
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}
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}
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}
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}
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10
Plugin.cs
10
Plugin.cs
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@ -58,18 +58,12 @@ public class Plugin : BaseUnityPlugin
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// Parse CLI arguments
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// Parse CLI arguments
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if (CommandLineParser.Instance.KeyExists("-ip"))
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if (CommandLineParser.Instance.KeyExists("-ip"))
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{
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{
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Helper.serverip = CommandLineParser.Instance.GetValueForKey("-ip", false);
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Helper.serverip = CommandLineParser.Instance.GetValueForKey("-ip", true);
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}
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}
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if (CommandLineParser.Instance.KeyExists("-port"))
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if (CommandLineParser.Instance.KeyExists("-port"))
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{
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{
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int.TryParse(CommandLineParser.Instance.GetValueForKey("-port", false), out Helper.serverport);
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int.TryParse(CommandLineParser.Instance.GetValueForKey("-port", true), out Helper.serverport);
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}
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}
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// "-maplist" CLI
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Helper.CheckCustomRotationPath();
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// store app volume in a variable to restore it if needed
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Helper.saved_volume = AudioListener.volume;
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}
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}
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private static void GBSUCompInit()
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private static void GBSUCompInit()
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12
README.md
12
README.md
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@ -31,13 +31,11 @@ Press `Right Shift` to open the mod GUI. Because of how the game is made, you ne
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## Server (host)
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## Server (host)
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### Setting up the server
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### Setting up the server
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1. Open the `BepInEx` folder in the "server" game instance files.
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1. Open the `Gang Beasts_Data` folder in the "server" game instance files.
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2. Create a `GBSU` folder in `config`.
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2. Create two new folders: `Config/Rotation`
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3. Download the [one of the config files](https://git.gaboule.com/Gaboule/GBSU/src/branch/main/docs/configs) and place it inside the `GBSU` folder.
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3. Download the [one of the config files](https://git.gaboule.com/Gaboule/GBSU/src/branch/main/docs/configs) and place it inside the `Rotation` folder.
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4. Rename the file to `config.json`
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4. Rename the file to `config.json`
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**Tip: your config file can also be anywhere else! Use the -maplist argument followed by the path to the file,** for example `-ip 192.168.1.2 -port 5999 -maplist "/home/user/mycustomconfig.json"`
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### Configuring your custom server settings
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### Configuring your custom server settings
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* If you set `"random": true`, the map order will be randomized.
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* If you set `"random": true`, the map order will be randomized.
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* Some maps may have different names in-game compared to their actual titles. Make sure to refer to the [`allmaps` configs](https://git.gaboule.com/Gaboule/GBSU/src/branch/main/docs/configs) for the map names.
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* Some maps may have different names in-game compared to their actual titles. Make sure to refer to the [`allmaps` configs](https://git.gaboule.com/Gaboule/GBSU/src/branch/main/docs/configs) for the map names.
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@ -47,7 +45,7 @@ Once the config file is in place, host your server by pressing the **Host** butt
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## Client (player)
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## Client (player)
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1. In the game menu, choose **Online**.
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1. In the game menu, choose **Online**.
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2. If you're planning to team up with friends, make sure your server config is set to the `gang` gamemode and choose a shared color. Otherwise, use a different color than your friends.
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2. If you're planning to team up with friends, make sure your [server config]() is set to the `gang` gamemode and choose a shared color. Otherwise, use a different color than your friends.
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3. Open the mod menu and press **Join**.
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3. Open the mod menu and press **Join**.
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# Troubleshooting
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# Troubleshooting
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@ -66,7 +64,7 @@ If it's still not working, try using `winecfg` for your prefix or `protontricks`
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# Known issues
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# Known issues
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- This mode uses the game's netcode. It is poorly made, and you get noticeable latency on localhost (RTT is 10ms). It seems that there's no client-side prediction.
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- This mode uses the game's netcode. It is poorly made, and you get noticeable latency on localhost (RTT is 10ms). It seems that there's no client-side prediction.
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- The custom score handler only tracks through colors, and is only visible on the host side.
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- The custom score handler is broken
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# Contact us
|
# Contact us
|
||||||
## Need help?
|
## Need help?
|
||||||
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|
||||||
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